export default class Camera { constructor(canvas) { this.x = 0 this.y = 0 // TODO: when canvas resizes, this should // syncronize with the cam this.width = canvas.width this.height = canvas.height this.zoom = 1 this.minZoom = .2 this.maxZoom = 6 this.zoomStep = .05 } rect() { return { x: -this.x, y: -this.y, w: this.width / this.zoom, h: this.height / this.zoom, } } move(x, y) { this.x += x / this.zoom this.y += y / this.zoom } zoomOut() { const newzoom = Math.max(this.zoom - this.zoomStep, this.minZoom) if (newzoom !== this.zoom) { // centered zoom this.x -= ((this.width / this.zoom) - (this.width / newzoom)) / 2 this.y -= ((this.height / this.zoom) - (this.height / newzoom)) / 2 this.zoom = newzoom return true } return false } zoomIn() { const newzoom = Math.min(this.zoom + this.zoomStep, this.maxZoom) if (newzoom !== this.zoom) { // centered zoom this.x -= ((this.width / this.zoom) - (this.width / newzoom)) / 2 this.y -= ((this.height / this.zoom) - (this.height / newzoom)) / 2 this.zoom = newzoom return true } return false } /** * Translate a coordinate in the viewport to a * coordinate in the world * @param {x, y} coord */ viewportToWorld(coord) { return { x: (coord.x / this.zoom) - this.x, y: (coord.y / this.zoom) - this.y, } } /** * Translate a coordinate in the world to a * coordinate in the viewport * @param {x, y} coord */ worldToViewport(coord) { return { x: (coord.x + this.x) * this.zoom, y: (coord.y + this.y) * this.zoom, } } worldDimToViewport(dim) { return { w: dim.w * this.zoom, h: dim.h * this.zoom, } } }