export default class Camera { constructor(canvas) { this.x = 0 this.y = 0 // TODO: when canvas resizes, this should // syncronize with the cam this.width = canvas.width this.height = canvas.height this.zoom = 1 this.minZoom = .1 this.maxZoom = 6 this.zoomStep = .05 } rect() { return { x: -this.x, y: -this.y, w: this.width / this.zoom, h: this.height / this.zoom, } } move(x, y) { this.x += x / this.zoom this.y += y / this.zoom } setZoom(newzoom) { const zoom = Math.min(Math.max(newzoom, this.minZoom), this.maxZoom) if (zoom == this.zoom) { return false } // centered zoom // TODO: mouse-centered-zoom this.x -= Math.round(((this.width / this.zoom) - (this.width / zoom)) / 2) this.y -= Math.round(((this.height / this.zoom) - (this.height / zoom)) / 2) this.zoom = zoom return true } zoomOut() { return this.setZoom(this.zoom - this.zoomStep * this.zoom) } zoomIn() { return this.setZoom(this.zoom + this.zoomStep * this.zoom) } /** * Translate a coordinate in the viewport to a * coordinate in the world * @param {x, y} coord */ viewportToWorld(coord) { return { x: Math.round((coord.x / this.zoom) - this.x), y: Math.round((coord.y / this.zoom) - this.y), } } /** * Translate a coordinate in the world to a * coordinate in the viewport * @param {x, y} coord */ worldToViewport(coord) { return { x: Math.round((coord.x + this.x) * this.zoom), y: Math.round((coord.y + this.y) * this.zoom), } } worldDimToViewport(dim) { return { w: Math.round(dim.w * this.zoom), h: Math.round(dim.h * this.zoom), } } }