export default class Camera { constructor(canvas) { this.x = 0 this.y = 0 // TODO: when canvas resizes, this should // syncronize with the cam this.width = canvas.width this.height = canvas.height this.zoom = 1 this.minZoom = .1 this.maxZoom = 6 this.zoomStep = .05 } rect() { return { x: -this.x, y: -this.y, w: this.width / this.zoom, h: this.height / this.zoom, } } move(x, y) { this.x += x / this.zoom this.y += y / this.zoom } setZoom(newzoom) { const zoom = Math.min(Math.max(newzoom, this.minZoom), this.maxZoom) if (zoom == this.zoom) { return false } // centered zoom // TODO: mouse-centered-zoom this.x -= Math.round(((this.width / this.zoom) - (this.width / zoom)) / 2) this.y -= Math.round(((this.height / this.zoom) - (this.height / zoom)) / 2) this.zoom = zoom return true } zoomOut() { return this.setZoom(this.zoom - this.zoomStep * this.zoom) } zoomIn() { return this.setZoom(this.zoom + this.zoomStep * this.zoom) } /** * Translate a coordinate in the viewport to a * coordinate in the world, rounded * @param {x, y} coord */ viewportToWorld(coord) { const worldCoord = this.viewportToWorldRaw(coord) return { x: Math.round(worldCoord.x), y: Math.round(worldCoord.y), } } /** * Translate a coordinate in the viewport to a * coordinate in the world, not rounded * @param {x, y} coord */ viewportToWorldRaw(coord) { return { x: (coord.x / this.zoom) - this.x, y: (coord.y / this.zoom) - this.y, } } /** * Translate a coordinate in the world to a * coordinate in the viewport, rounded * @param {x, y} coord */ worldToViewport(coord) { const viewportCoord = this.worldToViewportRaw(coord) return { x: Math.round(viewportCoord.x), y: Math.round(viewportCoord.y), } } /** * Translate a coordinate in the world to a * coordinate in the viewport, not rounded * @param {x, y} coord */ worldToViewportRaw(coord) { return { x: (coord.x + this.x) * this.zoom, y: (coord.y + this.y) * this.zoom, } } /** * Translate a 2d dimension (width/height) in the world to * one in the viewport, rounded * @param {x, y} coord */ worldDimToViewport(dim) { const viewportDim = this.worldDimToViewportRaw(dim) return { w: Math.round(viewportDim.w), h: Math.round(viewportDim.h), } } /** * Translate a 2d dimension (width/height) in the world to * one in the viewport, not rounded * @param {x, y} coord */ worldDimToViewportRaw(dim) { return { w: dim.w * this.zoom, h: dim.h * this.zoom, } } }