import GameCommon from '../src/common/GameCommon' import { logger } from '../src/common/Util' import GameStorage from '../src/server/GameStorage' const log = logger('fix_tiles.js') function fix_tiles(gameId) { GameStorage.loadGame(gameId) let changed = false const tiles = GameCommon.getTilesSortedByZIndex(gameId) for (let tile of tiles) { if (tile.owner === -1) { const p = GameCommon.getFinalTilePos(gameId, tile.idx) if (p.x === tile.pos.x && p.y === tile.pos.y) { // log.log('all good', tile.pos) } else { log.log('bad tile pos', tile.pos, 'should be: ', p) tile.pos = p GameCommon.setTile(gameId, tile.idx, tile) changed = true } } else if (tile.owner !== 0) { tile.owner = 0 log.log('unowning tile', tile.idx) GameCommon.setTile(gameId, tile.idx, tile) changed = true } } if (changed) { GameStorage.persistGame(gameId) } } fix_tiles(process.argv[2])