import WebSocketServer from './WebSocketServer.js' import express from 'express' import config from './config.js' const port = config.http.port const hostname = config.http.hostname const app = express() const statics = express.static('./../game/') app.use('/', (req, res, next) => { if (req.path === '/') { res.send(`
`) } else { statics(req, res, next) } }) app.listen(port, hostname, () => console.log(`server running on http://${hostname}:${port}`)) const games = {} const wss = new WebSocketServer(config.ws); const notify = (data) => { // TODO: throttle wss.notifyAll(data) console.log('notify', data) } wss.on('message', ({socket, data}) => { try { const proto = socket.protocol.split('|') const uid = proto[0] const gid = proto[1] const parsed = JSON.parse(data) switch (parsed.type) { case 'init': { // a new player (or previous player) joined games[gid] = games[gid] || {puzzle: null, players: {}} games[gid].players[uid] = parsed.player wss.notifyOne({ type: 'init', puzzle: games[gid].puzzle, players: games[gid].players, }, socket) } break; // new puzzle was created and sent to us case 'init_puzzle': { games[gid].puzzle = parsed.puzzle } break; // somebody has changed the state case 'state': { for (let change of parsed.state.changes) { switch (change.type) { case 'change_player': { games[gid].players[uid] = change.player } break; case 'change_tile': { games[gid].puzzle.tiles[change.tile.idx] = change.tile } break; case 'change_data': { games[gid].puzzle.data = change.data } break; } } notify({type:'state_changed', origin: uid, changes: parsed.state.changes}) } break; } } catch (e) { console.error(e) } }) wss.listen()