import fs from 'fs' import GameCommon from '../common/GameCommon.js' import Game from '../server/Game.js' function fix_tiles(gameId) { Game.loadAllGames() let changed = false const tiles = GameCommon.getTilesSortedByZIndex(gameId) for (let tile of tiles) { if (tile.owner === -1) { const p = GameCommon.getFinalTilePos(gameId, tile.idx) if (p.x === tile.pos.x && p.y === tile.pos.y) { console.log('all good', tile.pos) } else { console.log('bad tile pos', tile.pos, 'should be: ', p) tile.pos = p GameCommon.setTile(gameId, tile.idx, tile) changed = true } } else { tile.owner = 0 console.log('unowning tile', tile.idx) GameCommon.setTile(gameId, tile.idx, tile) changed = true } } if (changed) { Game.persistGame(gameId) } } fix_tiles(process.argv[2])