"use strict" import {run} from './gameloop.js' import Camera from './Camera.js' import Graphics from './Graphics.js' import Debug from './Debug.js' import Communication from './Communication.js' import Util from './../common/Util.js' import PuzzleGraphics from './PuzzleGraphics.js' import Game from './Game.js' import fireworksController from './Fireworks.js' import Protocol from '../common/Protocol.js' import Time from '../common/Time.js' if (typeof GAME_ID === 'undefined') throw '[ GAME_ID not set ]' if (typeof WS_ADDRESS === 'undefined') throw '[ WS_ADDRESS not set ]' if (typeof MODE === 'undefined') throw '[ MODE not set ]' if (typeof DEBUG === 'undefined') window.DEBUG = false const MODE_PLAY = 'play' const MODE_REPLAY = 'replay' let RERENDER = true let TIME = () => Time.timestamp() function addCanvasToDom(canvas) { canvas.width = window.innerWidth canvas.height = window.innerHeight document.body.appendChild(canvas) window.addEventListener('resize', () => { canvas.width = window.innerWidth canvas.height = window.innerHeight RERENDER = true }) return canvas } const ELEMENTS = { TABLE: document.createElement('table'), TR: document.createElement('tr'), TD: document.createElement('td'), BUTTON: document.createElement('button'), INPUT: document.createElement('input'), LABEL: document.createElement('label'), DIV: document.createElement('div'), A: document.createElement('a'), } function addMenuToDom(gameId) { const previewImageUrl = Game.getImageUrl(gameId) function row (...elements) { const row = ELEMENTS.TR.cloneNode(true) for (let el of elements) { const td = ELEMENTS.TD.cloneNode(true) td.appendChild(el) row.appendChild(td) } return row } function btn(txt) { const btn = ELEMENTS.BUTTON.cloneNode(true) btn.classList.add('btn') btn.innerText = txt return btn } function colorinput() { const input = ELEMENTS.INPUT.cloneNode(true) input.type = 'color' return input } function textinput(maxLength) { const input = ELEMENTS.INPUT.cloneNode(true) input.type = 'text' input.maxLength = maxLength return input } function label(text) { const label = ELEMENTS.LABEL.cloneNode(true) label.innerText = text return label } const bgColorPickerEl = colorinput() const bgColorPickerRow = row( label('Background: '), bgColorPickerEl ) const playerColorPickerEl = colorinput() const playerColorPickerRow = row( label('Color: '), playerColorPickerEl ) const nameChangeEl = textinput(16) const nameChangeRow = row( label('Name: '), nameChangeEl ) const settingsEl = ELEMENTS.TABLE.cloneNode(true) settingsEl.classList.add('settings') settingsEl.appendChild(bgColorPickerRow) settingsEl.appendChild(playerColorPickerRow) settingsEl.appendChild(nameChangeRow) settingsEl.addEventListener('click', (e) => { e.stopPropagation() }) const settingsOverlay = ELEMENTS.DIV.cloneNode(true) settingsOverlay.classList.add('overlay', 'transparent', 'closed') settingsOverlay.appendChild(settingsEl) settingsOverlay.addEventListener('click', () => { settingsOverlay.classList.toggle('closed') }) const previewEl = ELEMENTS.DIV.cloneNode(true) previewEl.classList.add('preview') const imgEl = ELEMENTS.DIV.cloneNode(true) imgEl.classList.add('img') imgEl.style.backgroundImage = `url(${previewImageUrl})` previewEl.appendChild(imgEl) const previewOverlay = ELEMENTS.DIV.cloneNode(true) previewOverlay.classList.add('overlay', 'closed') previewOverlay.appendChild(previewEl) const togglePreview = () => { previewOverlay.classList.toggle('closed') } previewOverlay.addEventListener('click', () => { togglePreview() }) const settingsOpenerEl = ELEMENTS.DIV.cloneNode(true) settingsOpenerEl.classList.add('opener') settingsOpenerEl.appendChild(document.createTextNode('🛠️ Settings')) settingsOpenerEl.addEventListener('click', () => { settingsOverlay.classList.toggle('closed') }) const homeEl = ELEMENTS.A.cloneNode(true) homeEl.classList.add('opener') homeEl.appendChild(document.createTextNode('🧩 Puzzles')) homeEl.target = '_blank' homeEl.href = '/' const previewOpenerEl = ELEMENTS.DIV.cloneNode(true) previewOpenerEl.classList.add('opener') previewOpenerEl.appendChild(document.createTextNode('🖼️ Preview')) previewOpenerEl.addEventListener('click', () => { previewOverlay.classList.toggle('closed') }) const tabsEl = ELEMENTS.DIV.cloneNode(true) tabsEl.classList.add('tabs') tabsEl.appendChild(homeEl) tabsEl.appendChild(previewOpenerEl) tabsEl.appendChild(settingsOpenerEl) const menuEl = ELEMENTS.DIV.cloneNode(true) menuEl.classList.add('menu') menuEl.appendChild(tabsEl) const scoresTitleEl = ELEMENTS.DIV.cloneNode(true) scoresTitleEl.appendChild(document.createTextNode('Scores')) const scoresListEl = ELEMENTS.TABLE.cloneNode(true) const updateScoreBoard = (ts) => { const minTs = ts - 30 * Time.SEC const players = Game.getRelevantPlayers(gameId, ts) const actives = players.filter(player => player.ts >= minTs) const nonActives = players.filter(player => player.ts < minTs) actives.sort((a, b) => b.points - a.points) nonActives.sort((a, b) => b.points - a.points) scoresListEl.innerHTML = '' for (let player of actives) { const r = row( document.createTextNode('⚡'), document.createTextNode(player.name), document.createTextNode(player.points) ) r.style.color = player.color scoresListEl.appendChild(r) } for (let player of nonActives) { const r = row( document.createTextNode('💤'), document.createTextNode(player.name), document.createTextNode(player.points) ) r.style.color = player.color scoresListEl.appendChild(r) } } const timerStr = () => { const started = Game.getStartTs(gameId) const ended = Game.getFinishTs(gameId) const icon = ended ? '🏁' : '⏳' const from = started; const to = ended || TIME() const timeDiffStr = Time.timeDiffStr(from, to) return `${icon} ${timeDiffStr}` } const timerCountdownEl = ELEMENTS.DIV.cloneNode(true) const updateTimer = () => { timerCountdownEl.innerText = timerStr() } const tilesDoneEl = ELEMENTS.DIV.cloneNode(true) const udateTilesDone = () => { const tilesFinished = Game.getFinishedTileCount(gameId) const tilesTotal = Game.getTileCount(gameId) tilesDoneEl.innerText = `🧩 ${tilesFinished}/${tilesTotal}` } const timerEl = ELEMENTS.DIV.cloneNode(true) timerEl.classList.add('timer') timerEl.appendChild(tilesDoneEl) timerEl.appendChild(timerCountdownEl) let replayControl = null if (MODE === MODE_REPLAY) { const replayControlEl = ELEMENTS.DIV.cloneNode(true) const speedUp = btn('⏫') const speedDown = btn('⏬') const pause = btn('⏸️') const speed = ELEMENTS.DIV.cloneNode(true) replayControlEl.appendChild(speed) replayControlEl.appendChild(speedUp) replayControlEl.appendChild(speedDown) replayControlEl.appendChild(pause) timerEl.appendChild(replayControlEl) replayControl = { speedUp, speedDown, pause, speed } } const scoresEl = ELEMENTS.DIV.cloneNode(true) scoresEl.classList.add('scores') scoresEl.appendChild(scoresTitleEl) scoresEl.appendChild(scoresListEl) document.body.appendChild(settingsOverlay) document.body.appendChild(previewOverlay) document.body.appendChild(timerEl) document.body.appendChild(menuEl) document.body.appendChild(scoresEl) return { bgColorPickerEl, playerColorPickerEl, nameChangeEl, updateScoreBoard, updateTimer, udateTilesDone, togglePreview, replayControl, } } function initme() { // return uniqId() let ID = localStorage.getItem('ID') if (!ID) { ID = Util.uniqId() localStorage.setItem('ID', ID) } return ID } export default class EventAdapter { constructor(canvas, window, viewport) { this.events = [] this._viewport = viewport this._canvas = canvas this.LEFT = false this.RIGHT = false this.UP = false this.DOWN = false this.ZOOM_IN = false this.ZOOM_OUT = false this.SHIFT = false canvas.addEventListener('mousedown', this._mouseDown.bind(this)) canvas.addEventListener('mouseup', this._mouseUp.bind(this)) canvas.addEventListener('mousemove', this._mouseMove.bind(this)) canvas.addEventListener('wheel', this._wheel.bind(this)) window.addEventListener('keydown', (ev) => { if (ev.key === 'Shift') { this.SHIFT = true } else if (ev.key === 'ArrowUp' || ev.key === 'w' || ev.key === 'W') { this.UP = true } else if (ev.key === 'ArrowDown' || ev.key === 's' || ev.key === 'S') { this.DOWN = true } else if (ev.key === 'ArrowLeft' || ev.key === 'a' || ev.key === 'A') { this.LEFT = true } else if (ev.key === 'ArrowRight' || ev.key === 'd' || ev.key === 'D') { this.RIGHT = true } else if (ev.key === 'q') { this.ZOOM_OUT = true } else if (ev.key === 'e') { this.ZOOM_IN = true } }) window.addEventListener('keyup', (ev) => { if (ev.key === 'Shift') { this.SHIFT = false } else if (ev.key === 'ArrowUp' || ev.key === 'w' || ev.key === 'W') { this.UP = false } else if (ev.key === 'ArrowDown' || ev.key === 's' || ev.key === 'S') { this.DOWN = false } else if (ev.key === 'ArrowLeft' || ev.key === 'a' || ev.key === 'A') { this.LEFT = false } else if (ev.key === 'ArrowRight' || ev.key === 'd' || ev.key === 'D') { this.RIGHT = false } else if (ev.key === 'q') { this.ZOOM_OUT = false } else if (ev.key === 'e') { this.ZOOM_IN = false } }) } addEvent(event) { this.events.push(event) } consumeAll() { if (this.events.length === 0) { return [] } const all = this.events.slice() this.events = [] return all } _keydowns() { let amount = this.SHIFT ? 20 : 10 let x = 0 let y = 0 if (this.UP) { y += amount } if (this.DOWN) { y -= amount } if (this.LEFT) { x += amount } if (this.RIGHT) { x -= amount } if (x !== 0 || y !== 0) { this.addEvent([Protocol.INPUT_EV_MOVE, x, y]) } // zoom keys const pos = this._viewport.viewportToWorld({ x: this._canvas.width / 2, y: this._canvas.height / 2, }) if (this.ZOOM_IN && this.ZOOM_OUT) { // cancel each other out } else if (this.ZOOM_IN) { this.addEvent([Protocol.INPUT_EV_ZOOM_IN, pos.x, pos.y]) } else if (this.ZOOM_OUT) { this.addEvent([Protocol.INPUT_EV_ZOOM_OUT, pos.x, pos.y]) } } _mouseDown(e) { if (e.button === 0) { const pos = this._viewport.viewportToWorld({ x: e.offsetX, y: e.offsetY, }) this.addEvent([Protocol.INPUT_EV_MOUSE_DOWN, pos.x, pos.y]) } } _mouseUp(e) { if (e.button === 0) { const pos = this._viewport.viewportToWorld({ x: e.offsetX, y: e.offsetY, }) this.addEvent([Protocol.INPUT_EV_MOUSE_UP, pos.x, pos.y]) } } _mouseMove(e) { const pos = this._viewport.viewportToWorld({ x: e.offsetX, y: e.offsetY, }) this.addEvent([Protocol.INPUT_EV_MOUSE_MOVE, pos.x, pos.y]) } _wheel(e) { const pos = this._viewport.viewportToWorld({ x: e.offsetX, y: e.offsetY, }) const evt = e.deltaY < 0 ? Protocol.INPUT_EV_ZOOM_IN : Protocol.INPUT_EV_ZOOM_OUT this.addEvent([evt, pos.x, pos.y]) } } async function main() { let gameId = GAME_ID let CLIENT_ID = initme() const cursorGrab = await Graphics.loadImageToBitmap('/grab.png') const cursorHand = await Graphics.loadImageToBitmap('/hand.png') const cursorGrabMask = await Graphics.loadImageToBitmap('/grab_mask.png') const cursorHandMask = await Graphics.loadImageToBitmap('/hand_mask.png') // all cursors must be of the same dimensions const CURSOR_W = cursorGrab.width const CURSOR_W_2 = Math.round(CURSOR_W / 2) const CURSOR_H = cursorGrab.height const CURSOR_H_2 = Math.round(CURSOR_H / 2) const cursors = {} const getPlayerCursor = async (p) => { const key = p.color + ' ' + p.d if (!cursors[key]) { const cursor = p.d ? cursorGrab : cursorHand const mask = p.d ? cursorGrabMask : cursorHandMask cursors[key] = await Graphics.colorize(cursor, mask, p.color) } return cursors[key] } // Create a canvas and attach adapters to it so we can work with it const canvas = addCanvasToDom(Graphics.createCanvas()) // stuff only available in replay mode... // TODO: refactor const REPLAY = { log: null, logIdx: 0, speeds: [0.5, 1, 2, 5, 10, 20, 50], speedIdx: 1, paused: false, lastRealTs: null, lastGameTs: null, gameStartTs: null, } if (MODE === MODE_PLAY) { const game = await Communication.connect(gameId, CLIENT_ID) Game.newGame(Util.decodeGame(game)) } else if (MODE === MODE_REPLAY) { const {game, log} = await Communication.connectReplay(gameId, CLIENT_ID) Game.newGame(Util.decodeGame(game)) REPLAY.log = log REPLAY.lastRealTs = Time.timestamp() REPLAY.gameStartTs = REPLAY.log[0][REPLAY.log[0].length - 1] REPLAY.lastGameTs = REPLAY.gameStartTs TIME = () => REPLAY.lastGameTs } else { throw '[ 2020-12-22 MODE invalid, must be play|replay ]' } const TILE_DRAW_OFFSET = Game.getTileDrawOffset(gameId) const TILE_DRAW_SIZE = Game.getTileDrawSize(gameId) const PUZZLE_WIDTH = Game.getPuzzleWidth(gameId) const PUZZLE_HEIGHT = Game.getPuzzleHeight(gameId) const TABLE_WIDTH = Game.getTableWidth(gameId) const TABLE_HEIGHT = Game.getTableHeight(gameId) const bitmaps = await PuzzleGraphics.loadPuzzleBitmaps(Game.getPuzzle(gameId)) const { bgColorPickerEl, playerColorPickerEl, nameChangeEl, updateScoreBoard, updateTimer, udateTilesDone, togglePreview, replayControl, } = addMenuToDom(gameId) updateTimer() udateTilesDone() updateScoreBoard(TIME()) const longFinished = !! Game.getFinishTs(gameId) let finished = longFinished const justFinished = () => finished && !longFinished const fireworks = new fireworksController(canvas, Game.getRng(gameId)) fireworks.init(canvas) const ctx = canvas.getContext('2d') canvas.classList.add('loaded') // initialize some view data // this global data will change according to input events const viewport = new Camera() // center viewport viewport.move( -(TABLE_WIDTH - canvas.width) /2, -(TABLE_HEIGHT - canvas.height) /2 ) const playerBgColor = () => { return (Game.getPlayerBgColor(gameId, CLIENT_ID) || localStorage.getItem('bg_color') || '#222222') } const playerColor = () => { return (Game.getPlayerColor(gameId, CLIENT_ID) || localStorage.getItem('player_color') || '#ffffff') } const playerName = () => { return (Game.getPlayerName(gameId, CLIENT_ID) || localStorage.getItem('player_name') || 'anon') } window.addEventListener('keypress', (ev) => { if (ev.key === ' ') { togglePreview() } }) const evts = new EventAdapter(canvas, window, viewport) if (MODE === MODE_PLAY) { bgColorPickerEl.value = playerBgColor() evts.addEvent([Protocol.INPUT_EV_BG_COLOR, bgColorPickerEl.value]) bgColorPickerEl.addEventListener('change', () => { localStorage.setItem('bg_color', bgColorPickerEl.value) evts.addEvent([Protocol.INPUT_EV_BG_COLOR, bgColorPickerEl.value]) }) playerColorPickerEl.value = playerColor() evts.addEvent([Protocol.INPUT_EV_PLAYER_COLOR, playerColorPickerEl.value]) playerColorPickerEl.addEventListener('change', () => { localStorage.setItem('player_color', playerColorPickerEl.value) evts.addEvent([Protocol.INPUT_EV_PLAYER_COLOR, playerColorPickerEl.value]) }) nameChangeEl.value = playerName() evts.addEvent([Protocol.INPUT_EV_PLAYER_NAME, nameChangeEl.value]) nameChangeEl.addEventListener('change', () => { localStorage.setItem('player_name', nameChangeEl.value) evts.addEvent([Protocol.INPUT_EV_PLAYER_NAME, nameChangeEl.value]) }) setInterval(updateTimer, 1000) } else if (MODE === MODE_REPLAY) { const setSpeedStatus = () => { replayControl.speed.innerText = 'Replay-Speed: ' + (REPLAY.speeds[REPLAY.speedIdx] + 'x') + (REPLAY.paused ? ' Paused' : '') } setSpeedStatus() replayControl.speedUp.addEventListener('click', () => { if (REPLAY.speedIdx + 1 < REPLAY.speeds.length) { REPLAY.speedIdx++ setSpeedStatus() } }) replayControl.speedDown.addEventListener('click', () => { if (REPLAY.speedIdx >= 1) { REPLAY.speedIdx-- setSpeedStatus() } }) replayControl.pause.addEventListener('click', () => { REPLAY.paused = !REPLAY.paused setSpeedStatus() }) } if (MODE === MODE_PLAY) { Communication.onServerChange((msg) => { const msgType = msg[0] const evClientId = msg[1] const evClientSeq = msg[2] const evChanges = msg[3] for(let [changeType, changeData] of evChanges) { switch (changeType) { case Protocol.CHANGE_PLAYER: { const p = Util.decodePlayer(changeData) if (p.id !== CLIENT_ID) { Game.setPlayer(gameId, p.id, p) RERENDER = true } } break; case Protocol.CHANGE_TILE: { const t = Util.decodeTile(changeData) Game.setTile(gameId, t.idx, t) RERENDER = true } break; case Protocol.CHANGE_DATA: { Game.setPuzzleData(gameId, changeData) RERENDER = true } break; } } finished = !! Game.getFinishTs(gameId) }) } else if (MODE === MODE_REPLAY) { // no external communication for replay mode, // only the REPLAY.log is relevant let inter = setInterval(() => { const realTs = Time.timestamp() if (REPLAY.paused) { REPLAY.lastRealTs = realTs return } const timePassedReal = realTs - REPLAY.lastRealTs const timePassedGame = timePassedReal * REPLAY.speeds[REPLAY.speedIdx] const maxGameTs = REPLAY.lastGameTs + timePassedGame do { if (REPLAY.paused) { break } const nextIdx = REPLAY.logIdx + 1 if (nextIdx >= REPLAY.log.length) { clearInterval(inter) break } const logEntry = REPLAY.log[nextIdx] const nextTs = REPLAY.gameStartTs + logEntry[logEntry.length - 1] if (nextTs > maxGameTs) { break } const entryWithTs = logEntry.slice() entryWithTs[entryWithTs.length - 1] = nextTs if (entryWithTs[0] === Protocol.LOG_ADD_PLAYER) { Game.addPlayer(gameId, ...entryWithTs.slice(1)) RERENDER = true } else if (entryWithTs[0] === Protocol.LOG_UPDATE_PLAYER) { const playerId = Game.getPlayerIdByIndex(gameId, entryWithTs[1]) Game.addPlayer(gameId, playerId, ...entryWithTs.slice(2)) RERENDER = true } else if (entryWithTs[0] === Protocol.LOG_HANDLE_INPUT) { const playerId = Game.getPlayerIdByIndex(gameId, entryWithTs[1]) Game.handleInput(gameId, playerId, ...entryWithTs.slice(2)) RERENDER = true } REPLAY.logIdx = nextIdx } while (true) REPLAY.lastRealTs = realTs REPLAY.lastGameTs = maxGameTs updateTimer() }, 50) } let _last_mouse_down = null const onUpdate = () => { // handle key downs once per onUpdate // this will create Protocol.INPUT_EV_MOVE events if something // relevant is pressed evts._keydowns() for (let evt of evts.consumeAll()) { if (MODE === MODE_PLAY) { // LOCAL ONLY CHANGES // ------------------------------------------------------------- const type = evt[0] if (type === Protocol.INPUT_EV_MOVE) { const diffX = evt[1] const diffY = evt[2] RERENDER = true viewport.move(diffX, diffY) } else if (type === Protocol.INPUT_EV_MOUSE_MOVE) { if (_last_mouse_down && !Game.getFirstOwnedTile(gameId, CLIENT_ID)) { // move the cam const pos = { x: evt[1], y: evt[2] } const mouse = viewport.worldToViewport(pos) const diffX = Math.round(mouse.x - _last_mouse_down.x) const diffY = Math.round(mouse.y - _last_mouse_down.y) RERENDER = true viewport.move(diffX, diffY) _last_mouse_down = mouse } } else if (type === Protocol.INPUT_EV_MOUSE_DOWN) { const pos = { x: evt[1], y: evt[2] } _last_mouse_down = viewport.worldToViewport(pos) } else if (type === Protocol.INPUT_EV_MOUSE_UP) { _last_mouse_down = null } else if (type === Protocol.INPUT_EV_ZOOM_IN) { const pos = { x: evt[1], y: evt[2] } if (viewport.zoomIn(viewport.worldToViewport(pos))) { RERENDER = true Game.changePlayer(gameId, CLIENT_ID, pos) } } else if (type === Protocol.INPUT_EV_ZOOM_OUT) { const pos = { x: evt[1], y: evt[2] } if (viewport.zoomOut(viewport.worldToViewport(pos))) { RERENDER = true Game.changePlayer(gameId, CLIENT_ID, pos) } } // LOCAL + SERVER CHANGES // ------------------------------------------------------------- const ts = TIME() const changes = Game.handleInput(GAME_ID, CLIENT_ID, evt, ts) if (changes.length > 0) { RERENDER = true } Communication.sendClientEvent(evt) } else if (MODE === MODE_REPLAY) { // LOCAL ONLY CHANGES // ------------------------------------------------------------- const type = evt[0] if (type === Protocol.INPUT_EV_MOUSE_MOVE) { if (_last_mouse_down) { // move the cam const pos = { x: evt[1], y: evt[2] } const mouse = viewport.worldToViewport(pos) const diffX = Math.round(mouse.x - _last_mouse_down.x) const diffY = Math.round(mouse.y - _last_mouse_down.y) RERENDER = true viewport.move(diffX, diffY) _last_mouse_down = mouse } } else if (type === Protocol.INPUT_EV_MOUSE_DOWN) { const pos = { x: evt[1], y: evt[2] } _last_mouse_down = viewport.worldToViewport(pos) } else if (type === Protocol.INPUT_EV_MOUSE_UP) { _last_mouse_down = null } else if (type === Protocol.INPUT_EV_ZOOM_IN) { const pos = { x: evt[1], y: evt[2] } if (viewport.zoomIn(viewport.worldToViewport(pos))) { RERENDER = true } } else if (type === Protocol.INPUT_EV_ZOOM_OUT) { const pos = { x: evt[1], y: evt[2] } if (viewport.zoomOut(viewport.worldToViewport(pos))) { RERENDER = true } } } } finished = !! Game.getFinishTs(gameId) if (justFinished()) { fireworks.update() RERENDER = true } } const onRender = async () => { if (!RERENDER) { return } let pos let dim if (DEBUG) Debug.checkpoint_start(0) // CLEAR CTX // --------------------------------------------------------------- ctx.fillStyle = playerBgColor() ctx.fillRect(0, 0, canvas.width, canvas.height) if (DEBUG) Debug.checkpoint('clear done') // --------------------------------------------------------------- // DRAW BOARD // --------------------------------------------------------------- pos = viewport.worldToViewportRaw({ x: (TABLE_WIDTH - PUZZLE_WIDTH) / 2, y: (TABLE_HEIGHT - PUZZLE_HEIGHT) / 2 }) dim = viewport.worldDimToViewportRaw({ w: PUZZLE_WIDTH, h: PUZZLE_HEIGHT, }) ctx.fillStyle = 'rgba(255, 255, 255, .3)' ctx.fillRect(pos.x, pos.y, dim.w, dim.h) if (DEBUG) Debug.checkpoint('board done') // --------------------------------------------------------------- // DRAW TILES // --------------------------------------------------------------- const tiles = Game.getTilesSortedByZIndex(gameId) if (DEBUG) Debug.checkpoint('get tiles done') for (let tile of tiles) { const bmp = bitmaps[tile.idx] pos = viewport.worldToViewportRaw({ x: TILE_DRAW_OFFSET + tile.pos.x, y: TILE_DRAW_OFFSET + tile.pos.y, }) dim = viewport.worldDimToViewportRaw({ w: TILE_DRAW_SIZE, h: TILE_DRAW_SIZE, }) ctx.drawImage(bmp, 0, 0, bmp.width, bmp.height, pos.x, pos.y, dim.w, dim.h ) } if (DEBUG) Debug.checkpoint('tiles done') // --------------------------------------------------------------- // DRAW PLAYERS // --------------------------------------------------------------- const ts = TIME() const texts = [] // Cursors for (let player of Game.getActivePlayers(gameId, ts)) { const cursor = await getPlayerCursor(player) const pos = viewport.worldToViewport(player) ctx.drawImage(cursor, pos.x - CURSOR_W_2, pos.y - CURSOR_H_2) if ( (MODE === MODE_PLAY && player.id !== CLIENT_ID) || (MODE === MODE_REPLAY) ) { // performance: // not drawing text directly here, to have less ctx // switches between drawImage and fillTxt texts.push([ `${player.name} (${player.points})`, pos.x, pos.y + CURSOR_H, ]) } } // Names ctx.fillStyle = 'white' ctx.font = '10px sans-serif' ctx.textAlign = 'center' for (let [txt, x, y] of texts) { ctx.fillText(txt, x, y) } if (DEBUG) Debug.checkpoint('players done') // DRAW PLAYERS // --------------------------------------------------------------- updateScoreBoard(ts) udateTilesDone() if (DEBUG) Debug.checkpoint('scores done') // --------------------------------------------------------------- if (justFinished()) { fireworks.render() } RERENDER = false } run({ update: onUpdate, render: onRender, }) } main()