"use strict" import {run} from './gameloop.js' import Camera from './Camera.js' import Graphics from './Graphics.js' import Debug from './Debug.js' import Communication from './Communication.js' import Util from './../common/Util.js' import PuzzleGraphics from './PuzzleGraphics.js' import Game from './../common/GameCommon.js' import fireworksController from './Fireworks.js' import Protocol from '../common/Protocol.js' import Time from '../common/Time.js' if (typeof GAME_ID === 'undefined') throw '[ GAME_ID not set ]' if (typeof WS_ADDRESS === 'undefined') throw '[ WS_ADDRESS not set ]' if (typeof MODE === 'undefined') throw '[ MODE not set ]' if (typeof DEBUG === 'undefined') window.DEBUG = false const TARGET_EL = document.getElementById('app') const MODE_PLAY = 'play' const MODE_REPLAY = 'replay' let PIECE_VIEW_FIXED = true let PIECE_VIEW_LOOSE = true let RERENDER = true function addCanvasToDom(canvas) { canvas.width = window.innerWidth canvas.height = window.innerHeight TARGET_EL.appendChild(canvas) window.addEventListener('resize', () => { canvas.width = window.innerWidth canvas.height = window.innerHeight RERENDER = true }) return canvas } function addMenuToDom(previewImageUrl, setHotkeys) { const ELEMENTS = {} const h = (type, props, children) => { if (typeof props === 'string' || typeof props === 'number') { children = [props] props = {} } if (props instanceof Array) { children = props props = {} } if (children && !(children instanceof Array)) { children = [children] } if (!ELEMENTS[type]) { ELEMENTS[type] = document.createElement(type) } const el = ELEMENTS[type].cloneNode(true) if (children) { for (const child of children) { if (typeof child === 'string' || typeof child === 'number') { el.appendChild(document.createTextNode(child)) } else { el.appendChild(child) } } } if (props) { for (const k in props) { if (k === 'click') { el.addEventListener('click', props[k]) } else if (k === 'cls') { if (typeof props[k] === 'string') { el.classList.add(props[k]) } else { for (const cls of props[k]) { el.classList.add(cls) } } } else if (k === 'style') { for (const s in props[k]) { el.style[s] = props[k][s] } } else { el[k] = props[k] } } } return el } const row = (props, children) => { if (props instanceof Array) { children = props props = {} } return h('tr', props, children.map(el => h('td', {}, el))) } const bgColorPickerEl = h('input', { type: 'color' }) const playerColorPickerEl = h('input', { type: 'color' }) const nameChangeEl = h('input', { type: 'text', maxLength: 16 }) const stopProp = (e) => e.stopPropagation() const mkToggler = (overlay, toggleHotkeys = true) => () => toggle(overlay, toggleHotkeys) const mkSelfToggler = (toggleHotkeys = true) => (ev) => toggle(ev.target, toggleHotkeys) const toggle = (el, toggleHotkeys = true) => { el.classList.toggle('closed') if (toggleHotkeys) { setHotkeys(el.classList.contains('closed')) } } const helpOverlay = h( 'div', { cls: ['overlay', 'transparent', 'closed'], click: mkSelfToggler() }, [ h('table', { cls: 'help', click: stopProp }, [ row(['⬆️ Move up:', h('div', [h('kbd', 'W'), '/', h('kbd', '↑'), '/πŸ–±οΈ'])]), row(['⬇️ Move down:', h('div', [h('kbd', 'S'), '/', h('kbd', '↓'), '/πŸ–±οΈ'])]), row(['⬅️ Move left:', h('div', [h('kbd', 'A'), '/', h('kbd', '←'), '/πŸ–±οΈ'])]), row(['➑️ Move right:', h('div', [h('kbd', 'D'), '/', h('kbd', 'β†’'), '/πŸ–±οΈ'])]), row(['', h('div', ['Move faster by holding ', h('kbd', 'Shift')])]), row(['πŸ”+ Zoom in:', h('div', [h('kbd', 'E'), '/πŸ–±οΈ-Wheel'])]), row(['πŸ”- Zoom out:', h('div', [h('kbd', 'Q'), '/πŸ–±οΈ-Wheel'])]), row(['πŸ–ΌοΈ Toggle preview:', h('div', [h('kbd', 'Space')])]), row(['πŸ§©βœ”οΈ Toggle fixed pieces:', h('div', [h('kbd', 'F')])]), row(['πŸ§©β“ Toggle loose pieces:', h('div', [h('kbd', 'G')])]), ]), ] ) const settingsOverlay = h( 'div', { cls: ['overlay', 'transparent', 'closed'], click: mkSelfToggler() }, [ h('table', { cls: 'settings', click: stopProp }, [ row([h('label', 'Background: '), bgColorPickerEl]), row([h('label', 'Color: '), playerColorPickerEl]), row([h('label', 'Name: '), nameChangeEl]), ]), ] ) const previewOverlay = h( 'div', { cls: ['overlay', 'closed'], click: mkSelfToggler() }, [ h('div', { cls: 'preview' }, [ h('div', { cls: 'img', style: { backgroundImage: `url('${previewImageUrl}')` } }) ]) ] ) const scoresListEl = h('table') const updateScoreBoard = (players, ts) => { const minTs = ts - 30 * Time.SEC const actives = players.filter(player => player.ts >= minTs) const nonActives = players.filter(player => player.ts < minTs) actives.sort((a, b) => b.points - a.points) nonActives.sort((a, b) => b.points - a.points) const _row = (icon, player) => row( { style: { color: player.color} }, [icon, player.name, player.points] ) scoresListEl.innerHTML = '' actives.forEach(player => scoresListEl.appendChild(_row('⚑', player))) nonActives.forEach(player => scoresListEl.appendChild(_row('πŸ’€', player))) } const timerCountdownEl = h('div') const updateTimer = (from, ended, ts) => { const icon = ended ? '🏁' : '⏳' const timeDiffStr = Time.timeDiffStr(from, ended || ts) timerCountdownEl.innerText = `${icon} ${timeDiffStr}` } const tilesDoneEl = h('div') const udateTilesDone = (finished, total) => { tilesDoneEl.innerText = `🧩 ${finished}/${total}` } const timerEl = h('div', { cls: 'timer' }, [tilesDoneEl, timerCountdownEl]) let replayControl = null if (MODE === MODE_REPLAY) { const speedUp = h('button', { cls: 'btn' }, ['⏫']) const speedDown = h('button', { cls: 'btn' }, ['⏬']) const pause = h('button', { cls: 'btn' }, ['⏸️']) const speed = h('div') timerEl.appendChild(h('div', [ speed, speedUp, speedDown, pause ])) replayControl = { speedUp, speedDown, pause, speed } } TARGET_EL.appendChild(settingsOverlay) TARGET_EL.appendChild(previewOverlay) TARGET_EL.appendChild(helpOverlay) TARGET_EL.appendChild(timerEl) TARGET_EL.appendChild(h('div', { cls: 'menu' }, [ h('div', { cls: 'tabs' }, [ h('a', { cls: 'opener', target: '_blank', href: '/' }, '🧩 Puzzles'), h('div', { cls: 'opener', click: mkToggler(previewOverlay, false) }, 'πŸ–ΌοΈ Preview'), h('div', { cls: 'opener', click: mkToggler(settingsOverlay) }, 'πŸ› οΈ Settings'), h('div', { cls: 'opener', click: mkToggler(helpOverlay) }, 'ℹ️ Help'), ]) ])) TARGET_EL.appendChild(h('div', { cls: 'scores' }, [ h('div', 'Scores'), scoresListEl, ])) return { bgColorPickerEl, playerColorPickerEl, nameChangeEl, updateScoreBoard, updateTimer, udateTilesDone, togglePreview: () => toggle(previewOverlay, false), replayControl, } } function initme() { let ID = localStorage.getItem('ID') if (!ID) { ID = Util.uniqId() localStorage.setItem('ID', ID) } return ID } function EventAdapter (canvas, window, viewport) { let events = [] let KEYS_ON = true let LEFT = false let RIGHT = false let UP = false let DOWN = false let ZOOM_IN = false let ZOOM_OUT = false let SHIFT = false const toWorldPoint = (x, y) => { const pos = viewport.viewportToWorld({x, y}) return [pos.x, pos.y] } const mousePos = (ev) => toWorldPoint(ev.offsetX, ev.offsetY) const canvasCenter = () => toWorldPoint(canvas.width / 2, canvas.height / 2) const key = (state, ev) => { if (!KEYS_ON) { return } if (ev.key === 'Shift') { SHIFT = state } else if (ev.key === 'ArrowUp' || ev.key === 'w' || ev.key === 'W') { UP = state } else if (ev.key === 'ArrowDown' || ev.key === 's' || ev.key === 'S') { DOWN = state } else if (ev.key === 'ArrowLeft' || ev.key === 'a' || ev.key === 'A') { LEFT = state } else if (ev.key === 'ArrowRight' || ev.key === 'd' || ev.key === 'D') { RIGHT = state } else if (ev.key === 'q') { ZOOM_OUT = state } else if (ev.key === 'e') { ZOOM_IN = state } } canvas.addEventListener('mousedown', (ev) => { if (ev.button === 0) { addEvent([Protocol.INPUT_EV_MOUSE_DOWN, ...mousePos(ev)]) } }) canvas.addEventListener('mouseup', (ev) => { if (ev.button === 0) { addEvent([Protocol.INPUT_EV_MOUSE_UP, ...mousePos(ev)]) } }) canvas.addEventListener('mousemove', (ev) => { addEvent([Protocol.INPUT_EV_MOUSE_MOVE, ...mousePos(ev)]) }) canvas.addEventListener('wheel', (ev) => { const evt = ev.deltaY < 0 ? Protocol.INPUT_EV_ZOOM_IN : Protocol.INPUT_EV_ZOOM_OUT addEvent([evt, ...mousePos(ev)]) }) window.addEventListener('keydown', (ev) => key(true, ev)) window.addEventListener('keyup', (ev) => key(false, ev)) window.addEventListener('keypress', (ev) => { if (!KEYS_ON) { return } if (ev.key === ' ') { addEvent([Protocol.INPUT_EV_TOGGLE_PREVIEW]) } if (ev.key === 'F' || ev.key === 'f') { PIECE_VIEW_FIXED = !PIECE_VIEW_FIXED RERENDER = true } if (ev.key === 'G' || ev.key === 'g') { PIECE_VIEW_LOOSE = !PIECE_VIEW_LOOSE RERENDER = true } }) const addEvent = (event) => { events.push(event) } const consumeAll = () => { if (events.length === 0) { return [] } const all = events.slice() events = [] return all } const createKeyEvents = () => { let amount = SHIFT ? 20 : 10 let x = (LEFT ? amount : 0) - (RIGHT ? amount : 0) let y = (UP ? amount : 0) - (DOWN ? amount : 0) if (x !== 0 || y !== 0) { addEvent([Protocol.INPUT_EV_MOVE, x, y]) } if (ZOOM_IN && ZOOM_OUT) { // cancel each other out } else if (ZOOM_IN) { addEvent([Protocol.INPUT_EV_ZOOM_IN, ...canvasCenter()]) } else if (ZOOM_OUT) { addEvent([Protocol.INPUT_EV_ZOOM_OUT, ...canvasCenter()]) } } const setHotkeys = (state) => { KEYS_ON = state } return { addEvent, consumeAll, createKeyEvents, setHotkeys, } } async function main() { let gameId = GAME_ID let CLIENT_ID = initme() const cursorGrab = await Graphics.loadImageToBitmap('/grab.png') const cursorHand = await Graphics.loadImageToBitmap('/hand.png') const cursorGrabMask = await Graphics.loadImageToBitmap('/grab_mask.png') const cursorHandMask = await Graphics.loadImageToBitmap('/hand_mask.png') // all cursors must be of the same dimensions const CURSOR_W = cursorGrab.width const CURSOR_W_2 = Math.round(CURSOR_W / 2) const CURSOR_H = cursorGrab.height const CURSOR_H_2 = Math.round(CURSOR_H / 2) const cursors = {} const getPlayerCursor = async (p) => { const key = p.color + ' ' + p.d if (!cursors[key]) { const cursor = p.d ? cursorGrab : cursorHand const mask = p.d ? cursorGrabMask : cursorHandMask cursors[key] = await Graphics.colorize(cursor, mask, p.color) } return cursors[key] } // Create a canvas and attach adapters to it so we can work with it const canvas = addCanvasToDom(Graphics.createCanvas()) // stuff only available in replay mode... // TODO: refactor const REPLAY = { log: null, logIdx: 0, speeds: [0.5, 1, 2, 5, 10, 20, 50], speedIdx: 1, paused: false, lastRealTs: null, lastGameTs: null, gameStartTs: null, } let TIME if (MODE === MODE_PLAY) { const game = await Communication.connect(gameId, CLIENT_ID) const gameObject = Util.decodeGame(game) Game.setGame(gameObject.id, gameObject) TIME = () => Time.timestamp() } else if (MODE === MODE_REPLAY) { const {game, log} = await Communication.connectReplay(gameId, CLIENT_ID) const gameObject = Util.decodeGame(game) Game.setGame(gameObject.id, gameObject) REPLAY.log = log REPLAY.lastRealTs = Time.timestamp() REPLAY.gameStartTs = REPLAY.log[0][REPLAY.log[0].length - 2] REPLAY.lastGameTs = REPLAY.gameStartTs TIME = () => REPLAY.lastGameTs } else { throw '[ 2020-12-22 MODE invalid, must be play|replay ]' } const TILE_DRAW_OFFSET = Game.getTileDrawOffset(gameId) const TILE_DRAW_SIZE = Game.getTileDrawSize(gameId) const PUZZLE_WIDTH = Game.getPuzzleWidth(gameId) const PUZZLE_HEIGHT = Game.getPuzzleHeight(gameId) const TABLE_WIDTH = Game.getTableWidth(gameId) const TABLE_HEIGHT = Game.getTableHeight(gameId) const bitmaps = await PuzzleGraphics.loadPuzzleBitmaps(Game.getPuzzle(gameId)) const fireworks = new fireworksController(canvas, Game.getRng(gameId)) fireworks.init(canvas) const ctx = canvas.getContext('2d') canvas.classList.add('loaded') // initialize some view data // this global data will change according to input events const viewport = new Camera() // center viewport viewport.move( -(TABLE_WIDTH - canvas.width) /2, -(TABLE_HEIGHT - canvas.height) /2 ) const evts = new EventAdapter(canvas, window, viewport) const { bgColorPickerEl, playerColorPickerEl, nameChangeEl, updateScoreBoard, updateTimer, udateTilesDone, togglePreview, replayControl, } = addMenuToDom(Game.getImageUrl(gameId), evts.setHotkeys) const ts = TIME() updateTimer(Game.getStartTs(gameId), Game.getFinishTs(gameId), ts) udateTilesDone(Game.getFinishedTileCount(gameId), Game.getTileCount(gameId)) updateScoreBoard(Game.getRelevantPlayers(gameId, ts), ts) const longFinished = !! Game.getFinishTs(gameId) let finished = longFinished const justFinished = () => finished && !longFinished const playerBgColor = () => { return (Game.getPlayerBgColor(gameId, CLIENT_ID) || localStorage.getItem('bg_color') || '#222222') } const playerColor = () => { return (Game.getPlayerColor(gameId, CLIENT_ID) || localStorage.getItem('player_color') || '#ffffff') } const playerName = () => { return (Game.getPlayerName(gameId, CLIENT_ID) || localStorage.getItem('player_name') || 'anon') } if (MODE === MODE_PLAY) { bgColorPickerEl.value = playerBgColor() evts.addEvent([Protocol.INPUT_EV_BG_COLOR, bgColorPickerEl.value]) bgColorPickerEl.addEventListener('change', () => { localStorage.setItem('bg_color', bgColorPickerEl.value) evts.addEvent([Protocol.INPUT_EV_BG_COLOR, bgColorPickerEl.value]) }) playerColorPickerEl.value = playerColor() evts.addEvent([Protocol.INPUT_EV_PLAYER_COLOR, playerColorPickerEl.value]) playerColorPickerEl.addEventListener('change', () => { localStorage.setItem('player_color', playerColorPickerEl.value) evts.addEvent([Protocol.INPUT_EV_PLAYER_COLOR, playerColorPickerEl.value]) }) nameChangeEl.value = playerName() evts.addEvent([Protocol.INPUT_EV_PLAYER_NAME, nameChangeEl.value]) nameChangeEl.addEventListener('change', () => { localStorage.setItem('player_name', nameChangeEl.value) evts.addEvent([Protocol.INPUT_EV_PLAYER_NAME, nameChangeEl.value]) }) setInterval(() => { updateTimer( Game.getStartTs(gameId), Game.getFinishTs(gameId), TIME() ) }, 1000) } else if (MODE === MODE_REPLAY) { const setSpeedStatus = () => { replayControl.speed.innerText = 'Replay-Speed: ' + (REPLAY.speeds[REPLAY.speedIdx] + 'x') + (REPLAY.paused ? ' Paused' : '') } setSpeedStatus() replayControl.speedUp.addEventListener('click', () => { if (REPLAY.speedIdx + 1 < REPLAY.speeds.length) { REPLAY.speedIdx++ setSpeedStatus() } }) replayControl.speedDown.addEventListener('click', () => { if (REPLAY.speedIdx >= 1) { REPLAY.speedIdx-- setSpeedStatus() } }) replayControl.pause.addEventListener('click', () => { REPLAY.paused = !REPLAY.paused setSpeedStatus() }) } if (MODE === MODE_PLAY) { Communication.onServerChange((msg) => { const msgType = msg[0] const evClientId = msg[1] const evClientSeq = msg[2] const evChanges = msg[3] for (const [changeType, changeData] of evChanges) { switch (changeType) { case Protocol.CHANGE_PLAYER: { const p = Util.decodePlayer(changeData) if (p.id !== CLIENT_ID) { Game.setPlayer(gameId, p.id, p) RERENDER = true } } break; case Protocol.CHANGE_TILE: { const t = Util.decodeTile(changeData) Game.setTile(gameId, t.idx, t) RERENDER = true } break; case Protocol.CHANGE_DATA: { Game.setPuzzleData(gameId, changeData) RERENDER = true } break; } } finished = !! Game.getFinishTs(gameId) }) } else if (MODE === MODE_REPLAY) { // no external communication for replay mode, // only the REPLAY.log is relevant let inter = setInterval(() => { const realTs = Time.timestamp() if (REPLAY.paused) { REPLAY.lastRealTs = realTs return } const timePassedReal = realTs - REPLAY.lastRealTs const timePassedGame = timePassedReal * REPLAY.speeds[REPLAY.speedIdx] const maxGameTs = REPLAY.lastGameTs + timePassedGame do { if (REPLAY.paused) { break } const nextIdx = REPLAY.logIdx + 1 if (nextIdx >= REPLAY.log.length) { clearInterval(inter) break } const logEntry = REPLAY.log[nextIdx] const nextTs = REPLAY.gameStartTs + logEntry[logEntry.length - 1] if (nextTs > maxGameTs) { break } const entryWithTs = logEntry.slice() entryWithTs[entryWithTs.length - 1] = nextTs if (entryWithTs[0] === Protocol.LOG_ADD_PLAYER) { Game.addPlayer(gameId, ...entryWithTs.slice(1)) RERENDER = true } else if (entryWithTs[0] === Protocol.LOG_UPDATE_PLAYER) { const playerId = Game.getPlayerIdByIndex(gameId, entryWithTs[1]) Game.addPlayer(gameId, playerId, ...entryWithTs.slice(2)) RERENDER = true } else if (entryWithTs[0] === Protocol.LOG_HANDLE_INPUT) { const playerId = Game.getPlayerIdByIndex(gameId, entryWithTs[1]) Game.handleInput(gameId, playerId, ...entryWithTs.slice(2)) RERENDER = true } REPLAY.logIdx = nextIdx } while (true) REPLAY.lastRealTs = realTs REPLAY.lastGameTs = maxGameTs updateTimer( Game.getStartTs(gameId), Game.getFinishTs(gameId), TIME() ) }, 50) } let _last_mouse_down = null const onUpdate = () => { // handle key downs once per onUpdate // this will create Protocol.INPUT_EV_MOVE events if something // relevant is pressed evts.createKeyEvents() for (const evt of evts.consumeAll()) { if (MODE === MODE_PLAY) { // LOCAL ONLY CHANGES // ------------------------------------------------------------- const type = evt[0] if (type === Protocol.INPUT_EV_MOVE) { const diffX = evt[1] const diffY = evt[2] RERENDER = true viewport.move(diffX, diffY) } else if (type === Protocol.INPUT_EV_MOUSE_MOVE) { if (_last_mouse_down && !Game.getFirstOwnedTile(gameId, CLIENT_ID)) { // move the cam const pos = { x: evt[1], y: evt[2] } const mouse = viewport.worldToViewport(pos) const diffX = Math.round(mouse.x - _last_mouse_down.x) const diffY = Math.round(mouse.y - _last_mouse_down.y) RERENDER = true viewport.move(diffX, diffY) _last_mouse_down = mouse } } else if (type === Protocol.INPUT_EV_MOUSE_DOWN) { const pos = { x: evt[1], y: evt[2] } _last_mouse_down = viewport.worldToViewport(pos) } else if (type === Protocol.INPUT_EV_MOUSE_UP) { _last_mouse_down = null } else if (type === Protocol.INPUT_EV_ZOOM_IN) { const pos = { x: evt[1], y: evt[2] } if (viewport.zoomIn(viewport.worldToViewport(pos))) { RERENDER = true Game.changePlayer(gameId, CLIENT_ID, pos) } } else if (type === Protocol.INPUT_EV_ZOOM_OUT) { const pos = { x: evt[1], y: evt[2] } if (viewport.zoomOut(viewport.worldToViewport(pos))) { RERENDER = true Game.changePlayer(gameId, CLIENT_ID, pos) } } else if (type === Protocol.INPUT_EV_TOGGLE_PREVIEW) { togglePreview() } // LOCAL + SERVER CHANGES // ------------------------------------------------------------- const ts = TIME() const changes = Game.handleInput(gameId, CLIENT_ID, evt, ts) if (changes.length > 0) { RERENDER = true } Communication.sendClientEvent(evt) } else if (MODE === MODE_REPLAY) { // LOCAL ONLY CHANGES // ------------------------------------------------------------- const type = evt[0] if (type === Protocol.INPUT_EV_MOUSE_MOVE) { if (_last_mouse_down) { // move the cam const pos = { x: evt[1], y: evt[2] } const mouse = viewport.worldToViewport(pos) const diffX = Math.round(mouse.x - _last_mouse_down.x) const diffY = Math.round(mouse.y - _last_mouse_down.y) RERENDER = true viewport.move(diffX, diffY) _last_mouse_down = mouse } } else if (type === Protocol.INPUT_EV_MOUSE_DOWN) { const pos = { x: evt[1], y: evt[2] } _last_mouse_down = viewport.worldToViewport(pos) } else if (type === Protocol.INPUT_EV_MOUSE_UP) { _last_mouse_down = null } else if (type === Protocol.INPUT_EV_ZOOM_IN) { const pos = { x: evt[1], y: evt[2] } if (viewport.zoomIn(viewport.worldToViewport(pos))) { RERENDER = true } } else if (type === Protocol.INPUT_EV_ZOOM_OUT) { const pos = { x: evt[1], y: evt[2] } if (viewport.zoomOut(viewport.worldToViewport(pos))) { RERENDER = true } } else if (type === Protocol.INPUT_EV_TOGGLE_PREVIEW) { togglePreview() } } } finished = !! Game.getFinishTs(gameId) if (justFinished()) { fireworks.update() RERENDER = true } } const onRender = async () => { if (!RERENDER) { return } let pos let dim if (DEBUG) Debug.checkpoint_start(0) // CLEAR CTX // --------------------------------------------------------------- ctx.fillStyle = playerBgColor() ctx.fillRect(0, 0, canvas.width, canvas.height) if (DEBUG) Debug.checkpoint('clear done') // --------------------------------------------------------------- // DRAW BOARD // --------------------------------------------------------------- pos = viewport.worldToViewportRaw({ x: (TABLE_WIDTH - PUZZLE_WIDTH) / 2, y: (TABLE_HEIGHT - PUZZLE_HEIGHT) / 2 }) dim = viewport.worldDimToViewportRaw({ w: PUZZLE_WIDTH, h: PUZZLE_HEIGHT, }) ctx.fillStyle = 'rgba(255, 255, 255, .3)' ctx.fillRect(pos.x, pos.y, dim.w, dim.h) if (DEBUG) Debug.checkpoint('board done') // --------------------------------------------------------------- // DRAW TILES // --------------------------------------------------------------- const tiles = Game.getTilesSortedByZIndex(gameId) if (DEBUG) Debug.checkpoint('get tiles done') for (const tile of tiles) { if (tile.owner === -1) { if (!PIECE_VIEW_FIXED) { continue; } } else { if (!PIECE_VIEW_LOOSE) { continue; } } const bmp = bitmaps[tile.idx] pos = viewport.worldToViewportRaw({ x: TILE_DRAW_OFFSET + tile.pos.x, y: TILE_DRAW_OFFSET + tile.pos.y, }) dim = viewport.worldDimToViewportRaw({ w: TILE_DRAW_SIZE, h: TILE_DRAW_SIZE, }) ctx.drawImage(bmp, 0, 0, bmp.width, bmp.height, pos.x, pos.y, dim.w, dim.h ) } if (DEBUG) Debug.checkpoint('tiles done') // --------------------------------------------------------------- // DRAW PLAYERS // --------------------------------------------------------------- const ts = TIME() const texts = [] // Cursors for (const player of Game.getActivePlayers(gameId, ts)) { const cursor = await getPlayerCursor(player) const pos = viewport.worldToViewport(player) ctx.drawImage(cursor, pos.x - CURSOR_W_2, pos.y - CURSOR_H_2) if ( (MODE === MODE_PLAY && player.id !== CLIENT_ID) || (MODE === MODE_REPLAY) ) { // performance: // not drawing text directly here, to have less ctx // switches between drawImage and fillTxt texts.push([ `${player.name} (${player.points})`, pos.x, pos.y + CURSOR_H, ]) } } // Names ctx.fillStyle = 'white' ctx.textAlign = 'center' for (const [txt, x, y] of texts) { ctx.fillText(txt, x, y) } if (DEBUG) Debug.checkpoint('players done') // DRAW PLAYERS // --------------------------------------------------------------- updateScoreBoard(Game.getRelevantPlayers(gameId, ts), ts) udateTilesDone(Game.getFinishedTileCount(gameId), Game.getTileCount(gameId)) if (DEBUG) Debug.checkpoint('scores done') // --------------------------------------------------------------- if (justFinished()) { fireworks.render() } RERENDER = false } run({ update: onUpdate, render: onRender, }) } main()