puzzle/src/frontend/components/SettingsOverlay.vue
2021-06-06 17:05:10 +02:00

76 lines
2.1 KiB
Vue

<template>
<div class="overlay transparent" @click="$emit('bgclick')">
<table class="overlay-content settings" @click.stop="">
<tr>
<td><label>Background: </label></td>
<td><input type="color" v-model="modelValue.background" /></td>
</tr>
<tr>
<td><label>Color: </label></td>
<td><input type="color" v-model="modelValue.color" /></td>
</tr>
<tr>
<td><label>Name: </label></td>
<td><input type="text" maxLength="16" v-model="modelValue.name" /></td>
</tr>
<tr>
<td><label>Sounds: </label></td>
<td><input type="checkbox" v-model="modelValue.soundsEnabled" /></td>
</tr>
<tr>
<td><label>Sounds Volume: </label></td>
<td class="sound-volume">
<span @click="decreaseVolume">🔉</span>
<input
type="range"
min="0"
max="100"
:value="modelValue.soundsVolume"
@change="updateVolume"
/>
<span @click="increaseVolume">🔊</span>
</td>
</tr>
</table>
</div>
</template>
<script lang="ts">
import { defineComponent } from 'vue'
export default defineComponent({
name: 'settings-overlay',
emits: {
bgclick: null,
'update:modelValue': null,
},
props: {
modelValue: {
type: Object,
required: true,
},
},
methods: {
updateVolume (ev: Event): void {
(this.modelValue as any).soundsVolume = (ev.target as HTMLInputElement).value
},
decreaseVolume (): void {
const vol = parseInt(this.modelValue.soundsVolume, 10) - 5
this.modelValue.soundsVolume = Math.max(0, vol)
},
increaseVolume (): void {
const vol = parseInt(this.modelValue.soundsVolume, 10) + 5
this.modelValue.soundsVolume = Math.min(100, vol)
},
},
created () {
// TODO: ts type PlayerSettings
this.$watch('modelValue', (val: any) => {
this.$emit('update:modelValue', val)
}, { deep: true })
},
})
</script>
<style scoped>
.sound-volume span { cursor: pointer; user-select: none; }
.sound-volume input { vertical-align: middle; }
</style>