puzzle/src/server/Game.ts
2021-05-28 23:01:00 +02:00

87 lines
2.4 KiB
TypeScript

import GameCommon, { ScoreMode } from './../common/GameCommon'
import Util from './../common/Util'
import { Rng } from './../common/Rng'
import GameLog from './GameLog'
import { createPuzzle } from './Puzzle'
import Protocol from './../common/Protocol'
import GameStorage from './GameStorage'
async function createGameObject(
gameId: string,
targetTiles: number,
image: { file: string, url: string },
ts: number,
scoreMode: ScoreMode
) {
const seed = Util.hash(gameId + ' ' + ts)
const rng = new Rng(seed)
return {
id: gameId,
rng: { type: 'Rng', obj: rng },
puzzle: await createPuzzle(rng, targetTiles, image, ts),
players: [],
evtInfos: {},
scoreMode,
}
}
async function createGame(
gameId: string,
targetTiles: number,
image: { file: string, url: string },
ts: number,
scoreMode: ScoreMode
): Promise<void> {
const gameObject = await createGameObject(gameId, targetTiles, image, ts, scoreMode)
GameLog.create(gameId)
GameLog.log(gameId, Protocol.LOG_HEADER, 1, targetTiles, image, ts, scoreMode)
GameCommon.setGame(gameObject.id, gameObject)
GameStorage.setDirty(gameId)
}
function addPlayer(gameId: string, playerId: string, ts: number): void {
const idx = GameCommon.getPlayerIndexById(gameId, playerId)
const diff = ts - GameCommon.getStartTs(gameId)
if (idx === -1) {
GameLog.log(gameId, Protocol.LOG_ADD_PLAYER, playerId, diff)
} else {
GameLog.log(gameId, Protocol.LOG_UPDATE_PLAYER, idx, diff)
}
GameCommon.addPlayer(gameId, playerId, ts)
GameStorage.setDirty(gameId)
}
function handleInput(
gameId: string,
playerId: string,
input: any,
ts: number
): Array<Array<any>> {
const idx = GameCommon.getPlayerIndexById(gameId, playerId)
const diff = ts - GameCommon.getStartTs(gameId)
GameLog.log(gameId, Protocol.LOG_HANDLE_INPUT, idx, input, diff)
const ret = GameCommon.handleInput(gameId, playerId, input, ts)
GameStorage.setDirty(gameId)
return ret
}
export default {
createGameObject,
createGame,
addPlayer,
handleInput,
getAllGames: GameCommon.getAllGames,
getActivePlayers: GameCommon.getActivePlayers,
getFinishedTileCount: GameCommon.getFinishedTileCount,
getImageUrl: GameCommon.getImageUrl,
getTileCount: GameCommon.getTileCount,
exists: GameCommon.exists,
playerExists: GameCommon.playerExists,
get: GameCommon.get,
getStartTs: GameCommon.getStartTs,
getFinishTs: GameCommon.getFinishTs,
}