puzzle/server/Game.js
2020-12-09 01:27:47 +01:00

79 lines
2.1 KiB
JavaScript

import fs from 'fs'
import { createPuzzle } from './Puzzle.js'
import GameCommon from './../common/GameCommon.js'
import Util from './../common/Util.js'
async function createGame(gameId, targetTiles, image) {
GameCommon.newGame({
id: gameId,
puzzle: await createPuzzle(targetTiles, image),
players: {},
sockets: [],
evtInfos: {},
})
}
const DATA_DIR = './../data'
function loadAllGames() {
const files = fs.readdirSync(DATA_DIR)
for (const f of files) {
if (!f.match(/\.json$/)) {
continue
}
const file = `${DATA_DIR}/${f}`
const contents = fs.readFileSync(file, 'utf-8')
let game
try {
game = JSON.parse(contents)
} catch {
console.log(`[ERR] unable to load game from file ${f}`);
}
if (typeof game.puzzle.data.started === 'undefined') {
game.puzzle.data.started = Math.round(fs.statSync(file).ctimeMs)
}
if (typeof game.puzzle.data.finished === 'undefined') {
let unfinished = game.puzzle.tiles.map(Util.decodeTile).find(t => t.owner !== -1)
game.puzzle.data.finished = unfinished ? 0 : Util.timestamp()
}
GameCommon.newGame({
id: game.id,
puzzle: game.puzzle,
players: game.players,
sockets: [],
evtInfos: {}
})
}
}
function persistAll() {
for (const game of GameCommon.getAllGames()) {
fs.writeFileSync(`${DATA_DIR}/${game.id}.json`, JSON.stringify({
id: game.id,
puzzle: game.puzzle,
players: game.players,
}))
}
}
export default {
loadAllGames,
persistAll,
createGame,
getAllGames: GameCommon.getAllGames,
getActivePlayers: GameCommon.getActivePlayers,
getFinishedTileCount: GameCommon.getFinishedTileCount,
getImageUrl: GameCommon.getImageUrl,
getTileCount: GameCommon.getTileCount,
exists: GameCommon.exists,
addPlayer: GameCommon.addPlayer,
playerExists: GameCommon.playerExists,
addSocket: GameCommon.addSocket,
socketExists: GameCommon.socketExists,
removeSocket: GameCommon.removeSocket,
get: GameCommon.get,
getSockets: GameCommon.getSockets,
handleInput: GameCommon.handleInput,
getStartTs: GameCommon.getStartTs,
getFinishTs: GameCommon.getFinishTs,
}