puzzle/server/Game.js
2020-12-04 00:04:47 +01:00

58 lines
1.4 KiB
JavaScript

import fs from 'fs'
import { createPuzzle } from './Puzzle.js'
import GameCommon from './../common/GameCommon.js'
async function createGame(gameId, targetTiles, image) {
const game = {
puzzle: await createPuzzle(targetTiles, image),
players: {},
sockets: [],
evtInfos: {},
}
GameCommon.setGame(gameId, game)
}
function loadAllGames() {
const files = fs.readdirSync('./../data/')
for (const f of files) {
if (!f.match(/\.json$/)) {
continue
}
const gameId = f.replace(/\.json$/, '')
const contents = fs.readFileSync(`./../data/${f}`, 'utf-8')
const game = JSON.parse(contents)
GameCommon.setGame(gameId, {
puzzle: game.puzzle,
players: game.players,
sockets: [],
evtInfos: {},
})
}
}
function persistAll() {
const games = GameCommon.getAllGames()
for (const gameId of Object.keys(games)) {
const game = games[gameId]
fs.writeFileSync('./../data/' + gameId + '.json', JSON.stringify({
puzzle: game.puzzle,
players: game.players,
}))
}
}
export default {
loadAllGames,
getAllGames: GameCommon.getAllGames,
persistAll,
createGame,
exists: GameCommon.exists,
addPlayer: GameCommon.addPlayer,
playerExists: GameCommon.playerExists,
addSocket: GameCommon.addSocket,
socketExists: GameCommon.socketExists,
removeSocket: GameCommon.removeSocket,
get: GameCommon.get,
getSockets: GameCommon.getSockets,
handleInput: GameCommon.handleInput,
}