puzzle/public/index.js
2021-05-01 00:16:08 +02:00

190 lines
4.6 KiB
JavaScript

import GameCommon from '../common/GameCommon.js';
import Time from '../common/Time.js'
const Upload = {
name: 'upload',
props: {
accept: String,
label: String,
},
template: `
<label>
<input type="file" style="display: none" @change="upload" :accept="accept" />
<span class="btn">{{label || 'Upload File'}}</span>
</label>
`,
methods: {
async upload(evt) {
const file = evt.target.files[0]
if (!file) return;
const formData = new FormData();
formData.append('file', file, file.name);
const res = await fetch('/upload', {
method: 'post',
body: formData,
})
const j = await res.json()
this.$emit('uploaded', j)
},
}
}
const GameTeaser = {
name: 'game-teaser',
props: {
game: Object,
},
template: `
<div class="game-teaser" :style="style">
<a class="game-info" :href="'/g/' + game.id">
<span class="game-info-text">
🧩 {{game.tilesFinished}}/{{game.tilesTotal}}<br />
👥 {{game.players}}<br />
{{time(game.started, game.finished)}}<br />
</span>
</a>
<a v-if="false && game.hasReplay" class="game-replay" :href="'/replay/' + game.id">
↪️ Watch replay
</a>
</div>`,
computed: {
style() {
const url = this.game.imageUrl.replace('uploads/', 'uploads/r/') + '-375x210.webp'
return {
'background-image': `url("${url}")`,
}
},
},
methods: {
time(start, end) {
const icon = end ? '🏁' : '⏳'
const from = start;
const to = end || Time.timestamp()
const timeDiffStr = Time.timeDiffStr(from, to)
return `${icon} ${timeDiffStr}`
},
},
}
const ImageTeaser = {
name: 'image-teaser',
props: {
image: Object
},
template: `<div class="imageteaser" :style="style" @click="onClick"></div>`,
computed: {
style() {
const url = this.image.url.replace('uploads/', 'uploads/r/') + '-150x100.webp'
return {
'background-image': `url("${url}")`,
}
},
},
methods: {
onClick() {
this.$emit('click')
},
},
}
export default {
components: {
Upload,
GameTeaser,
ImageTeaser,
},
props: {
gamesRunning: Array,
gamesFinished: Array,
images: Array,
},
template: `
<div id="app">
<h1>Running games</h1>
<div class="game-teaser-wrap" v-for="g in gamesRunning">
<game-teaser :game="g" />
</div>
<h1>New game</h1>
<table>
<tr>
<td><label>Pieces: </label></td>
<td><input type="text" v-model="tiles" /></td>
</tr>
<tr>
<td><label>Scoring: </label></td>
<td>
<label><input type="radio" v-model="scoreMode" value="1" /> Any (Score when pieces are connected to each other or on final location)</label>
<br />
<label><input type="radio" v-model="scoreMode" value="0" /> Final (Score when pieces are put to their final location)</label>
</td>
</tr>
<tr>
<td><label>Image: </label></td>
<td>
<span v-if="image">
<img :src="image.url" style="width: 150px;" />
or
<upload @uploaded="mediaImgUploaded($event)" accept="image/*" label="Upload an image" />
</span>
<span v-else>
<upload @uploaded="mediaImgUploaded($event)" accept="image/*" label="Upload an image" />
(or select from below)
</span>
</td>
</tr>
<tr>
<td colspan="2">
<span class="btn" :class="" @click="onNewGameClick">Start new game</span>
</td>
</tr>
</table>
<h1>Image lib</h1>
<div>
<image-teaser v-for="i in images" :image="i" @click="image = i" />
</div>
<h1>Finished games</h1>
<div class="game-teaser-wrap" v-for="g in gamesFinished">
<game-teaser :game="g" />
</div>
</div>`,
data() {
return {
tiles: 1000,
image: '',
scoreMode: GameCommon.SCORE_MODE_ANY,
}
},
methods: {
time(start, end) {
const icon = end ? '🏁' : '⏳'
const from = start;
const to = end || Time.timestamp()
const timeDiffStr = Time.timeDiffStr(from, to)
return `${icon} ${timeDiffStr}`
},
mediaImgUploaded(j) {
this.image = j.image
},
async onNewGameClick() {
const res = await fetch('/newgame', {
method: 'post',
headers: {
'Accept': 'application/json',
'Content-Type': 'application/json'
},
body: JSON.stringify({
tiles: this.tiles,
image: this.image,
scoreMode: parseInt(this.scoreMode, 10),
}),
})
if (res.status === 200) {
const game = await res.json()
location.assign(game.url)
}
}
}
}