147 lines
4.1 KiB
JavaScript
147 lines
4.1 KiB
JavaScript
import fs from 'fs'
|
|
import GameCommon from './../common/GameCommon.js'
|
|
import Util, { logger } from './../common/Util.js'
|
|
import { Rng } from '../common/Rng.js'
|
|
import GameLog from './GameLog.js'
|
|
import { createPuzzle } from './Puzzle.js'
|
|
import Protocol from '../common/Protocol.js'
|
|
import { DATA_DIR } from './Dirs.js'
|
|
|
|
const log = logger('Game.js')
|
|
|
|
function loadAllGames() {
|
|
const files = fs.readdirSync(DATA_DIR)
|
|
for (const f of files) {
|
|
const m = f.match(/^([a-z0-9]+)\.json$/)
|
|
if (!m) {
|
|
continue
|
|
}
|
|
const gameId = m[1]
|
|
loadGame(gameId)
|
|
}
|
|
}
|
|
|
|
function loadGame(gameId) {
|
|
const file = `${DATA_DIR}/${gameId}.json`
|
|
const contents = fs.readFileSync(file, 'utf-8')
|
|
let game
|
|
try {
|
|
game = JSON.parse(contents)
|
|
} catch {
|
|
log.log(`[ERR] unable to load game from file ${file}`);
|
|
}
|
|
if (typeof game.puzzle.data.started === 'undefined') {
|
|
game.puzzle.data.started = Math.round(fs.statSync(file).ctimeMs)
|
|
}
|
|
if (typeof game.puzzle.data.finished === 'undefined') {
|
|
let unfinished = game.puzzle.tiles.map(Util.decodeTile).find(t => t.owner !== -1)
|
|
game.puzzle.data.finished = unfinished ? 0 : Util.timestamp()
|
|
}
|
|
if (!Array.isArray(game.players)) {
|
|
game.players = Object.values(game.players)
|
|
}
|
|
GameCommon.newGame({
|
|
id: game.id,
|
|
rng: {
|
|
type: game.rng ? game.rng.type : '_fake_',
|
|
obj: game.rng ? Rng.unserialize(game.rng.obj) : new Rng(),
|
|
},
|
|
puzzle: game.puzzle,
|
|
players: game.players,
|
|
evtInfos: {},
|
|
scoreMode: game.scoreMode || GameCommon.SCORE_MODE_FINAL,
|
|
})
|
|
}
|
|
|
|
const changedGames = {}
|
|
async function createGameObject(gameId, targetTiles, image, ts, scoreMode) {
|
|
const seed = Util.hash(gameId + ' ' + ts)
|
|
const rng = new Rng(seed)
|
|
return {
|
|
id: gameId,
|
|
rng: { type: 'Rng', obj: rng },
|
|
puzzle: await createPuzzle(rng, targetTiles, image, ts),
|
|
players: [],
|
|
evtInfos: {},
|
|
scoreMode,
|
|
}
|
|
}
|
|
async function createGame(gameId, targetTiles, image, ts, scoreMode) {
|
|
GameLog.create(gameId)
|
|
GameLog.log(gameId, Protocol.LOG_HEADER, 1, targetTiles, image, ts, scoreMode)
|
|
|
|
const gameObject = await createGameObject(gameId, targetTiles, image, ts, scoreMode)
|
|
GameCommon.newGame(gameObject)
|
|
|
|
changedGames[gameId] = true
|
|
}
|
|
|
|
function addPlayer(gameId, playerId, ts) {
|
|
const idx = GameCommon.getPlayerIndexById(gameId, playerId)
|
|
if (idx === -1) {
|
|
const diff = ts - GameCommon.getStartTs(gameId)
|
|
GameLog.log(gameId, Protocol.LOG_ADD_PLAYER, playerId, diff)
|
|
} else {
|
|
const diff = ts - GameCommon.getStartTs(gameId)
|
|
GameLog.log(gameId, Protocol.LOG_UPDATE_PLAYER, idx, diff)
|
|
}
|
|
|
|
GameCommon.addPlayer(gameId, playerId, ts)
|
|
changedGames[gameId] = true
|
|
}
|
|
|
|
function handleInput(gameId, playerId, input, ts) {
|
|
const idx = GameCommon.getPlayerIndexById(gameId, playerId)
|
|
const diff = ts - GameCommon.getStartTs(gameId)
|
|
GameLog.log(gameId, Protocol.LOG_HANDLE_INPUT, idx, input, diff)
|
|
|
|
const ret = GameCommon.handleInput(gameId, playerId, input, ts)
|
|
changedGames[gameId] = true
|
|
return ret
|
|
}
|
|
|
|
function persistChangedGames() {
|
|
for (const gameId of Object.keys(changedGames)) {
|
|
persistGame(gameId)
|
|
}
|
|
}
|
|
|
|
function persistGame(gameId) {
|
|
const game = GameCommon.get(gameId)
|
|
if (game.id in changedGames) {
|
|
delete changedGames[game.id]
|
|
}
|
|
fs.writeFileSync(`${DATA_DIR}/${game.id}.json`, JSON.stringify({
|
|
id: game.id,
|
|
rng: {
|
|
type: game.rng.type,
|
|
obj: Rng.serialize(game.rng.obj),
|
|
},
|
|
puzzle: game.puzzle,
|
|
players: game.players,
|
|
scoreMode: game.scoreMode,
|
|
}))
|
|
log.info(`[INFO] persisted game ${game.id}`)
|
|
}
|
|
|
|
export default {
|
|
createGameObject,
|
|
loadAllGames,
|
|
loadGame,
|
|
persistChangedGames,
|
|
persistGame,
|
|
createGame,
|
|
addPlayer,
|
|
handleInput,
|
|
getAllGames: GameCommon.getAllGames,
|
|
getRelevantPlayers: GameCommon.getRelevantPlayers,
|
|
getActivePlayers: GameCommon.getActivePlayers,
|
|
getFinishedTileCount: GameCommon.getFinishedTileCount,
|
|
getImageUrl: GameCommon.getImageUrl,
|
|
getTileCount: GameCommon.getTileCount,
|
|
exists: GameCommon.exists,
|
|
playerExists: GameCommon.playerExists,
|
|
get: GameCommon.get,
|
|
getStartTs: GameCommon.getStartTs,
|
|
getFinishTs: GameCommon.getFinishTs,
|
|
}
|