228 lines
6.8 KiB
JavaScript
228 lines
6.8 KiB
JavaScript
import Bitmap from './Bitmap.js'
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function copyUint8ClampedArray(src) {
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const arr = new Uint8ClampedArray(src.length)
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arr.set(new Uint8ClampedArray(src));
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return arr
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}
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function createCanvas(width = 0, height = 0) {
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const c = document.createElement('canvas')
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c.width = width === 0 ? window.innerWidth : width
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c.height = height === 0 ? window.innerHeight : height
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return c
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}
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function dataToBitmap(w, h, data) {
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const bitmap = new Bitmap(w, h)
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bitmap._data = copyUint8ClampedArray(data)
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return bitmap
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}
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function canvasToBitmap(
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/** @type {HTMLCanvasElement} */ c,
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/** @type {CanvasRenderingContext2D} */ ctx
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) {
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const data = ctx.getImageData(0, 0, c.width, c.height).data
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return dataToBitmap(c.width, c.height, data)
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}
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function imageToBitmap(img) {
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const c = createCanvas(img.width, img.height)
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const ctx = c.getContext('2d')
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ctx.drawImage(img, 0, 0)
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return canvasToBitmap(c, ctx)
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}
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async function loadImageToBitmap(imagePath) {
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const img = new Image()
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await new Promise((resolve) => {
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img.onload = resolve
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img.src = imagePath
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});
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return imageToBitmap(img)
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}
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function resizeBitmap (bitmap, width, height) {
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const tmp = new Bitmap(width, height)
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mapBitmapToBitmap(
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bitmap,
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bitmap.getBoundingRect(),
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tmp,
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tmp.getBoundingRect()
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)
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return tmp
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}
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function mapBitmapToBitmap(
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/** @type {Bitmap} */src,
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/** @type {BoundingRectangle} */ rect_src,
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/** @type {Bitmap} */ dst,
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/** @type {BoundingRectangle} */ rect_dst
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) {
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const tmp = new Uint8ClampedArray(4)
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const w_f = rect_src.width / rect_dst.width
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const h_f = rect_src.height / rect_dst.height
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const startX = Math.max(rect_dst.x0, Math.floor((-rect_src.x0 / w_f) + rect_dst.x0))
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const startY = Math.max(rect_dst.y0, Math.floor((-rect_src.y0 / h_f) + rect_dst.y0))
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const endX = Math.min(rect_dst.x1, Math.ceil(((src.width - rect_src.x0) / w_f) + rect_dst.x0))
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const endY = Math.min(rect_dst.y1, Math.ceil(((src.height - rect_src.y0) / h_f) + rect_dst.y0))
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for (let x = startX; x < endX; x++) {
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for (let y = startY; y < endY; y++) {
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const src_x = rect_src.x0 + Math.floor((x - rect_dst.x0) * w_f)
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const src_y = rect_src.y0 + Math.floor((y - rect_dst.y0) * h_f)
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if (src.getPix(src_x, src_y, tmp)) {
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if (tmp[3] === 255) {
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dst.putPix(x, y, tmp)
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}
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}
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}
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}
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}
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function mapBitmapToBitmapCapped(
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/** @type {Bitmap} */ src,
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/** @type {BoundingRectangle} */ rect_src,
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/** @type {Bitmap} */ dst,
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/** @type {BoundingRectangle} */ rect_dst,
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rects_cap
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) {
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if (!rects_cap) {
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return mapBitmapToBitmap(src, rect_src, dst, rect_dst)
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}
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const tmp = new Uint8ClampedArray(4)
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const w_f = rect_src.width / rect_dst.width
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const h_f = rect_src.height / rect_dst.height
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for (let rect_cap of rects_cap) {
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const startX = Math.floor(Math.max(rect_cap.x0, rect_dst.x0, (-rect_src.x0 / w_f) + rect_dst.x0))
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const startY = Math.floor(Math.max(rect_cap.y0, rect_dst.y0, (-rect_src.y0 / h_f) + rect_dst.y0))
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const endX = Math.ceil(Math.min(rect_cap.x1, rect_dst.x1, ((src.width - rect_src.x0) / w_f) + rect_dst.x0))
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const endY = Math.ceil(Math.min(rect_cap.y1, rect_dst.y1, ((src.height - rect_src.y0) / h_f) + rect_dst.y0))
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for (let x = startX; x < endX; x++) {
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for (let y = startY; y < endY; y++) {
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const src_x = rect_src.x0 + Math.floor((x - rect_dst.x0) * w_f)
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const src_y = rect_src.y0 + Math.floor((y - rect_dst.y0) * h_f)
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if (src.getPix(src_x, src_y, tmp)) {
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if (tmp[3] === 255) {
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dst.putPix(x, y, tmp)
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}
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}
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}
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}
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}
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}
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function fillBitmap (bitmap, rgba) {
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const len = bitmap.width * bitmap.height * 4
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bitmap._data = new Uint8ClampedArray(len)
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for (let i = 0; i < len; i+=4) {
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bitmap._data[i] = rgba[0]
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bitmap._data[i + 1] = rgba[1]
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bitmap._data[i + 2] = rgba[2]
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bitmap._data[i + 3] = rgba[3]
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}
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}
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function fillBitmapCapped(bitmap, rgba, rects_cap) {
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if (!rects_cap) {
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return fillBitmap(bitmap, rgba)
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}
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for (let rect_cap of rects_cap) {
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let startX = Math.floor(rect_cap.x0)
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let startY = Math.floor(rect_cap.y0)
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let endX = Math.ceil(rect_cap.x1)
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let endY = Math.ceil(rect_cap.y1)
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for (let x = startX; x < endX; x++) {
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for (let y = startY; y < endY; y++) {
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bitmap.putPix(x, y, rgba)
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}
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}
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}
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}
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function mapBitmapToAdapterCapped (
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/** @type {Bitmap} */ src,
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/** @type {BoundingRectangle} */ rect_src,
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/** @type {CanvasAdapter} */ dst,
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/** @type {BoundingRectangle} */ rect_dst,
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rects_cap
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) {
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if (!rects_cap) {
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return mapBitmapToAdapter(src, rect_src, dst, rect_dst)
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}
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const tmp = new Uint8ClampedArray(4)
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const w_f = rect_src.width / rect_dst.width
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const h_f = rect_src.height / rect_dst.height
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for (let rect_cap of rects_cap) {
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let startX = Math.floor(Math.max(rect_cap.x0, rect_dst.x0, (-rect_src.x0 / w_f) + rect_dst.x0))
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let startY = Math.floor(Math.max(rect_cap.y0, rect_dst.y0, (-rect_src.y0 / h_f) + rect_dst.y0))
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let endX = Math.ceil(Math.min(rect_cap.x1, rect_dst.x1, ((src.width - rect_src.x0) / w_f) + rect_dst.x0))
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let endY = Math.ceil(Math.min(rect_cap.y1, rect_dst.y1, ((src.height - rect_src.y0) / h_f) + rect_dst.y0))
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for (let x = startX; x < endX; x++) {
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for (let y = startY; y < endY; y++) {
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const src_x = rect_src.x0 + Math.floor((x - rect_dst.x0) * w_f)
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const src_y = rect_src.y0 + Math.floor((y - rect_dst.y0) * h_f)
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if (src.getPix(src_x, src_y, tmp)) {
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if (tmp[3] === 255) {
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dst.putPix(x, y, tmp)
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}
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}
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}
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}
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}
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}
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function mapBitmapToAdapter(
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/** @type {Bitmap} */ src,
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/** @type {BoundingRectangle} */ rect_src,
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/** @type {CanvasAdapter} */ dst,
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/** @type {BoundingRectangle} */ rect_dst
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) {
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const tmp = new Uint8ClampedArray(4)
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const w_f = rect_src.width / rect_dst.width
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const h_f = rect_src.height / rect_dst.height
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let startX = Math.max(rect_dst.x0, Math.floor((-rect_src.x0 / w_f) + rect_dst.x0))
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let startY = Math.max(rect_dst.y0, Math.floor((-rect_src.y0 / h_f) + rect_dst.y0))
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let endX = Math.min(rect_dst.x1, Math.ceil(((src.width - rect_src.x0) / w_f) + rect_dst.x0))
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let endY = Math.min(rect_dst.y1, Math.ceil(((src.height - rect_src.y0) / h_f) + rect_dst.y0))
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for (let x = startX; x < endX; x++) {
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for (let y = startY; y < endY; y++) {
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const src_x = rect_src.x0 + Math.floor((x - rect_dst.x0) * w_f)
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const src_y = rect_src.y0 + Math.floor((y - rect_dst.y0) * h_f)
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if (src.getPix(src_x, src_y, tmp)) {
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if (tmp[3] === 255) {
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dst.putPix(x, y, tmp)
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}
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}
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}
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}
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}
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export default {
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createCanvas,
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dataToBitmap,
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canvasToBitmap,
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imageToBitmap,
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loadImageToBitmap,
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resizeBitmap,
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mapBitmapToBitmap,
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mapBitmapToBitmapCapped,
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fillBitmap,
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fillBitmapCapped,
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mapBitmapToAdapter,
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mapBitmapToAdapterCapped,
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}
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