puzzle/game/game.js

877 lines
26 KiB
JavaScript

"use strict"
import {run} from './gameloop.js'
import Camera from './Camera.js'
import Graphics from './Graphics.js'
import Debug from './Debug.js'
import Communication from './Communication.js'
import Util from './../common/Util.js'
import PuzzleGraphics from './PuzzleGraphics.js'
import Game from './Game.js'
import fireworksController from './Fireworks.js'
import Protocol from '../common/Protocol.js'
import Time from '../common/Time.js'
if (typeof GAME_ID === 'undefined') throw '[ GAME_ID not set ]'
if (typeof WS_ADDRESS === 'undefined') throw '[ WS_ADDRESS not set ]'
if (typeof MODE === 'undefined') throw '[ MODE not set ]'
if (typeof DEBUG === 'undefined') window.DEBUG = false
const MODE_PLAY = 'play'
const MODE_REPLAY = 'replay'
let RERENDER = true
let TIME = () => Time.timestamp()
function addCanvasToDom(canvas) {
canvas.width = window.innerWidth
canvas.height = window.innerHeight
document.body.appendChild(canvas)
window.addEventListener('resize', () => {
canvas.width = window.innerWidth
canvas.height = window.innerHeight
RERENDER = true
})
return canvas
}
const ELEMENTS = {
TABLE: document.createElement('table'),
TR: document.createElement('tr'),
TD: document.createElement('td'),
BUTTON: document.createElement('button'),
INPUT: document.createElement('input'),
LABEL: document.createElement('label'),
DIV: document.createElement('div'),
A: document.createElement('a'),
}
function addMenuToDom(gameId) {
const previewImageUrl = Game.getImageUrl(gameId)
function row (...elements) {
const row = ELEMENTS.TR.cloneNode(true)
for (let el of elements) {
const td = ELEMENTS.TD.cloneNode(true)
td.appendChild(el)
row.appendChild(td)
}
return row
}
function btn(txt) {
const btn = ELEMENTS.BUTTON.cloneNode(true)
btn.classList.add('btn')
btn.innerText = txt
return btn
}
function colorinput() {
const input = ELEMENTS.INPUT.cloneNode(true)
input.type = 'color'
return input
}
function textinput(maxLength) {
const input = ELEMENTS.INPUT.cloneNode(true)
input.type = 'text'
input.maxLength = maxLength
return input
}
function label(text) {
const label = ELEMENTS.LABEL.cloneNode(true)
label.innerText = text
return label
}
const bgColorPickerEl = colorinput()
const bgColorPickerRow = row(
label('Background: '),
bgColorPickerEl
)
const playerColorPickerEl = colorinput()
const playerColorPickerRow = row(
label('Color: '),
playerColorPickerEl
)
const nameChangeEl = textinput(16)
const nameChangeRow = row(
label('Name: '),
nameChangeEl
)
const settingsEl = ELEMENTS.TABLE.cloneNode(true)
settingsEl.classList.add('settings')
settingsEl.appendChild(bgColorPickerRow)
settingsEl.appendChild(playerColorPickerRow)
settingsEl.appendChild(nameChangeRow)
settingsEl.addEventListener('click', (e) => {
e.stopPropagation()
})
const settingsOverlay = ELEMENTS.DIV.cloneNode(true)
settingsOverlay.classList.add('overlay', 'transparent', 'closed')
settingsOverlay.appendChild(settingsEl)
settingsOverlay.addEventListener('click', () => {
settingsOverlay.classList.toggle('closed')
})
const previewEl = ELEMENTS.DIV.cloneNode(true)
previewEl.classList.add('preview')
const imgEl = ELEMENTS.DIV.cloneNode(true)
imgEl.classList.add('img')
imgEl.style.backgroundImage = `url(${previewImageUrl})`
previewEl.appendChild(imgEl)
const previewOverlay = ELEMENTS.DIV.cloneNode(true)
previewOverlay.classList.add('overlay', 'closed')
previewOverlay.appendChild(previewEl)
const togglePreview = () => {
previewOverlay.classList.toggle('closed')
}
previewOverlay.addEventListener('click', () => {
togglePreview()
})
const settingsOpenerEl = ELEMENTS.DIV.cloneNode(true)
settingsOpenerEl.classList.add('opener')
settingsOpenerEl.appendChild(document.createTextNode('🛠️ Settings'))
settingsOpenerEl.addEventListener('click', () => {
settingsOverlay.classList.toggle('closed')
})
const homeEl = ELEMENTS.A.cloneNode(true)
homeEl.classList.add('opener')
homeEl.appendChild(document.createTextNode('🧩 Puzzles'))
homeEl.target = '_blank'
homeEl.href = '/'
const previewOpenerEl = ELEMENTS.DIV.cloneNode(true)
previewOpenerEl.classList.add('opener')
previewOpenerEl.appendChild(document.createTextNode('🖼️ Preview'))
previewOpenerEl.addEventListener('click', () => {
previewOverlay.classList.toggle('closed')
})
const tabsEl = ELEMENTS.DIV.cloneNode(true)
tabsEl.classList.add('tabs')
tabsEl.appendChild(homeEl)
tabsEl.appendChild(previewOpenerEl)
tabsEl.appendChild(settingsOpenerEl)
const menuEl = ELEMENTS.DIV.cloneNode(true)
menuEl.classList.add('menu')
menuEl.appendChild(tabsEl)
const scoresTitleEl = ELEMENTS.DIV.cloneNode(true)
scoresTitleEl.appendChild(document.createTextNode('Scores'))
const scoresListEl = ELEMENTS.TABLE.cloneNode(true)
const updateScoreBoard = (ts) => {
const minTs = ts - 30 * Time.SEC
const players = Game.getRelevantPlayers(gameId, ts)
const actives = players.filter(player => player.ts >= minTs)
const nonActives = players.filter(player => player.ts < minTs)
actives.sort((a, b) => b.points - a.points)
nonActives.sort((a, b) => b.points - a.points)
scoresListEl.innerHTML = ''
for (let player of actives) {
const r = row(
document.createTextNode('⚡'),
document.createTextNode(player.name),
document.createTextNode(player.points)
)
r.style.color = player.color
scoresListEl.appendChild(r)
}
for (let player of nonActives) {
const r = row(
document.createTextNode('💤'),
document.createTextNode(player.name),
document.createTextNode(player.points)
)
r.style.color = player.color
scoresListEl.appendChild(r)
}
}
const timerStr = () => {
const started = Game.getStartTs(gameId)
const ended = Game.getFinishTs(gameId)
const icon = ended ? '🏁' : '⏳'
const from = started;
const to = ended || TIME()
const timeDiffStr = Time.timeDiffStr(from, to)
return `${icon} ${timeDiffStr}`
}
const timerCountdownEl = ELEMENTS.DIV.cloneNode(true)
const updateTimer = () => {
timerCountdownEl.innerText = timerStr()
}
const tilesDoneEl = ELEMENTS.DIV.cloneNode(true)
const udateTilesDone = () => {
const tilesFinished = Game.getFinishedTileCount(gameId)
const tilesTotal = Game.getTileCount(gameId)
tilesDoneEl.innerText = `🧩 ${tilesFinished}/${tilesTotal}`
}
const timerEl = ELEMENTS.DIV.cloneNode(true)
timerEl.classList.add('timer')
timerEl.appendChild(tilesDoneEl)
timerEl.appendChild(timerCountdownEl)
let replayControl = null
if (MODE === MODE_REPLAY) {
const replayControlEl = ELEMENTS.DIV.cloneNode(true)
const speedUp = btn('⏫')
const speedDown = btn('⏬')
const pause = btn('⏸️')
const speed = ELEMENTS.DIV.cloneNode(true)
replayControlEl.appendChild(speed)
replayControlEl.appendChild(speedUp)
replayControlEl.appendChild(speedDown)
replayControlEl.appendChild(pause)
timerEl.appendChild(replayControlEl)
replayControl = { speedUp, speedDown, pause, speed }
}
const scoresEl = ELEMENTS.DIV.cloneNode(true)
scoresEl.classList.add('scores')
scoresEl.appendChild(scoresTitleEl)
scoresEl.appendChild(scoresListEl)
document.body.appendChild(settingsOverlay)
document.body.appendChild(previewOverlay)
document.body.appendChild(timerEl)
document.body.appendChild(menuEl)
document.body.appendChild(scoresEl)
return {
bgColorPickerEl,
playerColorPickerEl,
nameChangeEl,
updateScoreBoard,
updateTimer,
udateTilesDone,
togglePreview,
replayControl,
}
}
function initme() {
// return uniqId()
let ID = localStorage.getItem('ID')
if (!ID) {
ID = Util.uniqId()
localStorage.setItem('ID', ID)
}
return ID
}
export default class EventAdapter {
constructor(canvas, window, viewport) {
this.events = []
this._viewport = viewport
this._canvas = canvas
this.LEFT = false
this.RIGHT = false
this.UP = false
this.DOWN = false
this.ZOOM_IN = false
this.ZOOM_OUT = false
this.SHIFT = false
canvas.addEventListener('mousedown', this._mouseDown.bind(this))
canvas.addEventListener('mouseup', this._mouseUp.bind(this))
canvas.addEventListener('mousemove', this._mouseMove.bind(this))
canvas.addEventListener('wheel', this._wheel.bind(this))
window.addEventListener('keydown', (ev) => {
if (ev.key === 'Shift') {
this.SHIFT = true
} else if (ev.key === 'ArrowUp' || ev.key === 'w' || ev.key === 'W') {
this.UP = true
} else if (ev.key === 'ArrowDown' || ev.key === 's' || ev.key === 'S') {
this.DOWN = true
} else if (ev.key === 'ArrowLeft' || ev.key === 'a' || ev.key === 'A') {
this.LEFT = true
} else if (ev.key === 'ArrowRight' || ev.key === 'd' || ev.key === 'D') {
this.RIGHT = true
} else if (ev.key === 'q') {
this.ZOOM_OUT = true
} else if (ev.key === 'e') {
this.ZOOM_IN = true
}
})
window.addEventListener('keyup', (ev) => {
if (ev.key === 'Shift') {
this.SHIFT = false
} else if (ev.key === 'ArrowUp' || ev.key === 'w' || ev.key === 'W') {
this.UP = false
} else if (ev.key === 'ArrowDown' || ev.key === 's' || ev.key === 'S') {
this.DOWN = false
} else if (ev.key === 'ArrowLeft' || ev.key === 'a' || ev.key === 'A') {
this.LEFT = false
} else if (ev.key === 'ArrowRight' || ev.key === 'd' || ev.key === 'D') {
this.RIGHT = false
} else if (ev.key === 'q') {
this.ZOOM_OUT = false
} else if (ev.key === 'e') {
this.ZOOM_IN = false
}
})
}
addEvent(event) {
this.events.push(event)
}
consumeAll() {
if (this.events.length === 0) {
return []
}
const all = this.events.slice()
this.events = []
return all
}
_keydowns() {
let amount = this.SHIFT ? 20 : 10
let x = 0
let y = 0
if (this.UP) {
y += amount
}
if (this.DOWN) {
y -= amount
}
if (this.LEFT) {
x += amount
}
if (this.RIGHT) {
x -= amount
}
if (x !== 0 || y !== 0) {
this.addEvent([Protocol.INPUT_EV_MOVE, x, y])
}
// zoom keys
const pos = this._viewport.viewportToWorld({
x: this._canvas.width / 2,
y: this._canvas.height / 2,
})
if (this.ZOOM_IN && this.ZOOM_OUT) {
// cancel each other out
} else if (this.ZOOM_IN) {
this.addEvent([Protocol.INPUT_EV_ZOOM_IN, pos.x, pos.y])
} else if (this.ZOOM_OUT) {
this.addEvent([Protocol.INPUT_EV_ZOOM_OUT, pos.x, pos.y])
}
}
_mouseDown(e) {
if (e.button === 0) {
const pos = this._viewport.viewportToWorld({
x: e.offsetX,
y: e.offsetY,
})
this.addEvent([Protocol.INPUT_EV_MOUSE_DOWN, pos.x, pos.y])
}
}
_mouseUp(e) {
if (e.button === 0) {
const pos = this._viewport.viewportToWorld({
x: e.offsetX,
y: e.offsetY,
})
this.addEvent([Protocol.INPUT_EV_MOUSE_UP, pos.x, pos.y])
}
}
_mouseMove(e) {
const pos = this._viewport.viewportToWorld({
x: e.offsetX,
y: e.offsetY,
})
this.addEvent([Protocol.INPUT_EV_MOUSE_MOVE, pos.x, pos.y])
}
_wheel(e) {
const pos = this._viewport.viewportToWorld({
x: e.offsetX,
y: e.offsetY,
})
const evt = e.deltaY < 0 ? Protocol.INPUT_EV_ZOOM_IN : Protocol.INPUT_EV_ZOOM_OUT
this.addEvent([evt, pos.x, pos.y])
}
}
async function main() {
let gameId = GAME_ID
let CLIENT_ID = initme()
const cursorGrab = await Graphics.loadImageToBitmap('/grab.png')
const cursorHand = await Graphics.loadImageToBitmap('/hand.png')
const cursorGrabMask = await Graphics.loadImageToBitmap('/grab_mask.png')
const cursorHandMask = await Graphics.loadImageToBitmap('/hand_mask.png')
// all cursors must be of the same dimensions
const CURSOR_W = cursorGrab.width
const CURSOR_W_2 = Math.round(CURSOR_W / 2)
const CURSOR_H = cursorGrab.height
const CURSOR_H_2 = Math.round(CURSOR_H / 2)
const cursors = {}
const getPlayerCursor = async (p) => {
const key = p.color + ' ' + p.d
if (!cursors[key]) {
const cursor = p.d ? cursorGrab : cursorHand
const mask = p.d ? cursorGrabMask : cursorHandMask
cursors[key] = await Graphics.colorize(cursor, mask, p.color)
}
return cursors[key]
}
// Create a canvas and attach adapters to it so we can work with it
const canvas = addCanvasToDom(Graphics.createCanvas())
// stuff only available in replay mode...
// TODO: refactor
const REPLAY = {
log: null,
logIdx: 0,
speeds: [0.5, 1, 2, 5, 10, 20, 50],
speedIdx: 1,
paused: false,
lastRealTs: null,
lastGameTs: null,
gameStartTs: null,
}
if (MODE === MODE_PLAY) {
const game = await Communication.connect(gameId, CLIENT_ID)
Game.newGame(Util.decodeGame(game))
} else if (MODE === MODE_REPLAY) {
const {game, log} = await Communication.connectReplay(gameId, CLIENT_ID)
Game.newGame(Util.decodeGame(game))
REPLAY.log = log
REPLAY.lastRealTs = Time.timestamp()
REPLAY.gameStartTs = REPLAY.log[0][REPLAY.log[0].length - 1]
REPLAY.lastGameTs = REPLAY.gameStartTs
TIME = () => REPLAY.lastGameTs
} else {
throw '[ 2020-12-22 MODE invalid, must be play|replay ]'
}
const TILE_DRAW_OFFSET = Game.getTileDrawOffset(gameId)
const TILE_DRAW_SIZE = Game.getTileDrawSize(gameId)
const PUZZLE_WIDTH = Game.getPuzzleWidth(gameId)
const PUZZLE_HEIGHT = Game.getPuzzleHeight(gameId)
const TABLE_WIDTH = Game.getTableWidth(gameId)
const TABLE_HEIGHT = Game.getTableHeight(gameId)
const bitmaps = await PuzzleGraphics.loadPuzzleBitmaps(Game.getPuzzle(gameId))
const {
bgColorPickerEl,
playerColorPickerEl,
nameChangeEl,
updateScoreBoard,
updateTimer,
udateTilesDone,
togglePreview,
replayControl,
} = addMenuToDom(gameId)
updateTimer()
udateTilesDone()
updateScoreBoard(TIME())
const longFinished = !! Game.getFinishTs(gameId)
let finished = longFinished
const justFinished = () => finished && !longFinished
const fireworks = new fireworksController(canvas, Game.getRng(gameId))
fireworks.init(canvas)
const ctx = canvas.getContext('2d')
canvas.classList.add('loaded')
// initialize some view data
// this global data will change according to input events
const viewport = new Camera()
// center viewport
viewport.move(
-(TABLE_WIDTH - canvas.width) /2,
-(TABLE_HEIGHT - canvas.height) /2
)
const playerBgColor = () => {
return (Game.getPlayerBgColor(gameId, CLIENT_ID)
|| localStorage.getItem('bg_color')
|| '#222222')
}
const playerColor = () => {
return (Game.getPlayerColor(gameId, CLIENT_ID)
|| localStorage.getItem('player_color')
|| '#ffffff')
}
const playerName = () => {
return (Game.getPlayerName(gameId, CLIENT_ID)
|| localStorage.getItem('player_name')
|| 'anon')
}
window.addEventListener('keypress', (ev) => {
if (ev.key === ' ') {
togglePreview()
}
})
const evts = new EventAdapter(canvas, window, viewport)
if (MODE === MODE_PLAY) {
bgColorPickerEl.value = playerBgColor()
evts.addEvent([Protocol.INPUT_EV_BG_COLOR, bgColorPickerEl.value])
bgColorPickerEl.addEventListener('change', () => {
localStorage.setItem('bg_color', bgColorPickerEl.value)
evts.addEvent([Protocol.INPUT_EV_BG_COLOR, bgColorPickerEl.value])
})
playerColorPickerEl.value = playerColor()
evts.addEvent([Protocol.INPUT_EV_PLAYER_COLOR, playerColorPickerEl.value])
playerColorPickerEl.addEventListener('change', () => {
localStorage.setItem('player_color', playerColorPickerEl.value)
evts.addEvent([Protocol.INPUT_EV_PLAYER_COLOR, playerColorPickerEl.value])
})
nameChangeEl.value = playerName()
evts.addEvent([Protocol.INPUT_EV_PLAYER_NAME, nameChangeEl.value])
nameChangeEl.addEventListener('change', () => {
localStorage.setItem('player_name', nameChangeEl.value)
evts.addEvent([Protocol.INPUT_EV_PLAYER_NAME, nameChangeEl.value])
})
setInterval(updateTimer, 1000)
} else if (MODE === MODE_REPLAY) {
const setSpeedStatus = () => {
replayControl.speed.innerText = 'Replay-Speed: ' +
(REPLAY.speeds[REPLAY.speedIdx] + 'x') +
(REPLAY.paused ? ' Paused' : '')
}
setSpeedStatus()
replayControl.speedUp.addEventListener('click', () => {
if (REPLAY.speedIdx + 1 < REPLAY.speeds.length) {
REPLAY.speedIdx++
setSpeedStatus()
}
})
replayControl.speedDown.addEventListener('click', () => {
if (REPLAY.speedIdx >= 1) {
REPLAY.speedIdx--
setSpeedStatus()
}
})
replayControl.pause.addEventListener('click', () => {
REPLAY.paused = !REPLAY.paused
setSpeedStatus()
})
}
if (MODE === MODE_PLAY) {
Communication.onServerChange((msg) => {
const msgType = msg[0]
const evClientId = msg[1]
const evClientSeq = msg[2]
const evChanges = msg[3]
for(let [changeType, changeData] of evChanges) {
switch (changeType) {
case Protocol.CHANGE_PLAYER: {
const p = Util.decodePlayer(changeData)
if (p.id !== CLIENT_ID) {
Game.setPlayer(gameId, p.id, p)
RERENDER = true
}
} break;
case Protocol.CHANGE_TILE: {
const t = Util.decodeTile(changeData)
Game.setTile(gameId, t.idx, t)
RERENDER = true
} break;
case Protocol.CHANGE_DATA: {
Game.setPuzzleData(gameId, changeData)
RERENDER = true
} break;
}
}
finished = !! Game.getFinishTs(gameId)
})
} else if (MODE === MODE_REPLAY) {
// no external communication for replay mode,
// only the REPLAY.log is relevant
let inter = setInterval(() => {
const realTs = Time.timestamp()
if (REPLAY.paused) {
REPLAY.lastRealTs = realTs
return
}
const timePassedReal = realTs - REPLAY.lastRealTs
const timePassedGame = timePassedReal * REPLAY.speeds[REPLAY.speedIdx]
const maxGameTs = REPLAY.lastGameTs + timePassedGame
do {
if (REPLAY.paused) {
break
}
const nextIdx = REPLAY.logIdx + 1
if (nextIdx >= REPLAY.log.length) {
clearInterval(inter)
break
}
const logEntry = REPLAY.log[nextIdx]
const nextTs = REPLAY.gameStartTs + logEntry[logEntry.length - 1]
if (nextTs > maxGameTs) {
break
}
const entryWithTs = logEntry.slice()
entryWithTs[entryWithTs.length - 1] = nextTs
if (entryWithTs[0] === Protocol.LOG_ADD_PLAYER) {
Game.addPlayer(gameId, ...entryWithTs.slice(1))
RERENDER = true
} else if (entryWithTs[0] === Protocol.LOG_UPDATE_PLAYER) {
const playerId = Game.getPlayerIdByIndex(gameId, entryWithTs[1])
Game.addPlayer(gameId, playerId, ...entryWithTs.slice(2))
RERENDER = true
} else if (entryWithTs[0] === Protocol.LOG_HANDLE_INPUT) {
const playerId = Game.getPlayerIdByIndex(gameId, entryWithTs[1])
Game.handleInput(gameId, playerId, ...entryWithTs.slice(2))
RERENDER = true
}
REPLAY.logIdx = nextIdx
} while (true)
REPLAY.lastRealTs = realTs
REPLAY.lastGameTs = maxGameTs
updateTimer()
}, 50)
}
let _last_mouse_down = null
const onUpdate = () => {
// handle key downs once per onUpdate
// this will create Protocol.INPUT_EV_MOVE events if something
// relevant is pressed
evts._keydowns()
for (let evt of evts.consumeAll()) {
if (MODE === MODE_PLAY) {
// LOCAL ONLY CHANGES
// -------------------------------------------------------------
const type = evt[0]
if (type === Protocol.INPUT_EV_MOVE) {
const diffX = evt[1]
const diffY = evt[2]
RERENDER = true
viewport.move(diffX, diffY)
} else if (type === Protocol.INPUT_EV_MOUSE_MOVE) {
if (_last_mouse_down && !Game.getFirstOwnedTile(gameId, CLIENT_ID)) {
// move the cam
const pos = { x: evt[1], y: evt[2] }
const mouse = viewport.worldToViewport(pos)
const diffX = Math.round(mouse.x - _last_mouse_down.x)
const diffY = Math.round(mouse.y - _last_mouse_down.y)
RERENDER = true
viewport.move(diffX, diffY)
_last_mouse_down = mouse
}
} else if (type === Protocol.INPUT_EV_MOUSE_DOWN) {
const pos = { x: evt[1], y: evt[2] }
_last_mouse_down = viewport.worldToViewport(pos)
} else if (type === Protocol.INPUT_EV_MOUSE_UP) {
_last_mouse_down = null
} else if (type === Protocol.INPUT_EV_ZOOM_IN) {
const pos = { x: evt[1], y: evt[2] }
if (viewport.zoomIn(viewport.worldToViewport(pos))) {
RERENDER = true
Game.changePlayer(gameId, CLIENT_ID, pos)
}
} else if (type === Protocol.INPUT_EV_ZOOM_OUT) {
const pos = { x: evt[1], y: evt[2] }
if (viewport.zoomOut(viewport.worldToViewport(pos))) {
RERENDER = true
Game.changePlayer(gameId, CLIENT_ID, pos)
}
}
// LOCAL + SERVER CHANGES
// -------------------------------------------------------------
const ts = TIME()
const changes = Game.handleInput(GAME_ID, CLIENT_ID, evt, ts)
if (changes.length > 0) {
RERENDER = true
}
Communication.sendClientEvent(evt)
} else if (MODE === MODE_REPLAY) {
// LOCAL ONLY CHANGES
// -------------------------------------------------------------
const type = evt[0]
if (type === Protocol.INPUT_EV_MOUSE_MOVE) {
if (_last_mouse_down) {
// move the cam
const pos = { x: evt[1], y: evt[2] }
const mouse = viewport.worldToViewport(pos)
const diffX = Math.round(mouse.x - _last_mouse_down.x)
const diffY = Math.round(mouse.y - _last_mouse_down.y)
RERENDER = true
viewport.move(diffX, diffY)
_last_mouse_down = mouse
}
} else if (type === Protocol.INPUT_EV_MOUSE_DOWN) {
const pos = { x: evt[1], y: evt[2] }
_last_mouse_down = viewport.worldToViewport(pos)
} else if (type === Protocol.INPUT_EV_MOUSE_UP) {
_last_mouse_down = null
} else if (type === Protocol.INPUT_EV_ZOOM_IN) {
const pos = { x: evt[1], y: evt[2] }
if (viewport.zoomIn(viewport.worldToViewport(pos))) {
RERENDER = true
}
} else if (type === Protocol.INPUT_EV_ZOOM_OUT) {
const pos = { x: evt[1], y: evt[2] }
if (viewport.zoomOut(viewport.worldToViewport(pos))) {
RERENDER = true
}
}
}
}
finished = !! Game.getFinishTs(gameId)
if (justFinished()) {
fireworks.update()
RERENDER = true
}
}
const onRender = async () => {
if (!RERENDER) {
return
}
let pos
let dim
if (DEBUG) Debug.checkpoint_start(0)
// CLEAR CTX
// ---------------------------------------------------------------
ctx.fillStyle = playerBgColor()
ctx.fillRect(0, 0, canvas.width, canvas.height)
if (DEBUG) Debug.checkpoint('clear done')
// ---------------------------------------------------------------
// DRAW BOARD
// ---------------------------------------------------------------
pos = viewport.worldToViewportRaw({
x: (TABLE_WIDTH - PUZZLE_WIDTH) / 2,
y: (TABLE_HEIGHT - PUZZLE_HEIGHT) / 2
})
dim = viewport.worldDimToViewportRaw({
w: PUZZLE_WIDTH,
h: PUZZLE_HEIGHT,
})
ctx.fillStyle = 'rgba(255, 255, 255, .3)'
ctx.fillRect(pos.x, pos.y, dim.w, dim.h)
if (DEBUG) Debug.checkpoint('board done')
// ---------------------------------------------------------------
// DRAW TILES
// ---------------------------------------------------------------
const tiles = Game.getTilesSortedByZIndex(gameId)
if (DEBUG) Debug.checkpoint('get tiles done')
for (let tile of tiles) {
const bmp = bitmaps[tile.idx]
pos = viewport.worldToViewportRaw({
x: TILE_DRAW_OFFSET + tile.pos.x,
y: TILE_DRAW_OFFSET + tile.pos.y,
})
dim = viewport.worldDimToViewportRaw({
w: TILE_DRAW_SIZE,
h: TILE_DRAW_SIZE,
})
ctx.drawImage(bmp,
0, 0, bmp.width, bmp.height,
pos.x, pos.y, dim.w, dim.h
)
}
if (DEBUG) Debug.checkpoint('tiles done')
// ---------------------------------------------------------------
// DRAW PLAYERS
// ---------------------------------------------------------------
const ts = TIME()
const texts = []
// Cursors
for (let player of Game.getActivePlayers(gameId, ts)) {
const cursor = await getPlayerCursor(player)
const pos = viewport.worldToViewport(player)
ctx.drawImage(cursor, pos.x - CURSOR_W_2, pos.y - CURSOR_H_2)
if (
(MODE === MODE_PLAY && player.id !== CLIENT_ID)
|| (MODE === MODE_REPLAY)
) {
// performance:
// not drawing text directly here, to have less ctx
// switches between drawImage and fillTxt
texts.push([
`${player.name} (${player.points})`,
pos.x,
pos.y + CURSOR_H,
])
}
}
// Names
ctx.fillStyle = 'white'
ctx.font = '10px sans-serif'
ctx.textAlign = 'center'
for (let [txt, x, y] of texts) {
ctx.fillText(txt, x, y)
}
if (DEBUG) Debug.checkpoint('players done')
// DRAW PLAYERS
// ---------------------------------------------------------------
updateScoreBoard(ts)
udateTilesDone()
if (DEBUG) Debug.checkpoint('scores done')
// ---------------------------------------------------------------
if (justFinished()) {
fireworks.render()
}
RERENDER = false
}
run({
update: onUpdate,
render: onRender,
})
}
main()