puzzle/src/common/Util.ts
2021-05-17 02:32:33 +02:00

168 lines
3.2 KiB
TypeScript

import { EncodedPiece, EncodedPieceShape, EncodedPlayer, Piece, PieceShape, Player } from './GameCommon'
import { Point } from './Geometry'
import { Rng } from './Rng'
const pad = (x: any, pad: string) => {
const str = `${x}`
if (str.length >= pad.length) {
return str
}
return pad.substr(0, pad.length - str.length) + str
}
export const logger = (...pre: Array<any>) => {
const log = (m: 'log'|'info'|'error') => (...args: Array<any>) => {
const d = new Date()
const hh = pad(d.getHours(), '00')
const mm = pad(d.getMinutes(), '00')
const ss = pad(d.getSeconds(), '00')
console[m](`${hh}:${mm}:${ss}`, ...pre, ...args)
}
return {
log: log('log'),
error: log('error'),
info: log('info'),
}
}
// get a unique id
export const uniqId = () => Date.now().toString(36) + Math.random().toString(36).substring(2)
function encodeShape(data: PieceShape): EncodedPieceShape {
/* encoded in 1 byte:
00000000
^^ top
^^ right
^^ bottom
^^ left
*/
return ((data.top + 1) << 0)
| ((data.right + 1) << 2)
| ((data.bottom + 1) << 4)
| ((data.left + 1) << 6)
}
function decodeShape(data: EncodedPieceShape): PieceShape {
return {
top: (data >> 0 & 0b11) - 1,
right: (data >> 2 & 0b11) - 1,
bottom: (data >> 4 & 0b11) - 1,
left: (data >> 6 & 0b11) - 1,
}
}
function encodeTile(data: Piece): EncodedPiece {
return [data.idx, data.pos.x, data.pos.y, data.z, data.owner, data.group]
}
function decodeTile(data: EncodedPiece): Piece {
return {
idx: data[0],
pos: {
x: data[1],
y: data[2],
},
z: data[3],
owner: data[4],
group: data[5],
}
}
function encodePlayer(data: Player): EncodedPlayer {
return [
data.id,
data.x,
data.y,
data.d,
data.name,
data.color,
data.bgcolor,
data.points,
data.ts,
]
}
function decodePlayer(data: EncodedPlayer): Player {
return {
id: data[0],
x: data[1],
y: data[2],
d: data[3], // mouse down
name: data[4],
color: data[5],
bgcolor: data[6],
points: data[7],
ts: data[8],
}
}
function encodeGame(data: any): Array<any> {
if (Array.isArray(data)) {
return data
}
return [
data.id,
data.rng.type,
Rng.serialize(data.rng.obj),
data.puzzle,
data.players,
data.evtInfos,
data.scoreMode,
]
}
function decodeGame(data: any) {
if (!Array.isArray(data)) {
return data
}
return {
id: data[0],
rng: {
type: data[1],
obj: Rng.unserialize(data[2]),
},
puzzle: data[3],
players: data[4],
evtInfos: data[5],
scoreMode: data[6],
}
}
function coordByTileIdx(info: any, tileIdx: number): Point {
const wTiles = info.width / info.tileSize
return {
x: tileIdx % wTiles,
y: Math.floor(tileIdx / wTiles),
}
}
const hash = (str: string): number => {
let hash = 0
for (let i = 0; i < str.length; i++) {
let chr = str.charCodeAt(i);
hash = ((hash << 5) - hash) + chr;
hash |= 0; // Convert to 32bit integer
}
return hash;
}
export default {
hash,
uniqId,
encodeShape,
decodeShape,
encodeTile,
decodeTile,
encodePlayer,
decodePlayer,
encodeGame,
decodeGame,
coordByTileIdx,
}