store games in db
This commit is contained in:
parent
126384e5bd
commit
4e528cc83d
14 changed files with 371 additions and 133 deletions
1
build/public/assets/index.63ff8630.js
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1
build/public/assets/index.63ff8630.js
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File diff suppressed because one or more lines are too long
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@ -4,7 +4,7 @@
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<meta charset="UTF-8">
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<title>🧩 jigsaw.hyottoko.club</title>
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<script type="module" crossorigin src="/assets/index.97691b3e.js"></script>
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<script type="module" crossorigin src="/assets/index.63ff8630.js"></script>
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<link rel="modulepreload" href="/assets/vendor.684f7bc8.js">
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<link rel="stylesheet" href="/assets/index.22dc307c.css">
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</head>
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@ -155,6 +155,7 @@ function encodeGame(data) {
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data.scoreMode,
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data.shapeMode,
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data.snapMode,
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data.creatorUserId,
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];
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}
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function decodeGame(data) {
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@ -170,6 +171,7 @@ function decodeGame(data) {
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scoreMode: data[6],
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shapeMode: data[7],
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snapMode: data[8],
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creatorUserId: data[9],
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};
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}
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function coordByPieceIdx(info, pieceIdx) {
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@ -1358,6 +1360,7 @@ const get = (gameId, offset = 0) => {
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log[0][5] = DefaultScoreMode(log[0][5]);
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log[0][6] = DefaultShapeMode(log[0][6]);
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log[0][7] = DefaultSnapMode(log[0][7]);
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log[0][8] = log[0][8] || null;
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}
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return log;
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};
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@ -1753,7 +1756,63 @@ function setDirty(gameId) {
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function setClean(gameId) {
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delete dirtyGames[gameId];
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}
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function loadGames() {
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function loadGamesFromDb(db) {
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const gameRows = db.getMany('games');
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for (const gameRow of gameRows) {
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loadGameFromDb(db, gameRow.id);
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}
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}
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function loadGameFromDb(db, gameId) {
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const gameRow = db.get('games', { id: gameId });
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let game;
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try {
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game = JSON.parse(gameRow.data);
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}
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catch {
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log$3.log(`[ERR] unable to load game from db ${gameId}`);
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}
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if (typeof game.puzzle.data.started === 'undefined') {
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game.puzzle.data.started = gameRow.created;
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}
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if (typeof game.puzzle.data.finished === 'undefined') {
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game.puzzle.data.finished = gameRow.finished;
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}
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if (!Array.isArray(game.players)) {
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game.players = Object.values(game.players);
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}
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const gameObject = storeDataToGame(game, game.creator_user_id);
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GameCommon.setGame(gameObject.id, gameObject);
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}
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function persistGamesToDb(db) {
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for (const gameId of Object.keys(dirtyGames)) {
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persistGameToDb(db, gameId);
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}
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}
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function persistGameToDb(db, gameId) {
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const game = GameCommon.get(gameId);
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if (!game) {
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log$3.error(`[ERROR] unable to persist non existing game ${gameId}`);
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return;
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}
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if (game.id in dirtyGames) {
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setClean(game.id);
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}
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db.upsert('games', {
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id: game.id,
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creator_user_id: game.creatorUserId,
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image_id: game.puzzle.info.image?.id,
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created: game.puzzle.data.started,
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finished: game.puzzle.data.finished,
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data: gameToStoreData(game)
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}, {
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id: game.id,
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});
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log$3.info(`[INFO] persisted game ${game.id}`);
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}
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/**
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* @deprecated
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*/
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function loadGamesFromDisk() {
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const files = fs.readdirSync(DATA_DIR);
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for (const f of files) {
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const m = f.match(/^([a-z0-9]+)\.json$/);
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@ -1761,10 +1820,13 @@ function loadGames() {
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continue;
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}
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const gameId = m[1];
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loadGame(gameId);
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loadGameFromDisk(gameId);
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}
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}
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function loadGame(gameId) {
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/**
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* @deprecated
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*/
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function loadGameFromDisk(gameId) {
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const file = `${DATA_DIR}/${gameId}.json`;
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const contents = fs.readFileSync(file, 'utf-8');
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let game;
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@ -1786,27 +1848,21 @@ function loadGame(gameId) {
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if (!Array.isArray(game.players)) {
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game.players = Object.values(game.players);
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}
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const gameObject = {
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id: game.id,
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rng: {
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type: game.rng ? game.rng.type : '_fake_',
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obj: game.rng ? Rng.unserialize(game.rng.obj) : new Rng(0),
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},
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puzzle: game.puzzle,
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players: game.players,
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evtInfos: {},
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scoreMode: DefaultScoreMode(game.scoreMode),
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shapeMode: DefaultShapeMode(game.shapeMode),
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snapMode: DefaultSnapMode(game.snapMode),
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};
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const gameObject = storeDataToGame(game, null);
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GameCommon.setGame(gameObject.id, gameObject);
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}
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function persistGames() {
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/**
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* @deprecated
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*/
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function persistGamesToDisk() {
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for (const gameId of Object.keys(dirtyGames)) {
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persistGame(gameId);
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persistGameToDisk(gameId);
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}
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}
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function persistGame(gameId) {
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/**
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* @deprecated
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*/
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function persistGameToDisk(gameId) {
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const game = GameCommon.get(gameId);
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if (!game) {
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log$3.error(`[ERROR] unable to persist non existing game ${gameId}`);
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@ -1815,7 +1871,27 @@ function persistGame(gameId) {
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if (game.id in dirtyGames) {
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setClean(game.id);
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}
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fs.writeFileSync(`${DATA_DIR}/${game.id}.json`, JSON.stringify({
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fs.writeFileSync(`${DATA_DIR}/${game.id}.json`, gameToStoreData(game));
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log$3.info(`[INFO] persisted game ${game.id}`);
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}
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function storeDataToGame(storeData, creatorUserId) {
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return {
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id: storeData.id,
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creatorUserId,
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rng: {
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type: storeData.rng ? storeData.rng.type : '_fake_',
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obj: storeData.rng ? Rng.unserialize(storeData.rng.obj) : new Rng(0),
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},
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puzzle: storeData.puzzle,
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players: storeData.players,
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evtInfos: {},
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scoreMode: DefaultScoreMode(storeData.scoreMode),
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shapeMode: DefaultShapeMode(storeData.shapeMode),
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snapMode: DefaultSnapMode(storeData.snapMode),
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};
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}
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function gameToStoreData(game) {
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return JSON.stringify({
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id: game.id,
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rng: {
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type: game.rng.type,
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@ -1826,22 +1902,27 @@ function persistGame(gameId) {
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scoreMode: game.scoreMode,
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shapeMode: game.shapeMode,
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snapMode: game.snapMode,
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}));
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log$3.info(`[INFO] persisted game ${game.id}`);
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});
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}
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var GameStorage = {
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loadGames,
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loadGame,
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persistGames,
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persistGame,
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// disk functions are deprecated
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loadGamesFromDisk,
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loadGameFromDisk,
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persistGamesToDisk,
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persistGameToDisk,
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loadGamesFromDb,
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loadGameFromDb,
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persistGamesToDb,
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persistGameToDb,
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setDirty,
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};
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async function createGameObject(gameId, targetTiles, image, ts, scoreMode, shapeMode, snapMode) {
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async function createGameObject(gameId, targetTiles, image, ts, scoreMode, shapeMode, snapMode, creatorUserId) {
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const seed = Util.hash(gameId + ' ' + ts);
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const rng = new Rng(seed);
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return {
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id: gameId,
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creatorUserId,
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rng: { type: 'Rng', obj: rng },
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puzzle: await createPuzzle(rng, targetTiles, image, ts, shapeMode),
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players: [],
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@ -1851,10 +1932,10 @@ async function createGameObject(gameId, targetTiles, image, ts, scoreMode, shape
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snapMode,
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};
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}
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async function createGame(gameId, targetTiles, image, ts, scoreMode, shapeMode, snapMode) {
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const gameObject = await createGameObject(gameId, targetTiles, image, ts, scoreMode, shapeMode, snapMode);
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async function createGame(gameId, targetTiles, image, ts, scoreMode, shapeMode, snapMode, creatorUserId) {
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const gameObject = await createGameObject(gameId, targetTiles, image, ts, scoreMode, shapeMode, snapMode, creatorUserId);
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GameLog.create(gameId, ts);
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GameLog.log(gameId, Protocol.LOG_HEADER, 1, targetTiles, image, ts, scoreMode, shapeMode, snapMode);
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GameLog.log(gameId, Protocol.LOG_HEADER, 1, targetTiles, image, ts, scoreMode, shapeMode, snapMode, gameObject.creatorUserId);
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GameCommon.setGame(gameObject.id, gameObject);
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GameStorage.setDirty(gameId);
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}
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@ -2101,10 +2182,7 @@ const storage = multer.diskStorage({
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});
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const upload = multer({ storage }).single('file');
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app.get('/api/me', (req, res) => {
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let user = db.get('users', {
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'client_id': req.headers['client-id'],
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'client_secret': req.headers['client-secret'],
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});
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let user = getUser(db, req);
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res.send({
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id: user ? user.id : null,
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created: user ? user.created : null,
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@ -2137,7 +2215,7 @@ app.get('/api/replay-data', async (req, res) => {
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if (offset === 0) {
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// also need the game
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game = await Game.createGameObject(gameId, log[0][2], log[0][3], // must be ImageInfo
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log[0][4], log[0][5], log[0][6], log[0][7]);
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log[0][4], log[0][5], log[0][6], log[0][7], log[0][8]);
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}
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res.send({ log, game: game ? Util.encodeGame(game) : null });
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});
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@ -2168,6 +2246,28 @@ app.get('/api/index-data', (req, res) => {
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gamesFinished: games.filter(g => !!g.finished),
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});
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});
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const getOrCreateUser = (db, req) => {
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let user = getUser(db, req);
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if (!user) {
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db.insert('users', {
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'client_id': req.headers['client-id'],
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'client_secret': req.headers['client-secret'],
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'created': Time.timestamp(),
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});
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user = getUser(db, req);
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}
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return user;
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};
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const getUser = (db, req) => {
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let user = db.get('users', {
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'client_id': req.headers['client-id'],
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'client_secret': req.headers['client-secret'],
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});
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if (user) {
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user.id = parseInt(user.id, 10);
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}
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return user;
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};
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const setImageTags = (db, imageId, tags) => {
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tags.forEach((tag) => {
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const slug = Util.slug(tag);
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@ -2181,21 +2281,14 @@ const setImageTags = (db, imageId, tags) => {
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});
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};
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app.post('/api/save-image', express.json(), (req, res) => {
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let user = db.get('users', {
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'client_id': req.headers['client-id'],
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'client_secret': req.headers['client-secret'],
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});
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let userId = null;
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if (user) {
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userId = parseInt(user.id, 10);
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}
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else {
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let user = getUser(db, req);
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if (!user || !user.id) {
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res.status(403).send({ ok: false, error: 'forbidden' });
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return;
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}
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const data = req.body;
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let image = db.get('images', { id: data.id });
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if (parseInt(image.uploader_user_id, 10) !== userId) {
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if (parseInt(image.uploader_user_id, 10) !== user.id) {
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res.status(403).send({ ok: false, error: 'forbidden' });
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return;
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}
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@ -2223,24 +2316,10 @@ app.post('/api/upload', (req, res) => {
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log.log(err);
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res.status(400).send("Something went wrong!");
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}
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let user = db.get('users', {
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'client_id': req.headers['client-id'],
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'client_secret': req.headers['client-secret'],
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});
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let userId = null;
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if (user) {
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userId = user.id;
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}
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else {
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userId = db.insert('users', {
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'client_id': req.headers['client-id'],
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'client_secret': req.headers['client-secret'],
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'created': Time.timestamp(),
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});
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}
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const user = getOrCreateUser(db, req);
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const dim = await Images.getDimensions(`${UPLOAD_DIR}/${req.file.filename}`);
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const imageId = db.insert('images', {
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uploader_user_id: userId,
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uploader_user_id: user.id,
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filename: req.file.filename,
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filename_original: req.file.originalname,
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title: req.body.title || '',
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@ -2256,12 +2335,17 @@ app.post('/api/upload', (req, res) => {
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});
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});
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app.post('/api/newgame', express.json(), async (req, res) => {
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let user = getOrCreateUser(db, req);
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if (!user || !user.id) {
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res.status(403).send({ ok: false, error: 'forbidden' });
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return;
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}
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const gameSettings = req.body;
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log.log(gameSettings);
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const gameId = Util.uniqId();
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if (!GameCommon.exists(gameId)) {
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const ts = Time.timestamp();
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await Game.createGame(gameId, gameSettings.tiles, gameSettings.image, ts, gameSettings.scoreMode, gameSettings.shapeMode, gameSettings.snapMode);
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await Game.createGame(gameId, gameSettings.tiles, gameSettings.image, ts, gameSettings.scoreMode, gameSettings.shapeMode, gameSettings.snapMode, user.id);
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}
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res.send({ id: gameId });
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});
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@ -2343,7 +2427,7 @@ wss.on('message', async ({ socket, data }) => {
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log.error(e);
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}
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});
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GameStorage.loadGames();
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GameStorage.loadGamesFromDb(db);
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const server = app.listen(port, hostname, () => log.log(`server running on http://${hostname}:${port}`));
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wss.listen();
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const memoryUsageHuman = () => {
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@ -2357,7 +2441,7 @@ memoryUsageHuman();
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// persist games in fixed interval
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const persistInterval = setInterval(() => {
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log.log('Persisting games...');
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GameStorage.persistGames();
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GameStorage.persistGamesToDb(db);
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memoryUsageHuman();
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}, config.persistence.interval);
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const gracefulShutdown = (signal) => {
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@ -2365,7 +2449,7 @@ const gracefulShutdown = (signal) => {
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log.log('clearing persist interval...');
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clearInterval(persistInterval);
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log.log('persisting games...');
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GameStorage.persistGames();
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GameStorage.persistGamesToDb(db);
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log.log('shutting down webserver...');
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server.close();
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log.log('shutting down websocketserver...');
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@ -47,7 +47,7 @@ function fixOne(gameId: string) {
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log.log(g.puzzle.info.image.title, imageRow.id)
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GameStorage.persistGame(gameId)
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GameStorage.persistGameToDb(db, gameId)
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} else if (g.puzzle.info.image?.id) {
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const imageId = g.puzzle.info.image.id
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@ -55,7 +55,7 @@ function fixOne(gameId: string) {
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log.log(g.puzzle.info.image.title, imageId)
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GameStorage.persistGame(gameId)
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GameStorage.persistGameToDb(db, gameId)
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}
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// fix log
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@ -81,7 +81,7 @@ function fixOne(gameId: string) {
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}
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function fix() {
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GameStorage.loadGames()
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GameStorage.loadGamesFromDisk()
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GameCommon.getAllGames().forEach((game: Game) => {
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fixOne(game.id)
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})
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@ -1,11 +1,16 @@
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import GameCommon from '../src/common/GameCommon'
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import { logger } from '../src/common/Util'
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import Db from '../src/server/Db'
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import { DB_FILE, DB_PATCHES_DIR } from '../src/server/Dirs'
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import GameStorage from '../src/server/GameStorage'
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const log = logger('fix_tiles.js')
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const db = new Db(DB_FILE, DB_PATCHES_DIR)
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db.patch(true)
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function fix_tiles(gameId) {
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GameStorage.loadGame(gameId)
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GameStorage.loadGameFromDb(db, gameId)
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let changed = false
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const tiles = GameCommon.getPiecesSortedByZIndex(gameId)
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for (let tile of tiles) {
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@ -27,7 +32,7 @@ function fix_tiles(gameId) {
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}
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}
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if (changed) {
|
||||
GameStorage.persistGame(gameId)
|
||||
GameStorage.persistGameToDb(db, gameId)
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
27
scripts/import_games.ts
Normal file
27
scripts/import_games.ts
Normal file
|
|
@ -0,0 +1,27 @@
|
|||
import GameCommon from '../src/common/GameCommon'
|
||||
import { Game } from '../src/common/Types'
|
||||
import { logger } from '../src/common/Util'
|
||||
import { DB_FILE, DB_PATCHES_DIR } from '../src/server/Dirs'
|
||||
import Db from '../src/server/Db'
|
||||
import GameStorage from '../src/server/GameStorage'
|
||||
|
||||
const log = logger('import_games.ts')
|
||||
|
||||
console.log(DB_FILE)
|
||||
|
||||
const db = new Db(DB_FILE, DB_PATCHES_DIR)
|
||||
db.patch(true)
|
||||
|
||||
function run() {
|
||||
GameStorage.loadGamesFromDisk()
|
||||
GameCommon.getAllGames().forEach((game: Game) => {
|
||||
if (!game.puzzle.info.image?.id) {
|
||||
log.error(game.id + " has no image")
|
||||
log.error(game.puzzle.info.image)
|
||||
return
|
||||
}
|
||||
GameStorage.persistGameToDb(db, game.id)
|
||||
})
|
||||
}
|
||||
|
||||
run()
|
||||
|
|
@ -51,6 +51,7 @@ export type EncodedGame = FixedLengthArray<[
|
|||
ScoreMode,
|
||||
ShapeMode,
|
||||
SnapMode,
|
||||
number|null,
|
||||
]>
|
||||
|
||||
export interface ReplayData {
|
||||
|
|
@ -72,6 +73,7 @@ interface GameRng {
|
|||
|
||||
export interface Game {
|
||||
id: string
|
||||
creatorUserId: number|null
|
||||
players: Array<EncodedPlayer>
|
||||
puzzle: Puzzle
|
||||
evtInfos: Record<string, EvtInfo>
|
||||
|
|
|
|||
|
|
@ -133,6 +133,7 @@ function encodeGame(data: Game): EncodedGame {
|
|||
data.scoreMode,
|
||||
data.shapeMode,
|
||||
data.snapMode,
|
||||
data.creatorUserId,
|
||||
]
|
||||
}
|
||||
|
||||
|
|
@ -149,6 +150,7 @@ function decodeGame(data: EncodedGame): Game {
|
|||
scoreMode: data[6],
|
||||
shapeMode: data[7],
|
||||
snapMode: data[8],
|
||||
creatorUserId: data[9],
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
11
src/dbpatches/04_games.sqlite
Normal file
11
src/dbpatches/04_games.sqlite
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
CREATE TABLE games (
|
||||
id TEXT PRIMARY KEY,
|
||||
|
||||
creator_user_id INTEGER,
|
||||
image_id INTEGER NOT NULL,
|
||||
|
||||
created TIMESTAMP NOT NULL,
|
||||
finished TIMESTAMP NOT NULL,
|
||||
|
||||
data TEXT NOT NULL
|
||||
);
|
||||
|
|
@ -16,12 +16,14 @@ async function createGameObject(
|
|||
ts: Timestamp,
|
||||
scoreMode: ScoreMode,
|
||||
shapeMode: ShapeMode,
|
||||
snapMode: SnapMode
|
||||
snapMode: SnapMode,
|
||||
creatorUserId: number|null
|
||||
): Promise<Game> {
|
||||
const seed = Util.hash(gameId + ' ' + ts)
|
||||
const rng = new Rng(seed)
|
||||
return {
|
||||
id: gameId,
|
||||
creatorUserId,
|
||||
rng: { type: 'Rng', obj: rng },
|
||||
puzzle: await createPuzzle(rng, targetTiles, image, ts, shapeMode),
|
||||
players: [],
|
||||
|
|
@ -39,7 +41,8 @@ async function createGame(
|
|||
ts: Timestamp,
|
||||
scoreMode: ScoreMode,
|
||||
shapeMode: ShapeMode,
|
||||
snapMode: SnapMode
|
||||
snapMode: SnapMode,
|
||||
creatorUserId: number
|
||||
): Promise<void> {
|
||||
const gameObject = await createGameObject(
|
||||
gameId,
|
||||
|
|
@ -48,7 +51,8 @@ async function createGame(
|
|||
ts,
|
||||
scoreMode,
|
||||
shapeMode,
|
||||
snapMode
|
||||
snapMode,
|
||||
creatorUserId
|
||||
)
|
||||
|
||||
GameLog.create(gameId, ts)
|
||||
|
|
@ -61,7 +65,8 @@ async function createGame(
|
|||
ts,
|
||||
scoreMode,
|
||||
shapeMode,
|
||||
snapMode
|
||||
snapMode,
|
||||
gameObject.creatorUserId
|
||||
)
|
||||
|
||||
GameCommon.setGame(gameObject.id, gameObject)
|
||||
|
|
|
|||
|
|
@ -90,6 +90,7 @@ const get = (
|
|||
log[0][5] = DefaultScoreMode(log[0][5])
|
||||
log[0][6] = DefaultShapeMode(log[0][6])
|
||||
log[0][7] = DefaultSnapMode(log[0][7])
|
||||
log[0][8] = log[0][8] || null
|
||||
}
|
||||
return log
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,6 +5,7 @@ import Util, { logger } from './../common/Util'
|
|||
import { Rng } from './../common/Rng'
|
||||
import { DATA_DIR } from './Dirs'
|
||||
import Time from './../common/Time'
|
||||
import Db from './Db'
|
||||
|
||||
const log = logger('GameStorage.js')
|
||||
|
||||
|
|
@ -15,8 +16,73 @@ function setDirty(gameId: string): void {
|
|||
function setClean(gameId: string): void {
|
||||
delete dirtyGames[gameId]
|
||||
}
|
||||
function loadGamesFromDb(db: Db): void {
|
||||
const gameRows = db.getMany('games')
|
||||
for (const gameRow of gameRows) {
|
||||
loadGameFromDb(db, gameRow.id)
|
||||
}
|
||||
}
|
||||
|
||||
function loadGames(): void {
|
||||
function loadGameFromDb(db: Db, gameId: string): void {
|
||||
const gameRow = db.get('games', {id: gameId})
|
||||
|
||||
let game
|
||||
try {
|
||||
game = JSON.parse(gameRow.data)
|
||||
} catch {
|
||||
log.log(`[ERR] unable to load game from db ${gameId}`);
|
||||
}
|
||||
if (typeof game.puzzle.data.started === 'undefined') {
|
||||
game.puzzle.data.started = gameRow.created
|
||||
}
|
||||
if (typeof game.puzzle.data.finished === 'undefined') {
|
||||
game.puzzle.data.finished = gameRow.finished
|
||||
}
|
||||
if (!Array.isArray(game.players)) {
|
||||
game.players = Object.values(game.players)
|
||||
}
|
||||
|
||||
const gameObject: Game = storeDataToGame(game, game.creator_user_id)
|
||||
GameCommon.setGame(gameObject.id, gameObject)
|
||||
}
|
||||
|
||||
function persistGamesToDb(db: Db): void {
|
||||
for (const gameId of Object.keys(dirtyGames)) {
|
||||
persistGameToDb(db, gameId)
|
||||
}
|
||||
}
|
||||
|
||||
function persistGameToDb(db: Db, gameId: string): void {
|
||||
const game: Game|null = GameCommon.get(gameId)
|
||||
if (!game) {
|
||||
log.error(`[ERROR] unable to persist non existing game ${gameId}`)
|
||||
return
|
||||
}
|
||||
|
||||
if (game.id in dirtyGames) {
|
||||
setClean(game.id)
|
||||
}
|
||||
|
||||
db.upsert('games', {
|
||||
id: game.id,
|
||||
|
||||
creator_user_id: game.creatorUserId,
|
||||
image_id: game.puzzle.info.image?.id,
|
||||
|
||||
created: game.puzzle.data.started,
|
||||
finished: game.puzzle.data.finished,
|
||||
|
||||
data: gameToStoreData(game)
|
||||
}, {
|
||||
id: game.id,
|
||||
})
|
||||
log.info(`[INFO] persisted game ${game.id}`)
|
||||
}
|
||||
|
||||
/**
|
||||
* @deprecated
|
||||
*/
|
||||
function loadGamesFromDisk(): void {
|
||||
const files = fs.readdirSync(DATA_DIR)
|
||||
for (const f of files) {
|
||||
const m = f.match(/^([a-z0-9]+)\.json$/)
|
||||
|
|
@ -24,11 +90,14 @@ function loadGames(): void {
|
|||
continue
|
||||
}
|
||||
const gameId = m[1]
|
||||
loadGame(gameId)
|
||||
loadGameFromDisk(gameId)
|
||||
}
|
||||
}
|
||||
|
||||
function loadGame(gameId: string): void {
|
||||
/**
|
||||
* @deprecated
|
||||
*/
|
||||
function loadGameFromDisk(gameId: string): void {
|
||||
const file = `${DATA_DIR}/${gameId}.json`
|
||||
const contents = fs.readFileSync(file, 'utf-8')
|
||||
let game
|
||||
|
|
@ -49,29 +118,23 @@ function loadGame(gameId: string): void {
|
|||
if (!Array.isArray(game.players)) {
|
||||
game.players = Object.values(game.players)
|
||||
}
|
||||
const gameObject: Game = {
|
||||
id: game.id,
|
||||
rng: {
|
||||
type: game.rng ? game.rng.type : '_fake_',
|
||||
obj: game.rng ? Rng.unserialize(game.rng.obj) : new Rng(0),
|
||||
},
|
||||
puzzle: game.puzzle,
|
||||
players: game.players,
|
||||
evtInfos: {},
|
||||
scoreMode: DefaultScoreMode(game.scoreMode),
|
||||
shapeMode: DefaultShapeMode(game.shapeMode),
|
||||
snapMode: DefaultSnapMode(game.snapMode),
|
||||
}
|
||||
const gameObject: Game = storeDataToGame(game, null)
|
||||
GameCommon.setGame(gameObject.id, gameObject)
|
||||
}
|
||||
|
||||
function persistGames(): void {
|
||||
/**
|
||||
* @deprecated
|
||||
*/
|
||||
function persistGamesToDisk(): void {
|
||||
for (const gameId of Object.keys(dirtyGames)) {
|
||||
persistGame(gameId)
|
||||
persistGameToDisk(gameId)
|
||||
}
|
||||
}
|
||||
|
||||
function persistGame(gameId: string): void {
|
||||
/**
|
||||
* @deprecated
|
||||
*/
|
||||
function persistGameToDisk(gameId: string): void {
|
||||
const game = GameCommon.get(gameId)
|
||||
if (!game) {
|
||||
log.error(`[ERROR] unable to persist non existing game ${gameId}`)
|
||||
|
|
@ -81,7 +144,29 @@ function persistGame(gameId: string): void {
|
|||
if (game.id in dirtyGames) {
|
||||
setClean(game.id)
|
||||
}
|
||||
fs.writeFileSync(`${DATA_DIR}/${game.id}.json`, JSON.stringify({
|
||||
fs.writeFileSync(`${DATA_DIR}/${game.id}.json`, gameToStoreData(game))
|
||||
log.info(`[INFO] persisted game ${game.id}`)
|
||||
}
|
||||
|
||||
function storeDataToGame(storeData: any, creatorUserId: number|null): Game {
|
||||
return {
|
||||
id: storeData.id,
|
||||
creatorUserId,
|
||||
rng: {
|
||||
type: storeData.rng ? storeData.rng.type : '_fake_',
|
||||
obj: storeData.rng ? Rng.unserialize(storeData.rng.obj) : new Rng(0),
|
||||
},
|
||||
puzzle: storeData.puzzle,
|
||||
players: storeData.players,
|
||||
evtInfos: {},
|
||||
scoreMode: DefaultScoreMode(storeData.scoreMode),
|
||||
shapeMode: DefaultShapeMode(storeData.shapeMode),
|
||||
snapMode: DefaultSnapMode(storeData.snapMode),
|
||||
}
|
||||
}
|
||||
|
||||
function gameToStoreData(game: Game): string {
|
||||
return JSON.stringify({
|
||||
id: game.id,
|
||||
rng: {
|
||||
type: game.rng.type,
|
||||
|
|
@ -92,14 +177,20 @@ function persistGame(gameId: string): void {
|
|||
scoreMode: game.scoreMode,
|
||||
shapeMode: game.shapeMode,
|
||||
snapMode: game.snapMode,
|
||||
}))
|
||||
log.info(`[INFO] persisted game ${game.id}`)
|
||||
});
|
||||
}
|
||||
|
||||
export default {
|
||||
loadGames,
|
||||
loadGame,
|
||||
persistGames,
|
||||
persistGame,
|
||||
// disk functions are deprecated
|
||||
loadGamesFromDisk,
|
||||
loadGameFromDisk,
|
||||
persistGamesToDisk,
|
||||
persistGameToDisk,
|
||||
|
||||
loadGamesFromDb,
|
||||
loadGameFromDb,
|
||||
persistGamesToDb,
|
||||
persistGameToDb,
|
||||
|
||||
setDirty,
|
||||
}
|
||||
|
|
|
|||
|
|
@ -58,10 +58,7 @@ const storage = multer.diskStorage({
|
|||
const upload = multer({storage}).single('file');
|
||||
|
||||
app.get('/api/me', (req, res): void => {
|
||||
let user = db.get('users', {
|
||||
'client_id': req.headers['client-id'],
|
||||
'client_secret': req.headers['client-secret'],
|
||||
})
|
||||
let user = getUser(db, req)
|
||||
res.send({
|
||||
id: user ? user.id : null,
|
||||
created: user ? user.created : null,
|
||||
|
|
@ -103,6 +100,7 @@ app.get('/api/replay-data', async (req, res): Promise<void> => {
|
|||
log[0][5],
|
||||
log[0][6],
|
||||
log[0][7],
|
||||
log[0][8], // creatorUserId
|
||||
)
|
||||
}
|
||||
res.send({ log, game: game ? Util.encodeGame(game) : null })
|
||||
|
|
@ -144,6 +142,30 @@ interface SaveImageRequestData {
|
|||
tags: string[]
|
||||
}
|
||||
|
||||
const getOrCreateUser = (db: Db, req: any): any => {
|
||||
let user = getUser(db, req)
|
||||
if (!user) {
|
||||
db.insert('users', {
|
||||
'client_id': req.headers['client-id'],
|
||||
'client_secret': req.headers['client-secret'],
|
||||
'created': Time.timestamp(),
|
||||
})
|
||||
user = getUser(db, req)
|
||||
}
|
||||
return user
|
||||
}
|
||||
|
||||
const getUser = (db: Db, req: any): any => {
|
||||
let user = db.get('users', {
|
||||
'client_id': req.headers['client-id'],
|
||||
'client_secret': req.headers['client-secret'],
|
||||
})
|
||||
if (user) {
|
||||
user.id = parseInt(user.id, 10)
|
||||
}
|
||||
return user
|
||||
}
|
||||
|
||||
const setImageTags = (db: Db, imageId: number, tags: string[]): void => {
|
||||
tags.forEach((tag: string) => {
|
||||
const slug = Util.slug(tag)
|
||||
|
|
@ -158,21 +180,15 @@ const setImageTags = (db: Db, imageId: number, tags: string[]): void => {
|
|||
}
|
||||
|
||||
app.post('/api/save-image', express.json(), (req, res): void => {
|
||||
let user = db.get('users', {
|
||||
'client_id': req.headers['client-id'],
|
||||
'client_secret': req.headers['client-secret'],
|
||||
})
|
||||
let userId: number|null = null
|
||||
if (user) {
|
||||
userId = parseInt(user.id, 10)
|
||||
} else {
|
||||
let user = getUser(db, req)
|
||||
if (!user || !user.id) {
|
||||
res.status(403).send({ ok: false, error: 'forbidden' })
|
||||
return
|
||||
}
|
||||
|
||||
const data = req.body as SaveImageRequestData
|
||||
let image = db.get('images', {id: data.id})
|
||||
if (parseInt(image.uploader_user_id, 10) !== userId) {
|
||||
if (parseInt(image.uploader_user_id, 10) !== user.id) {
|
||||
res.status(403).send({ ok: false, error: 'forbidden' })
|
||||
return
|
||||
}
|
||||
|
|
@ -205,26 +221,13 @@ app.post('/api/upload', (req, res): void => {
|
|||
res.status(400).send("Something went wrong!");
|
||||
}
|
||||
|
||||
let user = db.get('users', {
|
||||
'client_id': req.headers['client-id'],
|
||||
'client_secret': req.headers['client-secret'],
|
||||
})
|
||||
let userId: number|null = null
|
||||
if (user) {
|
||||
userId = user.id
|
||||
} else {
|
||||
userId = db.insert('users', {
|
||||
'client_id': req.headers['client-id'],
|
||||
'client_secret': req.headers['client-secret'],
|
||||
'created': Time.timestamp(),
|
||||
}) as number
|
||||
}
|
||||
const user = getOrCreateUser(db, req)
|
||||
|
||||
const dim = await Images.getDimensions(
|
||||
`${UPLOAD_DIR}/${req.file.filename}`
|
||||
)
|
||||
const imageId = db.insert('images', {
|
||||
uploader_user_id: userId,
|
||||
uploader_user_id: user.id,
|
||||
filename: req.file.filename,
|
||||
filename_original: req.file.originalname,
|
||||
title: req.body.title || '',
|
||||
|
|
@ -243,6 +246,12 @@ app.post('/api/upload', (req, res): void => {
|
|||
})
|
||||
|
||||
app.post('/api/newgame', express.json(), async (req, res): Promise<void> => {
|
||||
let user = getOrCreateUser(db, req)
|
||||
if (!user || !user.id) {
|
||||
res.status(403).send({ ok: false, error: 'forbidden' })
|
||||
return
|
||||
}
|
||||
|
||||
const gameSettings = req.body as GameSettings
|
||||
log.log(gameSettings)
|
||||
const gameId = Util.uniqId()
|
||||
|
|
@ -256,6 +265,7 @@ app.post('/api/newgame', express.json(), async (req, res): Promise<void> => {
|
|||
gameSettings.scoreMode,
|
||||
gameSettings.shapeMode,
|
||||
gameSettings.snapMode,
|
||||
user.id,
|
||||
)
|
||||
}
|
||||
res.send({ id: gameId })
|
||||
|
|
@ -355,7 +365,7 @@ wss.on('message', async (
|
|||
}
|
||||
})
|
||||
|
||||
GameStorage.loadGames()
|
||||
GameStorage.loadGamesFromDb(db)
|
||||
const server = app.listen(
|
||||
port,
|
||||
hostname,
|
||||
|
|
@ -378,7 +388,7 @@ memoryUsageHuman()
|
|||
// persist games in fixed interval
|
||||
const persistInterval = setInterval(() => {
|
||||
log.log('Persisting games...')
|
||||
GameStorage.persistGames()
|
||||
GameStorage.persistGamesToDb(db)
|
||||
|
||||
memoryUsageHuman()
|
||||
}, config.persistence.interval)
|
||||
|
|
@ -390,7 +400,7 @@ const gracefulShutdown = (signal: string): void => {
|
|||
clearInterval(persistInterval)
|
||||
|
||||
log.log('persisting games...')
|
||||
GameStorage.persistGames()
|
||||
GameStorage.persistGamesToDb(db)
|
||||
|
||||
log.log('shutting down webserver...')
|
||||
server.close()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue