store games in db
This commit is contained in:
parent
126384e5bd
commit
4e528cc83d
14 changed files with 371 additions and 133 deletions
1
build/public/assets/index.63ff8630.js
Normal file
1
build/public/assets/index.63ff8630.js
Normal file
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
|
|
@ -4,7 +4,7 @@
|
|||
<meta charset="UTF-8">
|
||||
|
||||
<title>🧩 jigsaw.hyottoko.club</title>
|
||||
<script type="module" crossorigin src="/assets/index.97691b3e.js"></script>
|
||||
<script type="module" crossorigin src="/assets/index.63ff8630.js"></script>
|
||||
<link rel="modulepreload" href="/assets/vendor.684f7bc8.js">
|
||||
<link rel="stylesheet" href="/assets/index.22dc307c.css">
|
||||
</head>
|
||||
|
|
|
|||
|
|
@ -155,6 +155,7 @@ function encodeGame(data) {
|
|||
data.scoreMode,
|
||||
data.shapeMode,
|
||||
data.snapMode,
|
||||
data.creatorUserId,
|
||||
];
|
||||
}
|
||||
function decodeGame(data) {
|
||||
|
|
@ -170,6 +171,7 @@ function decodeGame(data) {
|
|||
scoreMode: data[6],
|
||||
shapeMode: data[7],
|
||||
snapMode: data[8],
|
||||
creatorUserId: data[9],
|
||||
};
|
||||
}
|
||||
function coordByPieceIdx(info, pieceIdx) {
|
||||
|
|
@ -1358,6 +1360,7 @@ const get = (gameId, offset = 0) => {
|
|||
log[0][5] = DefaultScoreMode(log[0][5]);
|
||||
log[0][6] = DefaultShapeMode(log[0][6]);
|
||||
log[0][7] = DefaultSnapMode(log[0][7]);
|
||||
log[0][8] = log[0][8] || null;
|
||||
}
|
||||
return log;
|
||||
};
|
||||
|
|
@ -1753,7 +1756,63 @@ function setDirty(gameId) {
|
|||
function setClean(gameId) {
|
||||
delete dirtyGames[gameId];
|
||||
}
|
||||
function loadGames() {
|
||||
function loadGamesFromDb(db) {
|
||||
const gameRows = db.getMany('games');
|
||||
for (const gameRow of gameRows) {
|
||||
loadGameFromDb(db, gameRow.id);
|
||||
}
|
||||
}
|
||||
function loadGameFromDb(db, gameId) {
|
||||
const gameRow = db.get('games', { id: gameId });
|
||||
let game;
|
||||
try {
|
||||
game = JSON.parse(gameRow.data);
|
||||
}
|
||||
catch {
|
||||
log$3.log(`[ERR] unable to load game from db ${gameId}`);
|
||||
}
|
||||
if (typeof game.puzzle.data.started === 'undefined') {
|
||||
game.puzzle.data.started = gameRow.created;
|
||||
}
|
||||
if (typeof game.puzzle.data.finished === 'undefined') {
|
||||
game.puzzle.data.finished = gameRow.finished;
|
||||
}
|
||||
if (!Array.isArray(game.players)) {
|
||||
game.players = Object.values(game.players);
|
||||
}
|
||||
const gameObject = storeDataToGame(game, game.creator_user_id);
|
||||
GameCommon.setGame(gameObject.id, gameObject);
|
||||
}
|
||||
function persistGamesToDb(db) {
|
||||
for (const gameId of Object.keys(dirtyGames)) {
|
||||
persistGameToDb(db, gameId);
|
||||
}
|
||||
}
|
||||
function persistGameToDb(db, gameId) {
|
||||
const game = GameCommon.get(gameId);
|
||||
if (!game) {
|
||||
log$3.error(`[ERROR] unable to persist non existing game ${gameId}`);
|
||||
return;
|
||||
}
|
||||
if (game.id in dirtyGames) {
|
||||
setClean(game.id);
|
||||
}
|
||||
db.upsert('games', {
|
||||
id: game.id,
|
||||
creator_user_id: game.creatorUserId,
|
||||
image_id: game.puzzle.info.image?.id,
|
||||
created: game.puzzle.data.started,
|
||||
finished: game.puzzle.data.finished,
|
||||
data: gameToStoreData(game)
|
||||
}, {
|
||||
id: game.id,
|
||||
});
|
||||
log$3.info(`[INFO] persisted game ${game.id}`);
|
||||
}
|
||||
/**
|
||||
* @deprecated
|
||||
*/
|
||||
function loadGamesFromDisk() {
|
||||
const files = fs.readdirSync(DATA_DIR);
|
||||
for (const f of files) {
|
||||
const m = f.match(/^([a-z0-9]+)\.json$/);
|
||||
|
|
@ -1761,10 +1820,13 @@ function loadGames() {
|
|||
continue;
|
||||
}
|
||||
const gameId = m[1];
|
||||
loadGame(gameId);
|
||||
loadGameFromDisk(gameId);
|
||||
}
|
||||
}
|
||||
function loadGame(gameId) {
|
||||
/**
|
||||
* @deprecated
|
||||
*/
|
||||
function loadGameFromDisk(gameId) {
|
||||
const file = `${DATA_DIR}/${gameId}.json`;
|
||||
const contents = fs.readFileSync(file, 'utf-8');
|
||||
let game;
|
||||
|
|
@ -1786,27 +1848,21 @@ function loadGame(gameId) {
|
|||
if (!Array.isArray(game.players)) {
|
||||
game.players = Object.values(game.players);
|
||||
}
|
||||
const gameObject = {
|
||||
id: game.id,
|
||||
rng: {
|
||||
type: game.rng ? game.rng.type : '_fake_',
|
||||
obj: game.rng ? Rng.unserialize(game.rng.obj) : new Rng(0),
|
||||
},
|
||||
puzzle: game.puzzle,
|
||||
players: game.players,
|
||||
evtInfos: {},
|
||||
scoreMode: DefaultScoreMode(game.scoreMode),
|
||||
shapeMode: DefaultShapeMode(game.shapeMode),
|
||||
snapMode: DefaultSnapMode(game.snapMode),
|
||||
};
|
||||
const gameObject = storeDataToGame(game, null);
|
||||
GameCommon.setGame(gameObject.id, gameObject);
|
||||
}
|
||||
function persistGames() {
|
||||
/**
|
||||
* @deprecated
|
||||
*/
|
||||
function persistGamesToDisk() {
|
||||
for (const gameId of Object.keys(dirtyGames)) {
|
||||
persistGame(gameId);
|
||||
persistGameToDisk(gameId);
|
||||
}
|
||||
}
|
||||
function persistGame(gameId) {
|
||||
/**
|
||||
* @deprecated
|
||||
*/
|
||||
function persistGameToDisk(gameId) {
|
||||
const game = GameCommon.get(gameId);
|
||||
if (!game) {
|
||||
log$3.error(`[ERROR] unable to persist non existing game ${gameId}`);
|
||||
|
|
@ -1815,7 +1871,27 @@ function persistGame(gameId) {
|
|||
if (game.id in dirtyGames) {
|
||||
setClean(game.id);
|
||||
}
|
||||
fs.writeFileSync(`${DATA_DIR}/${game.id}.json`, JSON.stringify({
|
||||
fs.writeFileSync(`${DATA_DIR}/${game.id}.json`, gameToStoreData(game));
|
||||
log$3.info(`[INFO] persisted game ${game.id}`);
|
||||
}
|
||||
function storeDataToGame(storeData, creatorUserId) {
|
||||
return {
|
||||
id: storeData.id,
|
||||
creatorUserId,
|
||||
rng: {
|
||||
type: storeData.rng ? storeData.rng.type : '_fake_',
|
||||
obj: storeData.rng ? Rng.unserialize(storeData.rng.obj) : new Rng(0),
|
||||
},
|
||||
puzzle: storeData.puzzle,
|
||||
players: storeData.players,
|
||||
evtInfos: {},
|
||||
scoreMode: DefaultScoreMode(storeData.scoreMode),
|
||||
shapeMode: DefaultShapeMode(storeData.shapeMode),
|
||||
snapMode: DefaultSnapMode(storeData.snapMode),
|
||||
};
|
||||
}
|
||||
function gameToStoreData(game) {
|
||||
return JSON.stringify({
|
||||
id: game.id,
|
||||
rng: {
|
||||
type: game.rng.type,
|
||||
|
|
@ -1826,22 +1902,27 @@ function persistGame(gameId) {
|
|||
scoreMode: game.scoreMode,
|
||||
shapeMode: game.shapeMode,
|
||||
snapMode: game.snapMode,
|
||||
}));
|
||||
log$3.info(`[INFO] persisted game ${game.id}`);
|
||||
});
|
||||
}
|
||||
var GameStorage = {
|
||||
loadGames,
|
||||
loadGame,
|
||||
persistGames,
|
||||
persistGame,
|
||||
// disk functions are deprecated
|
||||
loadGamesFromDisk,
|
||||
loadGameFromDisk,
|
||||
persistGamesToDisk,
|
||||
persistGameToDisk,
|
||||
loadGamesFromDb,
|
||||
loadGameFromDb,
|
||||
persistGamesToDb,
|
||||
persistGameToDb,
|
||||
setDirty,
|
||||
};
|
||||
|
||||
async function createGameObject(gameId, targetTiles, image, ts, scoreMode, shapeMode, snapMode) {
|
||||
async function createGameObject(gameId, targetTiles, image, ts, scoreMode, shapeMode, snapMode, creatorUserId) {
|
||||
const seed = Util.hash(gameId + ' ' + ts);
|
||||
const rng = new Rng(seed);
|
||||
return {
|
||||
id: gameId,
|
||||
creatorUserId,
|
||||
rng: { type: 'Rng', obj: rng },
|
||||
puzzle: await createPuzzle(rng, targetTiles, image, ts, shapeMode),
|
||||
players: [],
|
||||
|
|
@ -1851,10 +1932,10 @@ async function createGameObject(gameId, targetTiles, image, ts, scoreMode, shape
|
|||
snapMode,
|
||||
};
|
||||
}
|
||||
async function createGame(gameId, targetTiles, image, ts, scoreMode, shapeMode, snapMode) {
|
||||
const gameObject = await createGameObject(gameId, targetTiles, image, ts, scoreMode, shapeMode, snapMode);
|
||||
async function createGame(gameId, targetTiles, image, ts, scoreMode, shapeMode, snapMode, creatorUserId) {
|
||||
const gameObject = await createGameObject(gameId, targetTiles, image, ts, scoreMode, shapeMode, snapMode, creatorUserId);
|
||||
GameLog.create(gameId, ts);
|
||||
GameLog.log(gameId, Protocol.LOG_HEADER, 1, targetTiles, image, ts, scoreMode, shapeMode, snapMode);
|
||||
GameLog.log(gameId, Protocol.LOG_HEADER, 1, targetTiles, image, ts, scoreMode, shapeMode, snapMode, gameObject.creatorUserId);
|
||||
GameCommon.setGame(gameObject.id, gameObject);
|
||||
GameStorage.setDirty(gameId);
|
||||
}
|
||||
|
|
@ -2101,10 +2182,7 @@ const storage = multer.diskStorage({
|
|||
});
|
||||
const upload = multer({ storage }).single('file');
|
||||
app.get('/api/me', (req, res) => {
|
||||
let user = db.get('users', {
|
||||
'client_id': req.headers['client-id'],
|
||||
'client_secret': req.headers['client-secret'],
|
||||
});
|
||||
let user = getUser(db, req);
|
||||
res.send({
|
||||
id: user ? user.id : null,
|
||||
created: user ? user.created : null,
|
||||
|
|
@ -2137,7 +2215,7 @@ app.get('/api/replay-data', async (req, res) => {
|
|||
if (offset === 0) {
|
||||
// also need the game
|
||||
game = await Game.createGameObject(gameId, log[0][2], log[0][3], // must be ImageInfo
|
||||
log[0][4], log[0][5], log[0][6], log[0][7]);
|
||||
log[0][4], log[0][5], log[0][6], log[0][7], log[0][8]);
|
||||
}
|
||||
res.send({ log, game: game ? Util.encodeGame(game) : null });
|
||||
});
|
||||
|
|
@ -2168,6 +2246,28 @@ app.get('/api/index-data', (req, res) => {
|
|||
gamesFinished: games.filter(g => !!g.finished),
|
||||
});
|
||||
});
|
||||
const getOrCreateUser = (db, req) => {
|
||||
let user = getUser(db, req);
|
||||
if (!user) {
|
||||
db.insert('users', {
|
||||
'client_id': req.headers['client-id'],
|
||||
'client_secret': req.headers['client-secret'],
|
||||
'created': Time.timestamp(),
|
||||
});
|
||||
user = getUser(db, req);
|
||||
}
|
||||
return user;
|
||||
};
|
||||
const getUser = (db, req) => {
|
||||
let user = db.get('users', {
|
||||
'client_id': req.headers['client-id'],
|
||||
'client_secret': req.headers['client-secret'],
|
||||
});
|
||||
if (user) {
|
||||
user.id = parseInt(user.id, 10);
|
||||
}
|
||||
return user;
|
||||
};
|
||||
const setImageTags = (db, imageId, tags) => {
|
||||
tags.forEach((tag) => {
|
||||
const slug = Util.slug(tag);
|
||||
|
|
@ -2181,21 +2281,14 @@ const setImageTags = (db, imageId, tags) => {
|
|||
});
|
||||
};
|
||||
app.post('/api/save-image', express.json(), (req, res) => {
|
||||
let user = db.get('users', {
|
||||
'client_id': req.headers['client-id'],
|
||||
'client_secret': req.headers['client-secret'],
|
||||
});
|
||||
let userId = null;
|
||||
if (user) {
|
||||
userId = parseInt(user.id, 10);
|
||||
}
|
||||
else {
|
||||
let user = getUser(db, req);
|
||||
if (!user || !user.id) {
|
||||
res.status(403).send({ ok: false, error: 'forbidden' });
|
||||
return;
|
||||
}
|
||||
const data = req.body;
|
||||
let image = db.get('images', { id: data.id });
|
||||
if (parseInt(image.uploader_user_id, 10) !== userId) {
|
||||
if (parseInt(image.uploader_user_id, 10) !== user.id) {
|
||||
res.status(403).send({ ok: false, error: 'forbidden' });
|
||||
return;
|
||||
}
|
||||
|
|
@ -2223,24 +2316,10 @@ app.post('/api/upload', (req, res) => {
|
|||
log.log(err);
|
||||
res.status(400).send("Something went wrong!");
|
||||
}
|
||||
let user = db.get('users', {
|
||||
'client_id': req.headers['client-id'],
|
||||
'client_secret': req.headers['client-secret'],
|
||||
});
|
||||
let userId = null;
|
||||
if (user) {
|
||||
userId = user.id;
|
||||
}
|
||||
else {
|
||||
userId = db.insert('users', {
|
||||
'client_id': req.headers['client-id'],
|
||||
'client_secret': req.headers['client-secret'],
|
||||
'created': Time.timestamp(),
|
||||
});
|
||||
}
|
||||
const user = getOrCreateUser(db, req);
|
||||
const dim = await Images.getDimensions(`${UPLOAD_DIR}/${req.file.filename}`);
|
||||
const imageId = db.insert('images', {
|
||||
uploader_user_id: userId,
|
||||
uploader_user_id: user.id,
|
||||
filename: req.file.filename,
|
||||
filename_original: req.file.originalname,
|
||||
title: req.body.title || '',
|
||||
|
|
@ -2256,12 +2335,17 @@ app.post('/api/upload', (req, res) => {
|
|||
});
|
||||
});
|
||||
app.post('/api/newgame', express.json(), async (req, res) => {
|
||||
let user = getOrCreateUser(db, req);
|
||||
if (!user || !user.id) {
|
||||
res.status(403).send({ ok: false, error: 'forbidden' });
|
||||
return;
|
||||
}
|
||||
const gameSettings = req.body;
|
||||
log.log(gameSettings);
|
||||
const gameId = Util.uniqId();
|
||||
if (!GameCommon.exists(gameId)) {
|
||||
const ts = Time.timestamp();
|
||||
await Game.createGame(gameId, gameSettings.tiles, gameSettings.image, ts, gameSettings.scoreMode, gameSettings.shapeMode, gameSettings.snapMode);
|
||||
await Game.createGame(gameId, gameSettings.tiles, gameSettings.image, ts, gameSettings.scoreMode, gameSettings.shapeMode, gameSettings.snapMode, user.id);
|
||||
}
|
||||
res.send({ id: gameId });
|
||||
});
|
||||
|
|
@ -2343,7 +2427,7 @@ wss.on('message', async ({ socket, data }) => {
|
|||
log.error(e);
|
||||
}
|
||||
});
|
||||
GameStorage.loadGames();
|
||||
GameStorage.loadGamesFromDb(db);
|
||||
const server = app.listen(port, hostname, () => log.log(`server running on http://${hostname}:${port}`));
|
||||
wss.listen();
|
||||
const memoryUsageHuman = () => {
|
||||
|
|
@ -2357,7 +2441,7 @@ memoryUsageHuman();
|
|||
// persist games in fixed interval
|
||||
const persistInterval = setInterval(() => {
|
||||
log.log('Persisting games...');
|
||||
GameStorage.persistGames();
|
||||
GameStorage.persistGamesToDb(db);
|
||||
memoryUsageHuman();
|
||||
}, config.persistence.interval);
|
||||
const gracefulShutdown = (signal) => {
|
||||
|
|
@ -2365,7 +2449,7 @@ const gracefulShutdown = (signal) => {
|
|||
log.log('clearing persist interval...');
|
||||
clearInterval(persistInterval);
|
||||
log.log('persisting games...');
|
||||
GameStorage.persistGames();
|
||||
GameStorage.persistGamesToDb(db);
|
||||
log.log('shutting down webserver...');
|
||||
server.close();
|
||||
log.log('shutting down websocketserver...');
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue