store games in db

This commit is contained in:
Zutatensuppe 2021-07-12 01:28:14 +02:00
parent 126384e5bd
commit 4e528cc83d
14 changed files with 371 additions and 133 deletions

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

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@ -4,7 +4,7 @@
<meta charset="UTF-8">
<title>🧩 jigsaw.hyottoko.club</title>
<script type="module" crossorigin src="/assets/index.97691b3e.js"></script>
<script type="module" crossorigin src="/assets/index.63ff8630.js"></script>
<link rel="modulepreload" href="/assets/vendor.684f7bc8.js">
<link rel="stylesheet" href="/assets/index.22dc307c.css">
</head>

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@ -155,6 +155,7 @@ function encodeGame(data) {
data.scoreMode,
data.shapeMode,
data.snapMode,
data.creatorUserId,
];
}
function decodeGame(data) {
@ -170,6 +171,7 @@ function decodeGame(data) {
scoreMode: data[6],
shapeMode: data[7],
snapMode: data[8],
creatorUserId: data[9],
};
}
function coordByPieceIdx(info, pieceIdx) {
@ -1358,6 +1360,7 @@ const get = (gameId, offset = 0) => {
log[0][5] = DefaultScoreMode(log[0][5]);
log[0][6] = DefaultShapeMode(log[0][6]);
log[0][7] = DefaultSnapMode(log[0][7]);
log[0][8] = log[0][8] || null;
}
return log;
};
@ -1753,7 +1756,63 @@ function setDirty(gameId) {
function setClean(gameId) {
delete dirtyGames[gameId];
}
function loadGames() {
function loadGamesFromDb(db) {
const gameRows = db.getMany('games');
for (const gameRow of gameRows) {
loadGameFromDb(db, gameRow.id);
}
}
function loadGameFromDb(db, gameId) {
const gameRow = db.get('games', { id: gameId });
let game;
try {
game = JSON.parse(gameRow.data);
}
catch {
log$3.log(`[ERR] unable to load game from db ${gameId}`);
}
if (typeof game.puzzle.data.started === 'undefined') {
game.puzzle.data.started = gameRow.created;
}
if (typeof game.puzzle.data.finished === 'undefined') {
game.puzzle.data.finished = gameRow.finished;
}
if (!Array.isArray(game.players)) {
game.players = Object.values(game.players);
}
const gameObject = storeDataToGame(game, game.creator_user_id);
GameCommon.setGame(gameObject.id, gameObject);
}
function persistGamesToDb(db) {
for (const gameId of Object.keys(dirtyGames)) {
persistGameToDb(db, gameId);
}
}
function persistGameToDb(db, gameId) {
const game = GameCommon.get(gameId);
if (!game) {
log$3.error(`[ERROR] unable to persist non existing game ${gameId}`);
return;
}
if (game.id in dirtyGames) {
setClean(game.id);
}
db.upsert('games', {
id: game.id,
creator_user_id: game.creatorUserId,
image_id: game.puzzle.info.image?.id,
created: game.puzzle.data.started,
finished: game.puzzle.data.finished,
data: gameToStoreData(game)
}, {
id: game.id,
});
log$3.info(`[INFO] persisted game ${game.id}`);
}
/**
* @deprecated
*/
function loadGamesFromDisk() {
const files = fs.readdirSync(DATA_DIR);
for (const f of files) {
const m = f.match(/^([a-z0-9]+)\.json$/);
@ -1761,10 +1820,13 @@ function loadGames() {
continue;
}
const gameId = m[1];
loadGame(gameId);
loadGameFromDisk(gameId);
}
}
function loadGame(gameId) {
/**
* @deprecated
*/
function loadGameFromDisk(gameId) {
const file = `${DATA_DIR}/${gameId}.json`;
const contents = fs.readFileSync(file, 'utf-8');
let game;
@ -1786,27 +1848,21 @@ function loadGame(gameId) {
if (!Array.isArray(game.players)) {
game.players = Object.values(game.players);
}
const gameObject = {
id: game.id,
rng: {
type: game.rng ? game.rng.type : '_fake_',
obj: game.rng ? Rng.unserialize(game.rng.obj) : new Rng(0),
},
puzzle: game.puzzle,
players: game.players,
evtInfos: {},
scoreMode: DefaultScoreMode(game.scoreMode),
shapeMode: DefaultShapeMode(game.shapeMode),
snapMode: DefaultSnapMode(game.snapMode),
};
const gameObject = storeDataToGame(game, null);
GameCommon.setGame(gameObject.id, gameObject);
}
function persistGames() {
/**
* @deprecated
*/
function persistGamesToDisk() {
for (const gameId of Object.keys(dirtyGames)) {
persistGame(gameId);
persistGameToDisk(gameId);
}
}
function persistGame(gameId) {
/**
* @deprecated
*/
function persistGameToDisk(gameId) {
const game = GameCommon.get(gameId);
if (!game) {
log$3.error(`[ERROR] unable to persist non existing game ${gameId}`);
@ -1815,7 +1871,27 @@ function persistGame(gameId) {
if (game.id in dirtyGames) {
setClean(game.id);
}
fs.writeFileSync(`${DATA_DIR}/${game.id}.json`, JSON.stringify({
fs.writeFileSync(`${DATA_DIR}/${game.id}.json`, gameToStoreData(game));
log$3.info(`[INFO] persisted game ${game.id}`);
}
function storeDataToGame(storeData, creatorUserId) {
return {
id: storeData.id,
creatorUserId,
rng: {
type: storeData.rng ? storeData.rng.type : '_fake_',
obj: storeData.rng ? Rng.unserialize(storeData.rng.obj) : new Rng(0),
},
puzzle: storeData.puzzle,
players: storeData.players,
evtInfos: {},
scoreMode: DefaultScoreMode(storeData.scoreMode),
shapeMode: DefaultShapeMode(storeData.shapeMode),
snapMode: DefaultSnapMode(storeData.snapMode),
};
}
function gameToStoreData(game) {
return JSON.stringify({
id: game.id,
rng: {
type: game.rng.type,
@ -1826,22 +1902,27 @@ function persistGame(gameId) {
scoreMode: game.scoreMode,
shapeMode: game.shapeMode,
snapMode: game.snapMode,
}));
log$3.info(`[INFO] persisted game ${game.id}`);
});
}
var GameStorage = {
loadGames,
loadGame,
persistGames,
persistGame,
// disk functions are deprecated
loadGamesFromDisk,
loadGameFromDisk,
persistGamesToDisk,
persistGameToDisk,
loadGamesFromDb,
loadGameFromDb,
persistGamesToDb,
persistGameToDb,
setDirty,
};
async function createGameObject(gameId, targetTiles, image, ts, scoreMode, shapeMode, snapMode) {
async function createGameObject(gameId, targetTiles, image, ts, scoreMode, shapeMode, snapMode, creatorUserId) {
const seed = Util.hash(gameId + ' ' + ts);
const rng = new Rng(seed);
return {
id: gameId,
creatorUserId,
rng: { type: 'Rng', obj: rng },
puzzle: await createPuzzle(rng, targetTiles, image, ts, shapeMode),
players: [],
@ -1851,10 +1932,10 @@ async function createGameObject(gameId, targetTiles, image, ts, scoreMode, shape
snapMode,
};
}
async function createGame(gameId, targetTiles, image, ts, scoreMode, shapeMode, snapMode) {
const gameObject = await createGameObject(gameId, targetTiles, image, ts, scoreMode, shapeMode, snapMode);
async function createGame(gameId, targetTiles, image, ts, scoreMode, shapeMode, snapMode, creatorUserId) {
const gameObject = await createGameObject(gameId, targetTiles, image, ts, scoreMode, shapeMode, snapMode, creatorUserId);
GameLog.create(gameId, ts);
GameLog.log(gameId, Protocol.LOG_HEADER, 1, targetTiles, image, ts, scoreMode, shapeMode, snapMode);
GameLog.log(gameId, Protocol.LOG_HEADER, 1, targetTiles, image, ts, scoreMode, shapeMode, snapMode, gameObject.creatorUserId);
GameCommon.setGame(gameObject.id, gameObject);
GameStorage.setDirty(gameId);
}
@ -2101,10 +2182,7 @@ const storage = multer.diskStorage({
});
const upload = multer({ storage }).single('file');
app.get('/api/me', (req, res) => {
let user = db.get('users', {
'client_id': req.headers['client-id'],
'client_secret': req.headers['client-secret'],
});
let user = getUser(db, req);
res.send({
id: user ? user.id : null,
created: user ? user.created : null,
@ -2137,7 +2215,7 @@ app.get('/api/replay-data', async (req, res) => {
if (offset === 0) {
// also need the game
game = await Game.createGameObject(gameId, log[0][2], log[0][3], // must be ImageInfo
log[0][4], log[0][5], log[0][6], log[0][7]);
log[0][4], log[0][5], log[0][6], log[0][7], log[0][8]);
}
res.send({ log, game: game ? Util.encodeGame(game) : null });
});
@ -2168,6 +2246,28 @@ app.get('/api/index-data', (req, res) => {
gamesFinished: games.filter(g => !!g.finished),
});
});
const getOrCreateUser = (db, req) => {
let user = getUser(db, req);
if (!user) {
db.insert('users', {
'client_id': req.headers['client-id'],
'client_secret': req.headers['client-secret'],
'created': Time.timestamp(),
});
user = getUser(db, req);
}
return user;
};
const getUser = (db, req) => {
let user = db.get('users', {
'client_id': req.headers['client-id'],
'client_secret': req.headers['client-secret'],
});
if (user) {
user.id = parseInt(user.id, 10);
}
return user;
};
const setImageTags = (db, imageId, tags) => {
tags.forEach((tag) => {
const slug = Util.slug(tag);
@ -2181,21 +2281,14 @@ const setImageTags = (db, imageId, tags) => {
});
};
app.post('/api/save-image', express.json(), (req, res) => {
let user = db.get('users', {
'client_id': req.headers['client-id'],
'client_secret': req.headers['client-secret'],
});
let userId = null;
if (user) {
userId = parseInt(user.id, 10);
}
else {
let user = getUser(db, req);
if (!user || !user.id) {
res.status(403).send({ ok: false, error: 'forbidden' });
return;
}
const data = req.body;
let image = db.get('images', { id: data.id });
if (parseInt(image.uploader_user_id, 10) !== userId) {
if (parseInt(image.uploader_user_id, 10) !== user.id) {
res.status(403).send({ ok: false, error: 'forbidden' });
return;
}
@ -2223,24 +2316,10 @@ app.post('/api/upload', (req, res) => {
log.log(err);
res.status(400).send("Something went wrong!");
}
let user = db.get('users', {
'client_id': req.headers['client-id'],
'client_secret': req.headers['client-secret'],
});
let userId = null;
if (user) {
userId = user.id;
}
else {
userId = db.insert('users', {
'client_id': req.headers['client-id'],
'client_secret': req.headers['client-secret'],
'created': Time.timestamp(),
});
}
const user = getOrCreateUser(db, req);
const dim = await Images.getDimensions(`${UPLOAD_DIR}/${req.file.filename}`);
const imageId = db.insert('images', {
uploader_user_id: userId,
uploader_user_id: user.id,
filename: req.file.filename,
filename_original: req.file.originalname,
title: req.body.title || '',
@ -2256,12 +2335,17 @@ app.post('/api/upload', (req, res) => {
});
});
app.post('/api/newgame', express.json(), async (req, res) => {
let user = getOrCreateUser(db, req);
if (!user || !user.id) {
res.status(403).send({ ok: false, error: 'forbidden' });
return;
}
const gameSettings = req.body;
log.log(gameSettings);
const gameId = Util.uniqId();
if (!GameCommon.exists(gameId)) {
const ts = Time.timestamp();
await Game.createGame(gameId, gameSettings.tiles, gameSettings.image, ts, gameSettings.scoreMode, gameSettings.shapeMode, gameSettings.snapMode);
await Game.createGame(gameId, gameSettings.tiles, gameSettings.image, ts, gameSettings.scoreMode, gameSettings.shapeMode, gameSettings.snapMode, user.id);
}
res.send({ id: gameId });
});
@ -2343,7 +2427,7 @@ wss.on('message', async ({ socket, data }) => {
log.error(e);
}
});
GameStorage.loadGames();
GameStorage.loadGamesFromDb(db);
const server = app.listen(port, hostname, () => log.log(`server running on http://${hostname}:${port}`));
wss.listen();
const memoryUsageHuman = () => {
@ -2357,7 +2441,7 @@ memoryUsageHuman();
// persist games in fixed interval
const persistInterval = setInterval(() => {
log.log('Persisting games...');
GameStorage.persistGames();
GameStorage.persistGamesToDb(db);
memoryUsageHuman();
}, config.persistence.interval);
const gracefulShutdown = (signal) => {
@ -2365,7 +2449,7 @@ const gracefulShutdown = (signal) => {
log.log('clearing persist interval...');
clearInterval(persistInterval);
log.log('persisting games...');
GameStorage.persistGames();
GameStorage.persistGamesToDb(db);
log.log('shutting down webserver...');
server.close();
log.log('shutting down websocketserver...');

View file

@ -47,7 +47,7 @@ function fixOne(gameId: string) {
log.log(g.puzzle.info.image.title, imageRow.id)
GameStorage.persistGame(gameId)
GameStorage.persistGameToDb(db, gameId)
} else if (g.puzzle.info.image?.id) {
const imageId = g.puzzle.info.image.id
@ -55,7 +55,7 @@ function fixOne(gameId: string) {
log.log(g.puzzle.info.image.title, imageId)
GameStorage.persistGame(gameId)
GameStorage.persistGameToDb(db, gameId)
}
// fix log
@ -81,7 +81,7 @@ function fixOne(gameId: string) {
}
function fix() {
GameStorage.loadGames()
GameStorage.loadGamesFromDisk()
GameCommon.getAllGames().forEach((game: Game) => {
fixOne(game.id)
})

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@ -1,11 +1,16 @@
import GameCommon from '../src/common/GameCommon'
import { logger } from '../src/common/Util'
import Db from '../src/server/Db'
import { DB_FILE, DB_PATCHES_DIR } from '../src/server/Dirs'
import GameStorage from '../src/server/GameStorage'
const log = logger('fix_tiles.js')
const db = new Db(DB_FILE, DB_PATCHES_DIR)
db.patch(true)
function fix_tiles(gameId) {
GameStorage.loadGame(gameId)
GameStorage.loadGameFromDb(db, gameId)
let changed = false
const tiles = GameCommon.getPiecesSortedByZIndex(gameId)
for (let tile of tiles) {
@ -27,7 +32,7 @@ function fix_tiles(gameId) {
}
}
if (changed) {
GameStorage.persistGame(gameId)
GameStorage.persistGameToDb(db, gameId)
}
}

27
scripts/import_games.ts Normal file
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@ -0,0 +1,27 @@
import GameCommon from '../src/common/GameCommon'
import { Game } from '../src/common/Types'
import { logger } from '../src/common/Util'
import { DB_FILE, DB_PATCHES_DIR } from '../src/server/Dirs'
import Db from '../src/server/Db'
import GameStorage from '../src/server/GameStorage'
const log = logger('import_games.ts')
console.log(DB_FILE)
const db = new Db(DB_FILE, DB_PATCHES_DIR)
db.patch(true)
function run() {
GameStorage.loadGamesFromDisk()
GameCommon.getAllGames().forEach((game: Game) => {
if (!game.puzzle.info.image?.id) {
log.error(game.id + " has no image")
log.error(game.puzzle.info.image)
return
}
GameStorage.persistGameToDb(db, game.id)
})
}
run()

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@ -51,6 +51,7 @@ export type EncodedGame = FixedLengthArray<[
ScoreMode,
ShapeMode,
SnapMode,
number|null,
]>
export interface ReplayData {
@ -72,6 +73,7 @@ interface GameRng {
export interface Game {
id: string
creatorUserId: number|null
players: Array<EncodedPlayer>
puzzle: Puzzle
evtInfos: Record<string, EvtInfo>

View file

@ -133,6 +133,7 @@ function encodeGame(data: Game): EncodedGame {
data.scoreMode,
data.shapeMode,
data.snapMode,
data.creatorUserId,
]
}
@ -149,6 +150,7 @@ function decodeGame(data: EncodedGame): Game {
scoreMode: data[6],
shapeMode: data[7],
snapMode: data[8],
creatorUserId: data[9],
}
}

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@ -0,0 +1,11 @@
CREATE TABLE games (
id TEXT PRIMARY KEY,
creator_user_id INTEGER,
image_id INTEGER NOT NULL,
created TIMESTAMP NOT NULL,
finished TIMESTAMP NOT NULL,
data TEXT NOT NULL
);

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@ -16,12 +16,14 @@ async function createGameObject(
ts: Timestamp,
scoreMode: ScoreMode,
shapeMode: ShapeMode,
snapMode: SnapMode
snapMode: SnapMode,
creatorUserId: number|null
): Promise<Game> {
const seed = Util.hash(gameId + ' ' + ts)
const rng = new Rng(seed)
return {
id: gameId,
creatorUserId,
rng: { type: 'Rng', obj: rng },
puzzle: await createPuzzle(rng, targetTiles, image, ts, shapeMode),
players: [],
@ -39,7 +41,8 @@ async function createGame(
ts: Timestamp,
scoreMode: ScoreMode,
shapeMode: ShapeMode,
snapMode: SnapMode
snapMode: SnapMode,
creatorUserId: number
): Promise<void> {
const gameObject = await createGameObject(
gameId,
@ -48,7 +51,8 @@ async function createGame(
ts,
scoreMode,
shapeMode,
snapMode
snapMode,
creatorUserId
)
GameLog.create(gameId, ts)
@ -61,7 +65,8 @@ async function createGame(
ts,
scoreMode,
shapeMode,
snapMode
snapMode,
gameObject.creatorUserId
)
GameCommon.setGame(gameObject.id, gameObject)

View file

@ -90,6 +90,7 @@ const get = (
log[0][5] = DefaultScoreMode(log[0][5])
log[0][6] = DefaultShapeMode(log[0][6])
log[0][7] = DefaultSnapMode(log[0][7])
log[0][8] = log[0][8] || null
}
return log
}

View file

@ -5,6 +5,7 @@ import Util, { logger } from './../common/Util'
import { Rng } from './../common/Rng'
import { DATA_DIR } from './Dirs'
import Time from './../common/Time'
import Db from './Db'
const log = logger('GameStorage.js')
@ -15,8 +16,73 @@ function setDirty(gameId: string): void {
function setClean(gameId: string): void {
delete dirtyGames[gameId]
}
function loadGamesFromDb(db: Db): void {
const gameRows = db.getMany('games')
for (const gameRow of gameRows) {
loadGameFromDb(db, gameRow.id)
}
}
function loadGames(): void {
function loadGameFromDb(db: Db, gameId: string): void {
const gameRow = db.get('games', {id: gameId})
let game
try {
game = JSON.parse(gameRow.data)
} catch {
log.log(`[ERR] unable to load game from db ${gameId}`);
}
if (typeof game.puzzle.data.started === 'undefined') {
game.puzzle.data.started = gameRow.created
}
if (typeof game.puzzle.data.finished === 'undefined') {
game.puzzle.data.finished = gameRow.finished
}
if (!Array.isArray(game.players)) {
game.players = Object.values(game.players)
}
const gameObject: Game = storeDataToGame(game, game.creator_user_id)
GameCommon.setGame(gameObject.id, gameObject)
}
function persistGamesToDb(db: Db): void {
for (const gameId of Object.keys(dirtyGames)) {
persistGameToDb(db, gameId)
}
}
function persistGameToDb(db: Db, gameId: string): void {
const game: Game|null = GameCommon.get(gameId)
if (!game) {
log.error(`[ERROR] unable to persist non existing game ${gameId}`)
return
}
if (game.id in dirtyGames) {
setClean(game.id)
}
db.upsert('games', {
id: game.id,
creator_user_id: game.creatorUserId,
image_id: game.puzzle.info.image?.id,
created: game.puzzle.data.started,
finished: game.puzzle.data.finished,
data: gameToStoreData(game)
}, {
id: game.id,
})
log.info(`[INFO] persisted game ${game.id}`)
}
/**
* @deprecated
*/
function loadGamesFromDisk(): void {
const files = fs.readdirSync(DATA_DIR)
for (const f of files) {
const m = f.match(/^([a-z0-9]+)\.json$/)
@ -24,11 +90,14 @@ function loadGames(): void {
continue
}
const gameId = m[1]
loadGame(gameId)
loadGameFromDisk(gameId)
}
}
function loadGame(gameId: string): void {
/**
* @deprecated
*/
function loadGameFromDisk(gameId: string): void {
const file = `${DATA_DIR}/${gameId}.json`
const contents = fs.readFileSync(file, 'utf-8')
let game
@ -49,29 +118,23 @@ function loadGame(gameId: string): void {
if (!Array.isArray(game.players)) {
game.players = Object.values(game.players)
}
const gameObject: Game = {
id: game.id,
rng: {
type: game.rng ? game.rng.type : '_fake_',
obj: game.rng ? Rng.unserialize(game.rng.obj) : new Rng(0),
},
puzzle: game.puzzle,
players: game.players,
evtInfos: {},
scoreMode: DefaultScoreMode(game.scoreMode),
shapeMode: DefaultShapeMode(game.shapeMode),
snapMode: DefaultSnapMode(game.snapMode),
}
const gameObject: Game = storeDataToGame(game, null)
GameCommon.setGame(gameObject.id, gameObject)
}
function persistGames(): void {
/**
* @deprecated
*/
function persistGamesToDisk(): void {
for (const gameId of Object.keys(dirtyGames)) {
persistGame(gameId)
persistGameToDisk(gameId)
}
}
function persistGame(gameId: string): void {
/**
* @deprecated
*/
function persistGameToDisk(gameId: string): void {
const game = GameCommon.get(gameId)
if (!game) {
log.error(`[ERROR] unable to persist non existing game ${gameId}`)
@ -81,7 +144,29 @@ function persistGame(gameId: string): void {
if (game.id in dirtyGames) {
setClean(game.id)
}
fs.writeFileSync(`${DATA_DIR}/${game.id}.json`, JSON.stringify({
fs.writeFileSync(`${DATA_DIR}/${game.id}.json`, gameToStoreData(game))
log.info(`[INFO] persisted game ${game.id}`)
}
function storeDataToGame(storeData: any, creatorUserId: number|null): Game {
return {
id: storeData.id,
creatorUserId,
rng: {
type: storeData.rng ? storeData.rng.type : '_fake_',
obj: storeData.rng ? Rng.unserialize(storeData.rng.obj) : new Rng(0),
},
puzzle: storeData.puzzle,
players: storeData.players,
evtInfos: {},
scoreMode: DefaultScoreMode(storeData.scoreMode),
shapeMode: DefaultShapeMode(storeData.shapeMode),
snapMode: DefaultSnapMode(storeData.snapMode),
}
}
function gameToStoreData(game: Game): string {
return JSON.stringify({
id: game.id,
rng: {
type: game.rng.type,
@ -92,14 +177,20 @@ function persistGame(gameId: string): void {
scoreMode: game.scoreMode,
shapeMode: game.shapeMode,
snapMode: game.snapMode,
}))
log.info(`[INFO] persisted game ${game.id}`)
});
}
export default {
loadGames,
loadGame,
persistGames,
persistGame,
// disk functions are deprecated
loadGamesFromDisk,
loadGameFromDisk,
persistGamesToDisk,
persistGameToDisk,
loadGamesFromDb,
loadGameFromDb,
persistGamesToDb,
persistGameToDb,
setDirty,
}

View file

@ -58,10 +58,7 @@ const storage = multer.diskStorage({
const upload = multer({storage}).single('file');
app.get('/api/me', (req, res): void => {
let user = db.get('users', {
'client_id': req.headers['client-id'],
'client_secret': req.headers['client-secret'],
})
let user = getUser(db, req)
res.send({
id: user ? user.id : null,
created: user ? user.created : null,
@ -103,6 +100,7 @@ app.get('/api/replay-data', async (req, res): Promise<void> => {
log[0][5],
log[0][6],
log[0][7],
log[0][8], // creatorUserId
)
}
res.send({ log, game: game ? Util.encodeGame(game) : null })
@ -144,6 +142,30 @@ interface SaveImageRequestData {
tags: string[]
}
const getOrCreateUser = (db: Db, req: any): any => {
let user = getUser(db, req)
if (!user) {
db.insert('users', {
'client_id': req.headers['client-id'],
'client_secret': req.headers['client-secret'],
'created': Time.timestamp(),
})
user = getUser(db, req)
}
return user
}
const getUser = (db: Db, req: any): any => {
let user = db.get('users', {
'client_id': req.headers['client-id'],
'client_secret': req.headers['client-secret'],
})
if (user) {
user.id = parseInt(user.id, 10)
}
return user
}
const setImageTags = (db: Db, imageId: number, tags: string[]): void => {
tags.forEach((tag: string) => {
const slug = Util.slug(tag)
@ -158,21 +180,15 @@ const setImageTags = (db: Db, imageId: number, tags: string[]): void => {
}
app.post('/api/save-image', express.json(), (req, res): void => {
let user = db.get('users', {
'client_id': req.headers['client-id'],
'client_secret': req.headers['client-secret'],
})
let userId: number|null = null
if (user) {
userId = parseInt(user.id, 10)
} else {
let user = getUser(db, req)
if (!user || !user.id) {
res.status(403).send({ ok: false, error: 'forbidden' })
return
}
const data = req.body as SaveImageRequestData
let image = db.get('images', {id: data.id})
if (parseInt(image.uploader_user_id, 10) !== userId) {
if (parseInt(image.uploader_user_id, 10) !== user.id) {
res.status(403).send({ ok: false, error: 'forbidden' })
return
}
@ -205,26 +221,13 @@ app.post('/api/upload', (req, res): void => {
res.status(400).send("Something went wrong!");
}
let user = db.get('users', {
'client_id': req.headers['client-id'],
'client_secret': req.headers['client-secret'],
})
let userId: number|null = null
if (user) {
userId = user.id
} else {
userId = db.insert('users', {
'client_id': req.headers['client-id'],
'client_secret': req.headers['client-secret'],
'created': Time.timestamp(),
}) as number
}
const user = getOrCreateUser(db, req)
const dim = await Images.getDimensions(
`${UPLOAD_DIR}/${req.file.filename}`
)
const imageId = db.insert('images', {
uploader_user_id: userId,
uploader_user_id: user.id,
filename: req.file.filename,
filename_original: req.file.originalname,
title: req.body.title || '',
@ -243,6 +246,12 @@ app.post('/api/upload', (req, res): void => {
})
app.post('/api/newgame', express.json(), async (req, res): Promise<void> => {
let user = getOrCreateUser(db, req)
if (!user || !user.id) {
res.status(403).send({ ok: false, error: 'forbidden' })
return
}
const gameSettings = req.body as GameSettings
log.log(gameSettings)
const gameId = Util.uniqId()
@ -256,6 +265,7 @@ app.post('/api/newgame', express.json(), async (req, res): Promise<void> => {
gameSettings.scoreMode,
gameSettings.shapeMode,
gameSettings.snapMode,
user.id,
)
}
res.send({ id: gameId })
@ -355,7 +365,7 @@ wss.on('message', async (
}
})
GameStorage.loadGames()
GameStorage.loadGamesFromDb(db)
const server = app.listen(
port,
hostname,
@ -378,7 +388,7 @@ memoryUsageHuman()
// persist games in fixed interval
const persistInterval = setInterval(() => {
log.log('Persisting games...')
GameStorage.persistGames()
GameStorage.persistGamesToDb(db)
memoryUsageHuman()
}, config.persistence.interval)
@ -390,7 +400,7 @@ const gracefulShutdown = (signal: string): void => {
clearInterval(persistInterval)
log.log('persisting games...')
GameStorage.persistGames()
GameStorage.persistGamesToDb(db)
log.log('shutting down webserver...')
server.close()