cleanup
This commit is contained in:
parent
4e528cc83d
commit
e7f86b5ef8
6 changed files with 95 additions and 124 deletions
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@ -1,5 +1,5 @@
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import GameCommon from './../common/GameCommon'
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import GameCommon from './../common/GameCommon'
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import { Change, Game, Input, ScoreMode, ShapeMode, SnapMode,ImageInfo, Timestamp } from './../common/Types'
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import { Change, Game, Input, ScoreMode, ShapeMode, SnapMode,ImageInfo, Timestamp, GameSettings } from './../common/Types'
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import Util, { logger } from './../common/Util'
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import Util, { logger } from './../common/Util'
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import { Rng } from './../common/Rng'
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import { Rng } from './../common/Rng'
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import GameLog from './GameLog'
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import GameLog from './GameLog'
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@ -34,24 +34,24 @@ async function createGameObject(
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}
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}
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}
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}
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async function createGame(
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async function createNewGame(
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gameId: string,
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gameSettings: GameSettings,
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targetTiles: number,
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image: ImageInfo,
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ts: Timestamp,
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ts: Timestamp,
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scoreMode: ScoreMode,
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shapeMode: ShapeMode,
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snapMode: SnapMode,
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creatorUserId: number
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creatorUserId: number
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): Promise<void> {
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): Promise<string> {
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let gameId;
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do {
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gameId = Util.uniqId()
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} while (GameCommon.exists(gameId))
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const gameObject = await createGameObject(
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const gameObject = await createGameObject(
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gameId,
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gameId,
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targetTiles,
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gameSettings.tiles,
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image,
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gameSettings.image,
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ts,
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ts,
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scoreMode,
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gameSettings.scoreMode,
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shapeMode,
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gameSettings.shapeMode,
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snapMode,
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gameSettings.snapMode,
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creatorUserId
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creatorUserId
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)
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)
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@ -60,17 +60,19 @@ async function createGame(
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gameId,
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gameId,
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Protocol.LOG_HEADER,
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Protocol.LOG_HEADER,
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1,
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1,
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targetTiles,
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gameSettings.tiles,
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image,
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gameSettings.image,
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ts,
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ts,
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scoreMode,
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gameSettings.scoreMode,
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shapeMode,
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gameSettings.shapeMode,
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snapMode,
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gameSettings.snapMode,
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gameObject.creatorUserId
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gameObject.creatorUserId
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)
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)
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GameCommon.setGame(gameObject.id, gameObject)
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GameCommon.setGame(gameObject.id, gameObject)
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GameStorage.setDirty(gameId)
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GameStorage.setDirty(gameId)
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return gameId
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}
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}
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function addPlayer(gameId: string, playerId: string, ts: Timestamp): void {
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function addPlayer(gameId: string, playerId: string, ts: Timestamp): void {
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@ -105,7 +107,7 @@ function handleInput(
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export default {
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export default {
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createGameObject,
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createGameObject,
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createGame,
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createNewGame,
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addPlayer,
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addPlayer,
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handleInput,
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handleInput,
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}
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}
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@ -90,7 +90,7 @@ const get = (
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log[0][5] = DefaultScoreMode(log[0][5])
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log[0][5] = DefaultScoreMode(log[0][5])
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log[0][6] = DefaultShapeMode(log[0][6])
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log[0][6] = DefaultShapeMode(log[0][6])
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log[0][7] = DefaultSnapMode(log[0][7])
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log[0][7] = DefaultSnapMode(log[0][7])
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log[0][8] = log[0][8] || null
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log[0][8] = log[0][8] || null // creatorUserId
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}
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}
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return log
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return log
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}
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}
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@ -122,32 +122,6 @@ function loadGameFromDisk(gameId: string): void {
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GameCommon.setGame(gameObject.id, gameObject)
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GameCommon.setGame(gameObject.id, gameObject)
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}
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}
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/**
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* @deprecated
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*/
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function persistGamesToDisk(): void {
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for (const gameId of Object.keys(dirtyGames)) {
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persistGameToDisk(gameId)
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}
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}
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/**
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* @deprecated
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*/
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function persistGameToDisk(gameId: string): void {
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const game = GameCommon.get(gameId)
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if (!game) {
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log.error(`[ERROR] unable to persist non existing game ${gameId}`)
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return
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}
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if (game.id in dirtyGames) {
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setClean(game.id)
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}
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fs.writeFileSync(`${DATA_DIR}/${game.id}.json`, gameToStoreData(game))
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log.info(`[INFO] persisted game ${game.id}`)
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}
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function storeDataToGame(storeData: any, creatorUserId: number|null): Game {
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function storeDataToGame(storeData: any, creatorUserId: number|null): Game {
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return {
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return {
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id: storeData.id,
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id: storeData.id,
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@ -184,8 +158,6 @@ export default {
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// disk functions are deprecated
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// disk functions are deprecated
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loadGamesFromDisk,
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loadGamesFromDisk,
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loadGameFromDisk,
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loadGameFromDisk,
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persistGamesToDisk,
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persistGameToDisk,
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loadGamesFromDb,
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loadGamesFromDb,
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loadGameFromDb,
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loadGameFromDb,
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@ -6,7 +6,7 @@ import sharp from 'sharp'
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import {UPLOAD_DIR, UPLOAD_URL} from './Dirs'
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import {UPLOAD_DIR, UPLOAD_URL} from './Dirs'
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import Db, { OrderBy, WhereRaw } from './Db'
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import Db, { OrderBy, WhereRaw } from './Db'
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import { Dim } from '../common/Geometry'
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import { Dim } from '../common/Geometry'
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import { logger } from '../common/Util'
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import Util, { logger } from '../common/Util'
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import { Tag, ImageInfo } from '../common/Types'
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import { Tag, ImageInfo } from '../common/Types'
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const log = logger('Images.ts')
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const log = logger('Images.ts')
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@ -209,6 +209,20 @@ async function getDimensions(imagePath: string): Promise<Dim> {
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}
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}
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}
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}
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const setTags = (db: Db, imageId: number, tags: string[]): void => {
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db.delete('image_x_category', { image_id: imageId })
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tags.forEach((tag: string) => {
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const slug = Util.slug(tag)
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const id = db.upsert('categories', { slug, title: tag }, { slug }, 'id')
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if (id) {
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db.insert('image_x_category', {
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image_id: imageId,
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category_id: id,
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})
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}
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})
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}
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export default {
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export default {
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allImagesFromDisk,
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allImagesFromDisk,
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imageFromDb,
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imageFromDb,
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getAllTags,
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getAllTags,
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resizeImage,
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resizeImage,
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getDimensions,
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getDimensions,
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setTags,
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}
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}
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36
src/server/Users.ts
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36
src/server/Users.ts
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import Time from '../common/Time'
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import Db from './Db'
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const TABLE = 'users'
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const HEADER_CLIENT_ID = 'client-id'
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const HEADER_CLIENT_SECRET = 'client-secret'
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const getOrCreateUser = (db: Db, req: any): any => {
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let user = getUser(db, req)
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if (!user) {
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db.insert(TABLE, {
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'client_id': req.headers[HEADER_CLIENT_ID],
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'client_secret': req.headers[HEADER_CLIENT_SECRET],
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'created': Time.timestamp(),
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})
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user = getUser(db, req)
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}
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return user
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}
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const getUser = (db: Db, req: any): any => {
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const user = db.get(TABLE, {
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'client_id': req.headers[HEADER_CLIENT_ID],
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'client_secret': req.headers[HEADER_CLIENT_SECRET],
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})
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if (user) {
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user.id = parseInt(user.id, 10)
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}
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return user
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}
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export default {
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getOrCreateUser,
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getUser,
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}
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import { ServerEvent, Game as GameType, GameSettings } from '../common/Types'
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import { ServerEvent, Game as GameType, GameSettings } from '../common/Types'
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import GameStorage from './GameStorage'
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import GameStorage from './GameStorage'
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import Db from './Db'
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import Db from './Db'
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import Users from './Users'
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const db = new Db(DB_FILE, DB_PATCHES_DIR)
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const db = new Db(DB_FILE, DB_PATCHES_DIR)
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db.patch()
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db.patch()
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const upload = multer({storage}).single('file');
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const upload = multer({storage}).single('file');
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app.get('/api/me', (req, res): void => {
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app.get('/api/me', (req, res): void => {
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let user = getUser(db, req)
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let user = Users.getUser(db, req)
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res.send({
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res.send({
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id: user ? user.id : null,
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id: user ? user.id : null,
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created: user ? user.created : null,
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created: user ? user.created : null,
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@ -142,52 +143,15 @@ interface SaveImageRequestData {
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tags: string[]
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tags: string[]
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}
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}
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const getOrCreateUser = (db: Db, req: any): any => {
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let user = getUser(db, req)
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if (!user) {
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db.insert('users', {
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'client_id': req.headers['client-id'],
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'client_secret': req.headers['client-secret'],
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'created': Time.timestamp(),
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})
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user = getUser(db, req)
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}
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return user
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}
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const getUser = (db: Db, req: any): any => {
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let user = db.get('users', {
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'client_id': req.headers['client-id'],
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'client_secret': req.headers['client-secret'],
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})
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if (user) {
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user.id = parseInt(user.id, 10)
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}
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return user
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}
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const setImageTags = (db: Db, imageId: number, tags: string[]): void => {
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tags.forEach((tag: string) => {
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const slug = Util.slug(tag)
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const id = db.upsert('categories', { slug, title: tag }, { slug }, 'id')
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if (id) {
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db.insert('image_x_category', {
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image_id: imageId,
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category_id: id,
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})
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}
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})
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}
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app.post('/api/save-image', express.json(), (req, res): void => {
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app.post('/api/save-image', express.json(), (req, res): void => {
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let user = getUser(db, req)
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const user = Users.getUser(db, req)
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if (!user || !user.id) {
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if (!user || !user.id) {
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res.status(403).send({ ok: false, error: 'forbidden' })
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res.status(403).send({ ok: false, error: 'forbidden' })
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return
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return
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}
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}
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const data = req.body as SaveImageRequestData
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const data = req.body as SaveImageRequestData
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let image = db.get('images', {id: data.id})
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const image = db.get('images', {id: data.id})
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if (parseInt(image.uploader_user_id, 10) !== user.id) {
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if (parseInt(image.uploader_user_id, 10) !== user.id) {
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res.status(403).send({ ok: false, error: 'forbidden' })
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res.status(403).send({ ok: false, error: 'forbidden' })
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return
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return
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@ -199,11 +163,7 @@ app.post('/api/save-image', express.json(), (req, res): void => {
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id: data.id,
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id: data.id,
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})
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})
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db.delete('image_x_category', { image_id: data.id })
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Images.setTags(db, data.id, data.tags || [])
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if (data.tags) {
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setImageTags(db, data.id, data.tags)
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}
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res.send({ ok: true })
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res.send({ ok: true })
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})
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})
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@ -211,17 +171,19 @@ app.post('/api/upload', (req, res): void => {
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upload(req, res, async (err: any): Promise<void> => {
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upload(req, res, async (err: any): Promise<void> => {
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if (err) {
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if (err) {
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log.log(err)
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log.log(err)
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res.status(400).send("Something went wrong!");
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res.status(400).send("Something went wrong!")
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return
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}
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}
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try {
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try {
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await Images.resizeImage(req.file.filename)
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await Images.resizeImage(req.file.filename)
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} catch (err) {
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} catch (err) {
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log.log(err)
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log.log(err)
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res.status(400).send("Something went wrong!");
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res.status(400).send("Something went wrong!")
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return
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}
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}
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const user = getOrCreateUser(db, req)
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const user = Users.getOrCreateUser(db, req)
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const dim = await Images.getDimensions(
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const dim = await Images.getDimensions(
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`${UPLOAD_DIR}/${req.file.filename}`
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`${UPLOAD_DIR}/${req.file.filename}`
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@ -238,7 +200,7 @@ app.post('/api/upload', (req, res): void => {
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if (req.body.tags) {
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if (req.body.tags) {
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const tags = req.body.tags.split(',').filter((tag: string) => !!tag)
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const tags = req.body.tags.split(',').filter((tag: string) => !!tag)
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setImageTags(db, imageId as number, tags)
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Images.setTags(db, imageId as number, tags)
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}
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}
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res.send(Images.imageFromDb(db, imageId as number))
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res.send(Images.imageFromDb(db, imageId as number))
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@ -246,28 +208,12 @@ app.post('/api/upload', (req, res): void => {
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})
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})
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app.post('/api/newgame', express.json(), async (req, res): Promise<void> => {
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app.post('/api/newgame', express.json(), async (req, res): Promise<void> => {
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let user = getOrCreateUser(db, req)
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const user = Users.getOrCreateUser(db, req)
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if (!user || !user.id) {
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const gameId = await Game.createNewGame(
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res.status(403).send({ ok: false, error: 'forbidden' })
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req.body as GameSettings,
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return
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Time.timestamp(),
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}
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user.id
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const gameSettings = req.body as GameSettings
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log.log(gameSettings)
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const gameId = Util.uniqId()
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if (!GameCommon.exists(gameId)) {
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const ts = Time.timestamp()
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await Game.createGame(
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gameId,
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gameSettings.tiles,
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gameSettings.image,
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ts,
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gameSettings.scoreMode,
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gameSettings.shapeMode,
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gameSettings.snapMode,
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user.id,
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)
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)
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}
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res.send({ id: gameId })
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res.send({ id: gameId })
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})
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})
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Loading…
Add table
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Reference in a new issue