This commit is contained in:
Zutatensuppe 2021-07-15 23:10:27 +02:00
parent 4e528cc83d
commit e7f86b5ef8
6 changed files with 95 additions and 124 deletions

View file

@ -1,5 +1,5 @@
import GameCommon from './../common/GameCommon'
import { Change, Game, Input, ScoreMode, ShapeMode, SnapMode,ImageInfo, Timestamp } from './../common/Types'
import { Change, Game, Input, ScoreMode, ShapeMode, SnapMode,ImageInfo, Timestamp, GameSettings } from './../common/Types'
import Util, { logger } from './../common/Util'
import { Rng } from './../common/Rng'
import GameLog from './GameLog'
@ -34,24 +34,24 @@ async function createGameObject(
}
}
async function createGame(
gameId: string,
targetTiles: number,
image: ImageInfo,
async function createNewGame(
gameSettings: GameSettings,
ts: Timestamp,
scoreMode: ScoreMode,
shapeMode: ShapeMode,
snapMode: SnapMode,
creatorUserId: number
): Promise<void> {
): Promise<string> {
let gameId;
do {
gameId = Util.uniqId()
} while (GameCommon.exists(gameId))
const gameObject = await createGameObject(
gameId,
targetTiles,
image,
gameSettings.tiles,
gameSettings.image,
ts,
scoreMode,
shapeMode,
snapMode,
gameSettings.scoreMode,
gameSettings.shapeMode,
gameSettings.snapMode,
creatorUserId
)
@ -60,17 +60,19 @@ async function createGame(
gameId,
Protocol.LOG_HEADER,
1,
targetTiles,
image,
gameSettings.tiles,
gameSettings.image,
ts,
scoreMode,
shapeMode,
snapMode,
gameSettings.scoreMode,
gameSettings.shapeMode,
gameSettings.snapMode,
gameObject.creatorUserId
)
GameCommon.setGame(gameObject.id, gameObject)
GameStorage.setDirty(gameId)
return gameId
}
function addPlayer(gameId: string, playerId: string, ts: Timestamp): void {
@ -105,7 +107,7 @@ function handleInput(
export default {
createGameObject,
createGame,
createNewGame,
addPlayer,
handleInput,
}

View file

@ -90,7 +90,7 @@ const get = (
log[0][5] = DefaultScoreMode(log[0][5])
log[0][6] = DefaultShapeMode(log[0][6])
log[0][7] = DefaultSnapMode(log[0][7])
log[0][8] = log[0][8] || null
log[0][8] = log[0][8] || null // creatorUserId
}
return log
}

View file

@ -122,32 +122,6 @@ function loadGameFromDisk(gameId: string): void {
GameCommon.setGame(gameObject.id, gameObject)
}
/**
* @deprecated
*/
function persistGamesToDisk(): void {
for (const gameId of Object.keys(dirtyGames)) {
persistGameToDisk(gameId)
}
}
/**
* @deprecated
*/
function persistGameToDisk(gameId: string): void {
const game = GameCommon.get(gameId)
if (!game) {
log.error(`[ERROR] unable to persist non existing game ${gameId}`)
return
}
if (game.id in dirtyGames) {
setClean(game.id)
}
fs.writeFileSync(`${DATA_DIR}/${game.id}.json`, gameToStoreData(game))
log.info(`[INFO] persisted game ${game.id}`)
}
function storeDataToGame(storeData: any, creatorUserId: number|null): Game {
return {
id: storeData.id,
@ -184,8 +158,6 @@ export default {
// disk functions are deprecated
loadGamesFromDisk,
loadGameFromDisk,
persistGamesToDisk,
persistGameToDisk,
loadGamesFromDb,
loadGameFromDb,

View file

@ -6,7 +6,7 @@ import sharp from 'sharp'
import {UPLOAD_DIR, UPLOAD_URL} from './Dirs'
import Db, { OrderBy, WhereRaw } from './Db'
import { Dim } from '../common/Geometry'
import { logger } from '../common/Util'
import Util, { logger } from '../common/Util'
import { Tag, ImageInfo } from '../common/Types'
const log = logger('Images.ts')
@ -209,6 +209,20 @@ async function getDimensions(imagePath: string): Promise<Dim> {
}
}
const setTags = (db: Db, imageId: number, tags: string[]): void => {
db.delete('image_x_category', { image_id: imageId })
tags.forEach((tag: string) => {
const slug = Util.slug(tag)
const id = db.upsert('categories', { slug, title: tag }, { slug }, 'id')
if (id) {
db.insert('image_x_category', {
image_id: imageId,
category_id: id,
})
}
})
}
export default {
allImagesFromDisk,
imageFromDb,
@ -216,4 +230,5 @@ export default {
getAllTags,
resizeImage,
getDimensions,
setTags,
}

36
src/server/Users.ts Normal file
View file

@ -0,0 +1,36 @@
import Time from '../common/Time'
import Db from './Db'
const TABLE = 'users'
const HEADER_CLIENT_ID = 'client-id'
const HEADER_CLIENT_SECRET = 'client-secret'
const getOrCreateUser = (db: Db, req: any): any => {
let user = getUser(db, req)
if (!user) {
db.insert(TABLE, {
'client_id': req.headers[HEADER_CLIENT_ID],
'client_secret': req.headers[HEADER_CLIENT_SECRET],
'created': Time.timestamp(),
})
user = getUser(db, req)
}
return user
}
const getUser = (db: Db, req: any): any => {
const user = db.get(TABLE, {
'client_id': req.headers[HEADER_CLIENT_ID],
'client_secret': req.headers[HEADER_CLIENT_SECRET],
})
if (user) {
user.id = parseInt(user.id, 10)
}
return user
}
export default {
getOrCreateUser,
getUser,
}

View file

@ -22,6 +22,7 @@ import GameCommon from '../common/GameCommon'
import { ServerEvent, Game as GameType, GameSettings } from '../common/Types'
import GameStorage from './GameStorage'
import Db from './Db'
import Users from './Users'
const db = new Db(DB_FILE, DB_PATCHES_DIR)
db.patch()
@ -58,7 +59,7 @@ const storage = multer.diskStorage({
const upload = multer({storage}).single('file');
app.get('/api/me', (req, res): void => {
let user = getUser(db, req)
let user = Users.getUser(db, req)
res.send({
id: user ? user.id : null,
created: user ? user.created : null,
@ -142,52 +143,15 @@ interface SaveImageRequestData {
tags: string[]
}
const getOrCreateUser = (db: Db, req: any): any => {
let user = getUser(db, req)
if (!user) {
db.insert('users', {
'client_id': req.headers['client-id'],
'client_secret': req.headers['client-secret'],
'created': Time.timestamp(),
})
user = getUser(db, req)
}
return user
}
const getUser = (db: Db, req: any): any => {
let user = db.get('users', {
'client_id': req.headers['client-id'],
'client_secret': req.headers['client-secret'],
})
if (user) {
user.id = parseInt(user.id, 10)
}
return user
}
const setImageTags = (db: Db, imageId: number, tags: string[]): void => {
tags.forEach((tag: string) => {
const slug = Util.slug(tag)
const id = db.upsert('categories', { slug, title: tag }, { slug }, 'id')
if (id) {
db.insert('image_x_category', {
image_id: imageId,
category_id: id,
})
}
})
}
app.post('/api/save-image', express.json(), (req, res): void => {
let user = getUser(db, req)
const user = Users.getUser(db, req)
if (!user || !user.id) {
res.status(403).send({ ok: false, error: 'forbidden' })
return
}
const data = req.body as SaveImageRequestData
let image = db.get('images', {id: data.id})
const image = db.get('images', {id: data.id})
if (parseInt(image.uploader_user_id, 10) !== user.id) {
res.status(403).send({ ok: false, error: 'forbidden' })
return
@ -199,11 +163,7 @@ app.post('/api/save-image', express.json(), (req, res): void => {
id: data.id,
})
db.delete('image_x_category', { image_id: data.id })
if (data.tags) {
setImageTags(db, data.id, data.tags)
}
Images.setTags(db, data.id, data.tags || [])
res.send({ ok: true })
})
@ -211,17 +171,19 @@ app.post('/api/upload', (req, res): void => {
upload(req, res, async (err: any): Promise<void> => {
if (err) {
log.log(err)
res.status(400).send("Something went wrong!");
res.status(400).send("Something went wrong!")
return
}
try {
await Images.resizeImage(req.file.filename)
} catch (err) {
log.log(err)
res.status(400).send("Something went wrong!");
res.status(400).send("Something went wrong!")
return
}
const user = getOrCreateUser(db, req)
const user = Users.getOrCreateUser(db, req)
const dim = await Images.getDimensions(
`${UPLOAD_DIR}/${req.file.filename}`
@ -238,7 +200,7 @@ app.post('/api/upload', (req, res): void => {
if (req.body.tags) {
const tags = req.body.tags.split(',').filter((tag: string) => !!tag)
setImageTags(db, imageId as number, tags)
Images.setTags(db, imageId as number, tags)
}
res.send(Images.imageFromDb(db, imageId as number))
@ -246,28 +208,12 @@ app.post('/api/upload', (req, res): void => {
})
app.post('/api/newgame', express.json(), async (req, res): Promise<void> => {
let user = getOrCreateUser(db, req)
if (!user || !user.id) {
res.status(403).send({ ok: false, error: 'forbidden' })
return
}
const gameSettings = req.body as GameSettings
log.log(gameSettings)
const gameId = Util.uniqId()
if (!GameCommon.exists(gameId)) {
const ts = Time.timestamp()
await Game.createGame(
gameId,
gameSettings.tiles,
gameSettings.image,
ts,
gameSettings.scoreMode,
gameSettings.shapeMode,
gameSettings.snapMode,
user.id,
const user = Users.getOrCreateUser(db, req)
const gameId = await Game.createNewGame(
req.body as GameSettings,
Time.timestamp(),
user.id
)
}
res.send({ id: gameId })
})