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36 changed files with 429 additions and 988 deletions

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@ -4,7 +4,7 @@
<meta charset="UTF-8">
<title>🧩 jigsaw.hyottoko.club</title>
<script type="module" crossorigin src="/assets/index.63ff8630.js"></script>
<script type="module" crossorigin src="/assets/index.19dfb063.js"></script>
<link rel="modulepreload" href="/assets/vendor.684f7bc8.js">
<link rel="stylesheet" href="/assets/index.22dc307c.css">
</head>

View file

@ -155,7 +155,6 @@ function encodeGame(data) {
data.scoreMode,
data.shapeMode,
data.snapMode,
data.creatorUserId,
];
}
function decodeGame(data) {
@ -171,7 +170,6 @@ function decodeGame(data) {
scoreMode: data[6],
shapeMode: data[7],
snapMode: data[8],
creatorUserId: data[9],
};
}
function coordByPieceIdx(info, pieceIdx) {
@ -342,8 +340,6 @@ const INPUT_EV_REPLAY_SPEED_UP = 13;
const INPUT_EV_REPLAY_SPEED_DOWN = 14;
const INPUT_EV_TOGGLE_PLAYER_NAMES = 15;
const INPUT_EV_CENTER_FIT_PUZZLE = 16;
const INPUT_EV_TOGGLE_FIXED_PIECES = 17;
const INPUT_EV_TOGGLE_LOOSE_PIECES = 18;
const CHANGE_DATA = 1;
const CHANGE_TILE = 2;
const CHANGE_PLAYER = 3;
@ -372,8 +368,6 @@ var Protocol = {
INPUT_EV_REPLAY_SPEED_DOWN,
INPUT_EV_TOGGLE_PLAYER_NAMES,
INPUT_EV_CENTER_FIT_PUZZLE,
INPUT_EV_TOGGLE_FIXED_PIECES,
INPUT_EV_TOGGLE_LOOSE_PIECES,
CHANGE_DATA,
CHANGE_TILE,
CHANGE_PLAYER,
@ -612,16 +606,12 @@ function setEvtInfo(gameId, playerId, evtInfo) {
}
function getAllGames() {
return Object.values(GAMES).sort((a, b) => {
const finished = isFinished(a.id);
// when both have same finished state, sort by started
if (finished === isFinished(b.id)) {
if (finished) {
return b.puzzle.data.finished - a.puzzle.data.finished;
}
if (isFinished(a.id) === isFinished(b.id)) {
return b.puzzle.data.started - a.puzzle.data.started;
}
// otherwise, sort: unfinished, finished
return finished ? 1 : -1;
return isFinished(a.id) ? 1 : -1;
});
}
function getAllPlayers(gameId) {
@ -636,12 +626,10 @@ function getPieceCount(gameId) {
return GAMES[gameId].puzzle.tiles.length;
}
function getImageUrl(gameId) {
const imageUrl = GAMES[gameId].puzzle.info.image?.url
|| GAMES[gameId].puzzle.info.imageUrl;
if (!imageUrl) {
throw new Error('[2021-07-11] no image url set');
}
return imageUrl;
return GAMES[gameId].puzzle.info.imageUrl;
}
function setImageUrl(gameId, imageUrl) {
GAMES[gameId].puzzle.info.imageUrl = imageUrl;
}
function getScoreMode(gameId) {
return GAMES[gameId].scoreMode;
@ -1255,6 +1243,7 @@ var GameCommon = {
getFinishedPiecesCount,
getPieceCount,
getImageUrl,
setImageUrl,
get: get$1,
getAllGames,
getPlayerBgColor,
@ -1360,7 +1349,6 @@ const get = (gameId, offset = 0) => {
log[0][5] = DefaultScoreMode(log[0][5]);
log[0][6] = DefaultShapeMode(log[0][6]);
log[0][7] = DefaultSnapMode(log[0][7]);
log[0][8] = log[0][8] || null;
}
return log;
};
@ -1370,8 +1358,6 @@ var GameLog = {
exists,
log: _log,
get,
filename,
idxname,
};
const log$4 = logger('Images.ts');
@ -1446,8 +1432,8 @@ const imageFromDb = (db, imageId) => {
const i = db.get('images', { id: imageId });
return {
id: i.id,
uploaderUserId: i.uploader_user_id,
filename: i.filename,
file: `${UPLOAD_DIR}/${i.filename}`,
url: `${UPLOAD_URL}/${encodeURIComponent(i.filename)}`,
title: i.title,
tags: getTags(db, i.id),
@ -1485,8 +1471,8 @@ inner join images i on i.id = ixc.image_id ${where.sql};
const images = db.getMany('images', wheresRaw, orderByMap[orderBy]);
return images.map(i => ({
id: i.id,
uploaderUserId: i.uploader_user_id,
filename: i.filename,
file: `${UPLOAD_DIR}/${i.filename}`,
url: `${UPLOAD_URL}/${encodeURIComponent(i.filename)}`,
title: i.title,
tags: getTags(db, i.id),
@ -1503,8 +1489,8 @@ const allImagesFromDisk = (tags, sort) => {
.filter(f => f.toLowerCase().match(/\.(jpe?g|webp|png)$/))
.map(f => ({
id: 0,
uploaderUserId: null,
filename: f,
file: `${UPLOAD_DIR}/${f}`,
url: `${UPLOAD_URL}/${encodeURIComponent(f)}`,
title: f.replace(/\.[a-z]+$/, ''),
tags: [],
@ -1515,12 +1501,12 @@ const allImagesFromDisk = (tags, sort) => {
switch (sort) {
case 'alpha_asc':
images = images.sort((a, b) => {
return a.filename > b.filename ? 1 : -1;
return a.file > b.file ? 1 : -1;
});
break;
case 'alpha_desc':
images = images.sort((a, b) => {
return a.filename < b.filename ? 1 : -1;
return a.file < b.file ? 1 : -1;
});
break;
case 'date_asc':
@ -1566,7 +1552,7 @@ var Images = {
// final resized version of the puzzle image
const TILE_SIZE = 64;
async function createPuzzle(rng, targetTiles, image, ts, shapeMode) {
const imagePath = `${UPLOAD_DIR}/${image.filename}`;
const imagePath = image.file;
const imageUrl = image.url;
// determine puzzle information from the image dimensions
const dim = await Images.getDimensions(imagePath);
@ -1665,7 +1651,6 @@ async function createPuzzle(rng, targetTiles, image, ts, shapeMode) {
// information that was used to create the puzzle
targetTiles: targetTiles,
imageUrl,
image: image,
width: info.width,
height: info.height,
tileSize: info.tileSize,
@ -1756,63 +1741,7 @@ function setDirty(gameId) {
function setClean(gameId) {
delete dirtyGames[gameId];
}
function loadGamesFromDb(db) {
const gameRows = db.getMany('games');
for (const gameRow of gameRows) {
loadGameFromDb(db, gameRow.id);
}
}
function loadGameFromDb(db, gameId) {
const gameRow = db.get('games', { id: gameId });
let game;
try {
game = JSON.parse(gameRow.data);
}
catch {
log$3.log(`[ERR] unable to load game from db ${gameId}`);
}
if (typeof game.puzzle.data.started === 'undefined') {
game.puzzle.data.started = gameRow.created;
}
if (typeof game.puzzle.data.finished === 'undefined') {
game.puzzle.data.finished = gameRow.finished;
}
if (!Array.isArray(game.players)) {
game.players = Object.values(game.players);
}
const gameObject = storeDataToGame(game, game.creator_user_id);
GameCommon.setGame(gameObject.id, gameObject);
}
function persistGamesToDb(db) {
for (const gameId of Object.keys(dirtyGames)) {
persistGameToDb(db, gameId);
}
}
function persistGameToDb(db, gameId) {
const game = GameCommon.get(gameId);
if (!game) {
log$3.error(`[ERROR] unable to persist non existing game ${gameId}`);
return;
}
if (game.id in dirtyGames) {
setClean(game.id);
}
db.upsert('games', {
id: game.id,
creator_user_id: game.creatorUserId,
image_id: game.puzzle.info.image?.id,
created: game.puzzle.data.started,
finished: game.puzzle.data.finished,
data: gameToStoreData(game)
}, {
id: game.id,
});
log$3.info(`[INFO] persisted game ${game.id}`);
}
/**
* @deprecated
*/
function loadGamesFromDisk() {
function loadGames() {
const files = fs.readdirSync(DATA_DIR);
for (const f of files) {
const m = f.match(/^([a-z0-9]+)\.json$/);
@ -1820,13 +1749,10 @@ function loadGamesFromDisk() {
continue;
}
const gameId = m[1];
loadGameFromDisk(gameId);
loadGame(gameId);
}
}
/**
* @deprecated
*/
function loadGameFromDisk(gameId) {
function loadGame(gameId) {
const file = `${DATA_DIR}/${gameId}.json`;
const contents = fs.readFileSync(file, 'utf-8');
let game;
@ -1848,21 +1774,27 @@ function loadGameFromDisk(gameId) {
if (!Array.isArray(game.players)) {
game.players = Object.values(game.players);
}
const gameObject = storeDataToGame(game, null);
const gameObject = {
id: game.id,
rng: {
type: game.rng ? game.rng.type : '_fake_',
obj: game.rng ? Rng.unserialize(game.rng.obj) : new Rng(0),
},
puzzle: game.puzzle,
players: game.players,
evtInfos: {},
scoreMode: DefaultScoreMode(game.scoreMode),
shapeMode: DefaultShapeMode(game.shapeMode),
snapMode: DefaultSnapMode(game.snapMode),
};
GameCommon.setGame(gameObject.id, gameObject);
}
/**
* @deprecated
*/
function persistGamesToDisk() {
function persistGames() {
for (const gameId of Object.keys(dirtyGames)) {
persistGameToDisk(gameId);
persistGame(gameId);
}
}
/**
* @deprecated
*/
function persistGameToDisk(gameId) {
function persistGame(gameId) {
const game = GameCommon.get(gameId);
if (!game) {
log$3.error(`[ERROR] unable to persist non existing game ${gameId}`);
@ -1871,27 +1803,7 @@ function persistGameToDisk(gameId) {
if (game.id in dirtyGames) {
setClean(game.id);
}
fs.writeFileSync(`${DATA_DIR}/${game.id}.json`, gameToStoreData(game));
log$3.info(`[INFO] persisted game ${game.id}`);
}
function storeDataToGame(storeData, creatorUserId) {
return {
id: storeData.id,
creatorUserId,
rng: {
type: storeData.rng ? storeData.rng.type : '_fake_',
obj: storeData.rng ? Rng.unserialize(storeData.rng.obj) : new Rng(0),
},
puzzle: storeData.puzzle,
players: storeData.players,
evtInfos: {},
scoreMode: DefaultScoreMode(storeData.scoreMode),
shapeMode: DefaultShapeMode(storeData.shapeMode),
snapMode: DefaultSnapMode(storeData.snapMode),
};
}
function gameToStoreData(game) {
return JSON.stringify({
fs.writeFileSync(`${DATA_DIR}/${game.id}.json`, JSON.stringify({
id: game.id,
rng: {
type: game.rng.type,
@ -1902,27 +1814,22 @@ function gameToStoreData(game) {
scoreMode: game.scoreMode,
shapeMode: game.shapeMode,
snapMode: game.snapMode,
});
}));
log$3.info(`[INFO] persisted game ${game.id}`);
}
var GameStorage = {
// disk functions are deprecated
loadGamesFromDisk,
loadGameFromDisk,
persistGamesToDisk,
persistGameToDisk,
loadGamesFromDb,
loadGameFromDb,
persistGamesToDb,
persistGameToDb,
loadGames,
loadGame,
persistGames,
persistGame,
setDirty,
};
async function createGameObject(gameId, targetTiles, image, ts, scoreMode, shapeMode, snapMode, creatorUserId) {
async function createGameObject(gameId, targetTiles, image, ts, scoreMode, shapeMode, snapMode) {
const seed = Util.hash(gameId + ' ' + ts);
const rng = new Rng(seed);
return {
id: gameId,
creatorUserId,
rng: { type: 'Rng', obj: rng },
puzzle: await createPuzzle(rng, targetTiles, image, ts, shapeMode),
players: [],
@ -1932,10 +1839,10 @@ async function createGameObject(gameId, targetTiles, image, ts, scoreMode, shape
snapMode,
};
}
async function createGame(gameId, targetTiles, image, ts, scoreMode, shapeMode, snapMode, creatorUserId) {
const gameObject = await createGameObject(gameId, targetTiles, image, ts, scoreMode, shapeMode, snapMode, creatorUserId);
async function createGame(gameId, targetTiles, image, ts, scoreMode, shapeMode, snapMode) {
const gameObject = await createGameObject(gameId, targetTiles, image, ts, scoreMode, shapeMode, snapMode);
GameLog.create(gameId, ts);
GameLog.log(gameId, Protocol.LOG_HEADER, 1, targetTiles, image, ts, scoreMode, shapeMode, snapMode, gameObject.creatorUserId);
GameLog.log(gameId, Protocol.LOG_HEADER, 1, targetTiles, image, ts, scoreMode, shapeMode, snapMode);
GameCommon.setGame(gameObject.id, gameObject);
GameStorage.setDirty(gameId);
}
@ -2181,13 +2088,6 @@ const storage = multer.diskStorage({
}
});
const upload = multer({ storage }).single('file');
app.get('/api/me', (req, res) => {
let user = getUser(db, req);
res.send({
id: user ? user.id : null,
created: user ? user.created : null,
});
});
app.get('/api/conf', (req, res) => {
res.send({
WS_ADDRESS: config.ws.connectstring,
@ -2214,8 +2114,7 @@ app.get('/api/replay-data', async (req, res) => {
let game = null;
if (offset === 0) {
// also need the game
game = await Game.createGameObject(gameId, log[0][2], log[0][3], // must be ImageInfo
log[0][4], log[0][5], log[0][6], log[0][7], log[0][8]);
game = await Game.createGameObject(gameId, log[0][2], log[0][3], log[0][4], log[0][5], log[0][6], log[0][7]);
}
res.send({ log, game: game ? Util.encodeGame(game) : null });
});
@ -2246,28 +2145,6 @@ app.get('/api/index-data', (req, res) => {
gamesFinished: games.filter(g => !!g.finished),
});
});
const getOrCreateUser = (db, req) => {
let user = getUser(db, req);
if (!user) {
db.insert('users', {
'client_id': req.headers['client-id'],
'client_secret': req.headers['client-secret'],
'created': Time.timestamp(),
});
user = getUser(db, req);
}
return user;
};
const getUser = (db, req) => {
let user = db.get('users', {
'client_id': req.headers['client-id'],
'client_secret': req.headers['client-secret'],
});
if (user) {
user.id = parseInt(user.id, 10);
}
return user;
};
const setImageTags = (db, imageId, tags) => {
tags.forEach((tag) => {
const slug = Util.slug(tag);
@ -2281,17 +2158,7 @@ const setImageTags = (db, imageId, tags) => {
});
};
app.post('/api/save-image', express.json(), (req, res) => {
let user = getUser(db, req);
if (!user || !user.id) {
res.status(403).send({ ok: false, error: 'forbidden' });
return;
}
const data = req.body;
let image = db.get('images', { id: data.id });
if (parseInt(image.uploader_user_id, 10) !== user.id) {
res.status(403).send({ ok: false, error: 'forbidden' });
return;
}
db.update('images', {
title: data.title,
}, {
@ -2316,10 +2183,8 @@ app.post('/api/upload', (req, res) => {
log.log(err);
res.status(400).send("Something went wrong!");
}
const user = getOrCreateUser(db, req);
const dim = await Images.getDimensions(`${UPLOAD_DIR}/${req.file.filename}`);
const imageId = db.insert('images', {
uploader_user_id: user.id,
filename: req.file.filename,
filename_original: req.file.originalname,
title: req.body.title || '',
@ -2335,17 +2200,12 @@ app.post('/api/upload', (req, res) => {
});
});
app.post('/api/newgame', express.json(), async (req, res) => {
let user = getOrCreateUser(db, req);
if (!user || !user.id) {
res.status(403).send({ ok: false, error: 'forbidden' });
return;
}
const gameSettings = req.body;
log.log(gameSettings);
const gameId = Util.uniqId();
if (!GameCommon.exists(gameId)) {
const ts = Time.timestamp();
await Game.createGame(gameId, gameSettings.tiles, gameSettings.image, ts, gameSettings.scoreMode, gameSettings.shapeMode, gameSettings.snapMode, user.id);
await Game.createGame(gameId, gameSettings.tiles, gameSettings.image, ts, gameSettings.scoreMode, gameSettings.shapeMode, gameSettings.snapMode);
}
res.send({ id: gameId });
});
@ -2427,7 +2287,7 @@ wss.on('message', async ({ socket, data }) => {
log.error(e);
}
});
GameStorage.loadGamesFromDb(db);
GameStorage.loadGames();
const server = app.listen(port, hostname, () => log.log(`server running on http://${hostname}:${port}`));
wss.listen();
const memoryUsageHuman = () => {
@ -2441,7 +2301,7 @@ memoryUsageHuman();
// persist games in fixed interval
const persistInterval = setInterval(() => {
log.log('Persisting games...');
GameStorage.persistGamesToDb(db);
GameStorage.persistGames();
memoryUsageHuman();
}, config.persistence.interval);
const gracefulShutdown = (signal) => {
@ -2449,7 +2309,7 @@ const gracefulShutdown = (signal) => {
log.log('clearing persist interval...');
clearInterval(persistInterval);
log.log('persisting games...');
GameStorage.persistGamesToDb(db);
GameStorage.persistGames();
log.log('shutting down webserver...');
server.close();
log.log('shutting down websocketserver...');

View file

@ -1,90 +0,0 @@
import GameCommon from '../src/common/GameCommon'
import GameLog from '../src/server/GameLog'
import { Game } from '../src/common/Types'
import { logger } from '../src/common/Util'
import { DB_FILE, DB_PATCHES_DIR, UPLOAD_DIR } from '../src/server/Dirs'
import Db from '../src/server/Db'
import GameStorage from '../src/server/GameStorage'
import fs from 'fs'
const log = logger('fix_games_image_info.ts')
import Images from '../src/server/Images'
console.log(DB_FILE)
const db = new Db(DB_FILE, DB_PATCHES_DIR)
db.patch(true)
// ;(async () => {
// let images = db.getMany('images')
// for (let image of images) {
// console.log(image.filename)
// let dim = await Images.getDimensions(`${UPLOAD_DIR}/${image.filename}`)
// console.log(await Images.getDimensions(`${UPLOAD_DIR}/${image.filename}`))
// image.width = dim.w
// image.height = dim.h
// db.upsert('images', image, { id: image.id })
// }
// })()
function fixOne(gameId: string) {
let g = GameCommon.get(gameId)
if (!g) {
return
}
if (!g.puzzle.info.image && g.puzzle.info.imageUrl) {
log.log('game id: ', gameId)
const parts = g.puzzle.info.imageUrl.split('/')
const fileName = parts[parts.length - 1]
const imageRow = db.get('images', {filename: fileName})
if (!imageRow) {
return
}
g.puzzle.info.image = Images.imageFromDb(db, imageRow.id)
log.log(g.puzzle.info.image.title, imageRow.id)
GameStorage.persistGameToDb(db, gameId)
} else if (g.puzzle.info.image?.id) {
const imageId = g.puzzle.info.image.id
g.puzzle.info.image = Images.imageFromDb(db, imageId)
log.log(g.puzzle.info.image.title, imageId)
GameStorage.persistGameToDb(db, gameId)
}
// fix log
const file = GameLog.filename(gameId, 0)
if (!fs.existsSync(file)) {
return
}
const lines = fs.readFileSync(file, 'utf-8').split("\n")
const l = lines.filter(line => !!line).map(line => {
return JSON.parse(`[${line}]`)
})
if (l && l[0] && !l[0][3].id) {
log.log(l[0][3])
l[0][3] = g.puzzle.info.image
const newlines = l.map(ll => {
return JSON.stringify(ll).slice(1, -1)
}).join("\n") + "\n"
console.log(g.puzzle.info.image)
// process.exit(0)
fs.writeFileSync(file, newlines)
}
}
function fix() {
GameStorage.loadGamesFromDisk()
GameCommon.getAllGames().forEach((game: Game) => {
fixOne(game.id)
})
}
fix()

23
scripts/fix_image.ts Normal file
View file

@ -0,0 +1,23 @@
import GameCommon from '../src/common/GameCommon'
import { logger } from '../src/common/Util'
import GameStorage from '../src/server/GameStorage'
const log = logger('fix_image.js')
function fix(gameId) {
GameStorage.loadGame(gameId)
let changed = false
let imgUrl = GameCommon.getImageUrl(gameId)
if (imgUrl.match(/^\/example-images\//)) {
log.log(`found bad imgUrl: ${imgUrl}`)
imgUrl = imgUrl.replace(/^\/example-images\//, '/uploads/')
GameCommon.setImageUrl(gameId, imgUrl)
changed = true
}
if (changed) {
GameStorage.persistGame(gameId)
}
}
fix(process.argv[2])

View file

@ -1,16 +1,11 @@
import GameCommon from '../src/common/GameCommon'
import { logger } from '../src/common/Util'
import Db from '../src/server/Db'
import { DB_FILE, DB_PATCHES_DIR } from '../src/server/Dirs'
import GameStorage from '../src/server/GameStorage'
const log = logger('fix_tiles.js')
const db = new Db(DB_FILE, DB_PATCHES_DIR)
db.patch(true)
function fix_tiles(gameId) {
GameStorage.loadGameFromDb(db, gameId)
GameStorage.loadGame(gameId)
let changed = false
const tiles = GameCommon.getPiecesSortedByZIndex(gameId)
for (let tile of tiles) {
@ -32,7 +27,7 @@ function fix_tiles(gameId) {
}
}
if (changed) {
GameStorage.persistGameToDb(db, gameId)
GameStorage.persistGame(gameId)
}
}

View file

@ -1,27 +0,0 @@
import GameCommon from '../src/common/GameCommon'
import { Game } from '../src/common/Types'
import { logger } from '../src/common/Util'
import { DB_FILE, DB_PATCHES_DIR } from '../src/server/Dirs'
import Db from '../src/server/Db'
import GameStorage from '../src/server/GameStorage'
const log = logger('import_games.ts')
console.log(DB_FILE)
const db = new Db(DB_FILE, DB_PATCHES_DIR)
db.patch(true)
function run() {
GameStorage.loadGamesFromDisk()
GameCommon.getAllGames().forEach((game: Game) => {
if (!game.puzzle.info.image?.id) {
log.error(game.id + " has no image")
log.error(game.puzzle.info.image)
return
}
GameStorage.persistGameToDb(db, game.id)
})
}
run()

View file

@ -1,4 +1,4 @@
#!/bin/sh
# server for built files
nodemon --watch build --max-old-space-size=64 -e js build/server/main.js -c config.json
nodemon --max-old-space-size=64 -e js build/server/main.js -c config.json

View file

@ -138,16 +138,12 @@ function setEvtInfo(
function getAllGames(): Array<Game> {
return Object.values(GAMES).sort((a: Game, b: Game) => {
const finished = isFinished(a.id)
// when both have same finished state, sort by started
if (finished === isFinished(b.id)) {
if (finished) {
return b.puzzle.data.finished - a.puzzle.data.finished
}
if (isFinished(a.id) === isFinished(b.id)) {
return b.puzzle.data.started - a.puzzle.data.started
}
// otherwise, sort: unfinished, finished
return finished ? 1 : -1
return isFinished(a.id) ? 1 : -1
})
}
@ -166,12 +162,11 @@ function getPieceCount(gameId: string): number {
}
function getImageUrl(gameId: string): string {
const imageUrl = GAMES[gameId].puzzle.info.image?.url
|| GAMES[gameId].puzzle.info.imageUrl
if (!imageUrl) {
throw new Error('[2021-07-11] no image url set')
}
return imageUrl
return GAMES[gameId].puzzle.info.imageUrl
}
function setImageUrl(gameId: string, imageUrl: string): void {
GAMES[gameId].puzzle.info.imageUrl = imageUrl
}
function getScoreMode(gameId: string): ScoreMode {
@ -900,6 +895,7 @@ export default {
getFinishedPiecesCount,
getPieceCount,
getImageUrl,
setImageUrl,
get,
getAllGames,
getPlayerBgColor,

View file

@ -67,9 +67,6 @@ const INPUT_EV_REPLAY_SPEED_DOWN = 14
const INPUT_EV_TOGGLE_PLAYER_NAMES = 15
const INPUT_EV_CENTER_FIT_PUZZLE = 16
const INPUT_EV_TOGGLE_FIXED_PIECES = 17
const INPUT_EV_TOGGLE_LOOSE_PIECES = 18
const CHANGE_DATA = 1
const CHANGE_TILE = 2
const CHANGE_PLAYER = 3
@ -107,9 +104,6 @@ export default {
INPUT_EV_TOGGLE_PLAYER_NAMES,
INPUT_EV_CENTER_FIT_PUZZLE,
INPUT_EV_TOGGLE_FIXED_PIECES,
INPUT_EV_TOGGLE_LOOSE_PIECES,
CHANGE_DATA,
CHANGE_TILE,
CHANGE_PLAYER,

View file

@ -51,7 +51,6 @@ export type EncodedGame = FixedLengthArray<[
ScoreMode,
ShapeMode,
SnapMode,
number|null,
]>
export interface ReplayData {
@ -73,7 +72,6 @@ interface GameRng {
export interface Game {
id: string
creatorUserId: number|null
players: Array<EncodedPlayer>
puzzle: Puzzle
evtInfos: Record<string, EvtInfo>
@ -95,7 +93,7 @@ export interface Image {
export interface GameSettings {
tiles: number
image: ImageInfo
image: Image
scoreMode: ScoreMode
shapeMode: ShapeMode
snapMode: SnapMode
@ -154,24 +152,10 @@ export interface PieceChange {
group?: number
}
export interface ImageInfo
{
id: number
uploaderUserId: number|null
filename: string
url: string
title: string
tags: Tag[]
created: Timestamp
width: number
height: number
}
export interface PuzzleInfo {
table: PuzzleTable
targetTiles: number
imageUrl?: string // deprecated, use image.url instead
image?: ImageInfo
targetTiles: number,
imageUrl: string
width: number
height: number

View file

@ -133,7 +133,6 @@ function encodeGame(data: Game): EncodedGame {
data.scoreMode,
data.shapeMode,
data.snapMode,
data.creatorUserId,
]
}
@ -150,7 +149,6 @@ function decodeGame(data: EncodedGame): Game {
scoreMode: data[6],
shapeMode: data[7],
snapMode: data[8],
creatorUserId: data[9],
}
}

View file

@ -1,45 +0,0 @@
CREATE TABLE users (
id INTEGER PRIMARY KEY AUTOINCREMENT,
created TIMESTAMP NOT NULL,
client_id TEXT NOT NULL,
client_secret TEXT NOT NULL
);
CREATE TABLE images_new (
id INTEGER PRIMARY KEY AUTOINCREMENT,
uploader_user_id INTEGER,
created TIMESTAMP NOT NULL,
filename TEXT NOT NULL UNIQUE,
filename_original TEXT NOT NULL,
title TEXT NOT NULL,
width INTEGER NOT NULL,
height INTEGER NOT NULL
);
CREATE TABLE image_x_category_new (
image_id INTEGER NOT NULL,
category_id INTEGER NOT NULL
);
INSERT INTO images_new
SELECT id, NULL, created, filename, filename_original, title, width, height
FROM images;
INSERT INTO image_x_category_new
SELECT image_id, category_id
FROM image_x_category;
PRAGMA foreign_keys = OFF;
DROP TABLE images;
DROP TABLE image_x_category;
ALTER TABLE images_new RENAME TO images;
ALTER TABLE image_x_category_new RENAME TO image_x_category;
PRAGMA foreign_keys = ON;

View file

@ -1,11 +0,0 @@
CREATE TABLE games (
id TEXT PRIMARY KEY,
creator_user_id INTEGER,
image_id INTEGER NOT NULL,
created TIMESTAMP NOT NULL,
finished TIMESTAMP NOT NULL,
data TEXT NOT NULL
);

View file

@ -3,7 +3,6 @@
import { ClientEvent, EncodedGame, GameEvent, ReplayData, ServerEvent } from '../common/Types'
import Util, { logger } from '../common/Util'
import Protocol from './../common/Protocol'
import xhr from './xhr'
const log = logger('Communication.js')
@ -118,7 +117,7 @@ async function requestReplayData(
offset: number
): Promise<ReplayData> {
const args = { gameId, offset }
const res = await xhr.get(`/api/replay-data${Util.asQueryArgs(args)}`, {})
const res = await fetch(`/api/replay-data${Util.asQueryArgs(args)}`)
const json: ReplayData = await res.json()
return json
}

View file

@ -1,177 +0,0 @@
import Protocol from "../common/Protocol"
import { GameEvent } from "../common/Types"
import { MODE_REPLAY } from "./game"
function EventAdapter (
canvas: HTMLCanvasElement,
window: any,
viewport: any,
MODE: string
) {
let events: Array<GameEvent> = []
let KEYS_ON = true
let LEFT = false
let RIGHT = false
let UP = false
let DOWN = false
let ZOOM_IN = false
let ZOOM_OUT = false
let SHIFT = false
const toWorldPoint = (x: number, y: number): [number, number] => {
const pos = viewport.viewportToWorld({x, y})
return [pos.x, pos.y]
}
const mousePos = (ev: MouseEvent) => toWorldPoint(ev.offsetX, ev.offsetY)
const canvasCenter = () => toWorldPoint(canvas.width / 2, canvas.height / 2)
const key = (state: boolean, ev: KeyboardEvent) => {
if (!KEYS_ON) {
return
}
if (ev.code === 'ShiftLeft' || ev.code === 'ShiftRight') {
SHIFT = state
} else if (ev.code === 'ArrowUp' || ev.code === 'KeyW') {
UP = state
} else if (ev.code === 'ArrowDown' || ev.code === 'KeyS') {
DOWN = state
} else if (ev.code === 'ArrowLeft' || ev.code === 'KeyA') {
LEFT = state
} else if (ev.code === 'ArrowRight' || ev.code === 'KeyD') {
RIGHT = state
} else if (ev.code === 'KeyQ') {
ZOOM_OUT = state
} else if (ev.code === 'KeyE') {
ZOOM_IN = state
}
}
let lastMouse: [number, number]|null = null
canvas.addEventListener('mousedown', (ev) => {
lastMouse = mousePos(ev)
if (ev.button === 0) {
addEvent([Protocol.INPUT_EV_MOUSE_DOWN, ...lastMouse])
}
})
canvas.addEventListener('mouseup', (ev) => {
lastMouse = mousePos(ev)
if (ev.button === 0) {
addEvent([Protocol.INPUT_EV_MOUSE_UP, ...lastMouse])
}
})
canvas.addEventListener('mousemove', (ev) => {
lastMouse = mousePos(ev)
addEvent([Protocol.INPUT_EV_MOUSE_MOVE, ...lastMouse])
})
canvas.addEventListener('wheel', (ev) => {
lastMouse = mousePos(ev)
if (viewport.canZoom(ev.deltaY < 0 ? 'in' : 'out')) {
const evt = ev.deltaY < 0
? Protocol.INPUT_EV_ZOOM_IN
: Protocol.INPUT_EV_ZOOM_OUT
addEvent([evt, ...lastMouse])
}
})
window.addEventListener('keydown', (ev: KeyboardEvent) => key(true, ev))
window.addEventListener('keyup', (ev: KeyboardEvent) => key(false, ev))
window.addEventListener('keypress', (ev: KeyboardEvent) => {
if (!KEYS_ON) {
return
}
if (ev.code === 'Space') {
addEvent([Protocol.INPUT_EV_TOGGLE_PREVIEW])
}
if (MODE === MODE_REPLAY) {
if (ev.code === 'KeyI') {
addEvent([Protocol.INPUT_EV_REPLAY_SPEED_UP])
}
if (ev.code === 'KeyO') {
addEvent([Protocol.INPUT_EV_REPLAY_SPEED_DOWN])
}
if (ev.code === 'KeyP') {
addEvent([Protocol.INPUT_EV_REPLAY_TOGGLE_PAUSE])
}
}
if (ev.code === 'KeyF') {
addEvent([Protocol.INPUT_EV_TOGGLE_FIXED_PIECES])
}
if (ev.code === 'KeyG') {
addEvent([Protocol.INPUT_EV_TOGGLE_LOOSE_PIECES])
}
if (ev.code === 'KeyM') {
addEvent([Protocol.INPUT_EV_TOGGLE_SOUNDS])
}
if (ev.code === 'KeyN') {
addEvent([Protocol.INPUT_EV_TOGGLE_PLAYER_NAMES])
}
if (ev.code === 'KeyC') {
addEvent([Protocol.INPUT_EV_CENTER_FIT_PUZZLE])
}
})
const addEvent = (event: GameEvent) => {
events.push(event)
}
const consumeAll = (): GameEvent[] => {
if (events.length === 0) {
return []
}
const all = events.slice()
events = []
return all
}
const createKeyEvents = (): void => {
const w = (LEFT ? 1 : 0) - (RIGHT ? 1 : 0)
const h = (UP ? 1 : 0) - (DOWN ? 1 : 0)
if (w !== 0 || h !== 0) {
const amount = (SHIFT ? 24 : 12) * Math.sqrt(viewport.getCurrentZoom())
const pos = viewport.viewportDimToWorld({w: w * amount, h: h * amount})
addEvent([Protocol.INPUT_EV_MOVE, pos.w, pos.h])
if (lastMouse) {
lastMouse[0] -= pos.w
lastMouse[1] -= pos.h
}
}
if (ZOOM_IN && ZOOM_OUT) {
// cancel each other out
} else if (ZOOM_IN) {
if (viewport.canZoom('in')) {
const target = lastMouse || canvasCenter()
addEvent([Protocol.INPUT_EV_ZOOM_IN, ...target])
}
} else if (ZOOM_OUT) {
if (viewport.canZoom('out')) {
const target = lastMouse || canvasCenter()
addEvent([Protocol.INPUT_EV_ZOOM_OUT, ...target])
}
}
}
const setHotkeys = (state: boolean) => {
KEYS_ON = state
}
return {
addEvent,
consumeAll,
createKeyEvents,
setHotkeys,
}
}
export default EventAdapter

View file

@ -3,7 +3,7 @@
import Geometry, { Rect } from '../common/Geometry'
import Graphics from './Graphics'
import Util, { logger } from './../common/Util'
import { Puzzle, PuzzleInfo, PieceShape, EncodedPiece } from './../common/Types'
import { Puzzle, PuzzleInfo, PieceShape, EncodedPiece } from './../common/GameCommon'
const log = logger('PuzzleGraphics.js')

View file

@ -3,7 +3,7 @@
class="imageteaser"
:style="style"
@click="onClick">
<div class="btn edit" v-if="canEdit" @click.stop="onEditClick"></div>
<div class="btn edit" @click.stop="onEditClick"></div>
</div>
</template>
<script lang="ts">
@ -18,18 +18,12 @@ export default defineComponent({
},
},
computed: {
style(): object {
style (): object {
const url = this.image.url.replace('uploads/', 'uploads/r/') + '-150x100.webp'
return {
'backgroundImage': `url("${url}")`,
}
},
canEdit(): boolean {
if (!this.$me.id) {
return false
}
return this.$me.id === this.image.uploaderUserId
},
},
emits: {
click: null,

View file

@ -1,68 +0,0 @@
<template>
<div class="overlay transparent" @click="$emit('bgclick')">
<table class="overlay-content help" @click.stop="">
<tr>
<td colspan="2">Info about this puzzle</td>
</tr>
<tr>
<td>Image Title: </td>
<td>{{game.puzzle.info.image.title}}</td>
</tr>
<tr>
<td>Scoring: </td>
<td><span :title="snapMode[1]">{{scoreMode[0]}}</span></td>
</tr>
<tr>
<td>Shapes: </td>
<td><span :title="snapMode[1]">{{shapeMode[0]}}</span></td>
</tr>
<tr>
<td>Snapping: </td>
<td><span :title="snapMode[1]">{{snapMode[0]}}</span></td>
</tr>
</table>
</div>
</template>
<script lang="ts">
import { defineComponent, PropType } from 'vue'
import { Game, ScoreMode, ShapeMode, SnapMode } from '../../common/Types'
export default defineComponent({
name: 'help-overlay',
emits: {
bgclick: null,
},
props: {
game: {
type: Object as PropType<Game>,
required: true,
},
},
computed: {
scoreMode () {
switch (this.game.scoreMode) {
case ScoreMode.ANY: return ['Any', 'Score when pieces are connected to each other or on final location']
case ScoreMode.FINAL:
default: return ['Final', 'Score when pieces are put to their final location']
}
},
shapeMode () {
switch (this.game.shapeMode) {
case ShapeMode.FLAT: return ['Flat', 'All pieces flat on all sides']
case ShapeMode.ANY: return ['Any', 'Flat pieces can occur anywhere']
case ShapeMode.NORMAL:
default:
return ['Normal', '']
}
},
snapMode () {
switch (this.game.snapMode) {
case SnapMode.REAL: return ['Real', 'Pieces snap only to corners, already snapped pieces and to each other']
case SnapMode.NORMAL:
default:
return ['Normal', 'Pieces snap to final destination and to each other']
}
},
},
})
</script>

View file

@ -35,20 +35,20 @@
Normal</label>
<br />
<label><input type="radio" v-model="shapeMode" value="1" />
Any (Flat pieces can occur anywhere)</label>
Any (flat pieces can occur anywhere)</label>
<br />
<label><input type="radio" v-model="shapeMode" value="2" />
Flat (All pieces flat on all sides)</label>
Flat (all pieces flat on all sides)</label>
</td>
</tr>
<tr>
<td><label>Snapping: </label></td>
<td>
<label><input type="radio" v-model="snapMode" value="0" />
Normal (Pieces snap to final destination and to each other)</label>
Normal (pieces snap to final destination and to each other)</label>
<br />
<label><input type="radio" v-model="snapMode" value="1" />
Real (Pieces snap only to corners, already snapped pieces and to each other)</label>
Real (pieces snap only to corners, already snapped pieces and to each other)</label>
</td>
</tr>
</table>

View file

@ -6,7 +6,6 @@
</template>
<script lang="ts">
import { defineComponent } from 'vue'
import xhr from '../xhr'
export default defineComponent({
name: 'upload',
@ -22,7 +21,8 @@ export default defineComponent({
if (!file) return;
const formData = new FormData();
formData.append('file', file, file.name);
const res = await xhr.post('/upload', {
const res = await fetch('/upload', {
method: 'post',
body: formData,
})
const j = await res.json()

View file

@ -22,9 +22,9 @@ import {
EncodedGame,
ReplayData,
Timestamp,
GameEvent,
ServerEvent,
} from '../common/Types'
import EventAdapter from './EventAdapter'
declare global {
interface Window {
DEBUG?: boolean
@ -96,6 +96,180 @@ function addCanvasToDom(TARGET_EL: HTMLElement, canvas: HTMLCanvasElement) {
return canvas
}
function EventAdapter (
canvas: HTMLCanvasElement,
window: any,
viewport: any,
MODE: string
) {
let events: Array<GameEvent> = []
let KEYS_ON = true
let LEFT = false
let RIGHT = false
let UP = false
let DOWN = false
let ZOOM_IN = false
let ZOOM_OUT = false
let SHIFT = false
const toWorldPoint = (x: number, y: number): [number, number] => {
const pos = viewport.viewportToWorld({x, y})
return [pos.x, pos.y]
}
const mousePos = (ev: MouseEvent) => toWorldPoint(ev.offsetX, ev.offsetY)
const canvasCenter = () => toWorldPoint(canvas.width / 2, canvas.height / 2)
const key = (state: boolean, ev: KeyboardEvent) => {
if (!KEYS_ON) {
return
}
if (ev.code === 'ShiftLeft' || ev.code === 'ShiftRight') {
SHIFT = state
} else if (ev.code === 'ArrowUp' || ev.code === 'KeyW') {
UP = state
} else if (ev.code === 'ArrowDown' || ev.code === 'KeyS') {
DOWN = state
} else if (ev.code === 'ArrowLeft' || ev.code === 'KeyA') {
LEFT = state
} else if (ev.code === 'ArrowRight' || ev.code === 'KeyD') {
RIGHT = state
} else if (ev.code === 'KeyQ') {
ZOOM_OUT = state
} else if (ev.code === 'KeyE') {
ZOOM_IN = state
}
}
let lastMouse: [number, number]|null = null
canvas.addEventListener('mousedown', (ev) => {
lastMouse = mousePos(ev)
if (ev.button === 0) {
addEvent([Protocol.INPUT_EV_MOUSE_DOWN, ...lastMouse])
}
})
canvas.addEventListener('mouseup', (ev) => {
lastMouse = mousePos(ev)
if (ev.button === 0) {
addEvent([Protocol.INPUT_EV_MOUSE_UP, ...lastMouse])
}
})
canvas.addEventListener('mousemove', (ev) => {
lastMouse = mousePos(ev)
addEvent([Protocol.INPUT_EV_MOUSE_MOVE, ...lastMouse])
})
canvas.addEventListener('wheel', (ev) => {
lastMouse = mousePos(ev)
if (viewport.canZoom(ev.deltaY < 0 ? 'in' : 'out')) {
const evt = ev.deltaY < 0
? Protocol.INPUT_EV_ZOOM_IN
: Protocol.INPUT_EV_ZOOM_OUT
addEvent([evt, ...lastMouse])
}
})
window.addEventListener('keydown', (ev: KeyboardEvent) => key(true, ev))
window.addEventListener('keyup', (ev: KeyboardEvent) => key(false, ev))
window.addEventListener('keypress', (ev: KeyboardEvent) => {
if (!KEYS_ON) {
return
}
if (ev.code === 'Space') {
addEvent([Protocol.INPUT_EV_TOGGLE_PREVIEW])
}
if (MODE === MODE_REPLAY) {
if (ev.code === 'KeyI') {
addEvent([Protocol.INPUT_EV_REPLAY_SPEED_UP])
}
if (ev.code === 'KeyO') {
addEvent([Protocol.INPUT_EV_REPLAY_SPEED_DOWN])
}
if (ev.code === 'KeyP') {
addEvent([Protocol.INPUT_EV_REPLAY_TOGGLE_PAUSE])
}
}
if (ev.code === 'KeyF') {
PIECE_VIEW_FIXED = !PIECE_VIEW_FIXED
RERENDER = true
}
if (ev.code === 'KeyG') {
PIECE_VIEW_LOOSE = !PIECE_VIEW_LOOSE
RERENDER = true
}
if (ev.code === 'KeyM') {
addEvent([Protocol.INPUT_EV_TOGGLE_SOUNDS])
}
if (ev.code === 'KeyN') {
addEvent([Protocol.INPUT_EV_TOGGLE_PLAYER_NAMES])
}
if (ev.code === 'KeyC') {
addEvent([Protocol.INPUT_EV_CENTER_FIT_PUZZLE])
}
})
const addEvent = (event: GameEvent) => {
events.push(event)
}
const consumeAll = (): GameEvent[] => {
if (events.length === 0) {
return []
}
const all = events.slice()
events = []
return all
}
const createKeyEvents = (): void => {
const w = (LEFT ? 1 : 0) - (RIGHT ? 1 : 0)
const h = (UP ? 1 : 0) - (DOWN ? 1 : 0)
if (w !== 0 || h !== 0) {
const amount = (SHIFT ? 24 : 12) * Math.sqrt(viewport.getCurrentZoom())
const pos = viewport.viewportDimToWorld({w: w * amount, h: h * amount})
addEvent([Protocol.INPUT_EV_MOVE, pos.w, pos.h])
if (lastMouse) {
lastMouse[0] -= pos.w
lastMouse[1] -= pos.h
}
}
if (ZOOM_IN && ZOOM_OUT) {
// cancel each other out
} else if (ZOOM_IN) {
if (viewport.canZoom('in')) {
const target = lastMouse || canvasCenter()
addEvent([Protocol.INPUT_EV_ZOOM_IN, ...target])
}
} else if (ZOOM_OUT) {
if (viewport.canZoom('out')) {
const target = lastMouse || canvasCenter()
addEvent([Protocol.INPUT_EV_ZOOM_OUT, ...target])
}
}
}
const setHotkeys = (state: boolean) => {
KEYS_ON = state
}
return {
addEvent,
consumeAll,
createKeyEvents,
setHotkeys,
}
}
export async function main(
gameId: string,
clientId: string,
@ -572,12 +746,6 @@ export async function main(
HUD.togglePlayerNames()
} else if (type === Protocol.INPUT_EV_CENTER_FIT_PUZZLE) {
centerPuzzle()
} else if (type === Protocol.INPUT_EV_TOGGLE_FIXED_PIECES) {
PIECE_VIEW_FIXED = !PIECE_VIEW_FIXED
RERENDER = true
} else if (type === Protocol.INPUT_EV_TOGGLE_LOOSE_PIECES) {
PIECE_VIEW_LOOSE = !PIECE_VIEW_LOOSE
RERENDER = true
}
// LOCAL + SERVER CHANGES
@ -650,12 +818,6 @@ export async function main(
HUD.togglePlayerNames()
} else if (type === Protocol.INPUT_EV_CENTER_FIT_PUZZLE) {
centerPuzzle()
} else if (type === Protocol.INPUT_EV_TOGGLE_FIXED_PIECES) {
PIECE_VIEW_FIXED = !PIECE_VIEW_FIXED
RERENDER = true
} else if (type === Protocol.INPUT_EV_TOGGLE_LOOSE_PIECES) {
PIECE_VIEW_LOOSE = !PIECE_VIEW_LOOSE
RERENDER = true
}
}
}
@ -807,7 +969,6 @@ export async function main(
soundsVolume: playerSoundVolume(),
showPlayerNames: showPlayerNames(),
},
game: Game.get(gameId),
disconnect: Communication.disconnect,
connect: connect,
unload: unload,

View file

@ -7,36 +7,19 @@ import NewGame from './views/NewGame.vue'
import Game from './views/Game.vue'
import Replay from './views/Replay.vue'
import Util from './../common/Util'
import settings from './settings'
import xhr from './xhr'
(async () => {
function initClientSecret() {
let SECRET = settings.getStr('SECRET', '')
if (!SECRET) {
SECRET = Util.uniqId()
settings.setStr('SECRET', SECRET)
}
return SECRET
}
function initClientId() {
let ID = settings.getStr('ID', '')
const res = await fetch(`/api/conf`)
const conf = await res.json()
function initme() {
let ID = localStorage.getItem('ID')
if (!ID) {
ID = Util.uniqId()
settings.setStr('ID', ID)
localStorage.setItem('ID', ID)
}
return ID
}
const clientId = initClientId()
const clientSecret = initClientSecret()
xhr.setClientId(clientId)
xhr.setClientSecret(clientSecret)
const meRes = await xhr.get(`/api/me`, {})
const me = await meRes.json()
const confRes = await xhr.get(`/api/conf`, {})
const conf = await confRes.json()
const router = VueRouter.createRouter({
history: VueRouter.createWebHashHistory(),
@ -56,9 +39,8 @@ import xhr from './xhr'
})
const app = Vue.createApp(App)
app.config.globalProperties.$me = me
app.config.globalProperties.$config = conf
app.config.globalProperties.$clientId = clientId
app.config.globalProperties.$clientId = initme()
app.use(router)
app.mount('#app')
})()

View file

@ -2,7 +2,6 @@
<div id="game">
<settings-overlay v-show="overlay === 'settings'" @bgclick="toggle('settings', true)" v-model="g.player" />
<preview-overlay v-show="overlay === 'preview'" @bgclick="toggle('preview', false)" :img="g.previewImageUrl" />
<info-overlay v-if="g.game" v-show="overlay === 'info'" @bgclick="toggle('info', true)" :game="g.game" />
<help-overlay v-show="overlay === 'help'" @bgclick="toggle('help', true)" />
<div class="overlay" v-if="cuttingPuzzle">
@ -28,8 +27,7 @@
<router-link class="opener" :to="{name: 'index'}" target="_blank">🧩 Puzzles</router-link>
<div class="opener" @click="toggle('preview', false)">🖼 Preview</div>
<div class="opener" @click="toggle('settings', true)">🛠 Settings</div>
<div class="opener" @click="toggle('info', true)"> Info</div>
<div class="opener" @click="toggle('help', true)"> Hotkeys</div>
<div class="opener" @click="toggle('help', true)"> Hotkeys</div>
</div>
</div>
@ -43,12 +41,11 @@ import Scores from './../components/Scores.vue'
import PuzzleStatus from './../components/PuzzleStatus.vue'
import SettingsOverlay from './../components/SettingsOverlay.vue'
import PreviewOverlay from './../components/PreviewOverlay.vue'
import InfoOverlay from './../components/InfoOverlay.vue'
import ConnectionOverlay from './../components/ConnectionOverlay.vue'
import HelpOverlay from './../components/HelpOverlay.vue'
import { main, MODE_PLAY } from './../game'
import { Game, Player } from '../../common/Types'
import { Player } from '../../common/Types'
export default defineComponent({
name: 'game',
@ -57,7 +54,6 @@ export default defineComponent({
Scores,
SettingsOverlay,
PreviewOverlay,
InfoOverlay,
ConnectionOverlay,
HelpOverlay,
},
@ -85,7 +81,6 @@ export default defineComponent({
soundsVolume: 100,
showPlayerNames: true,
},
game: null as Game|null,
previewImageUrl: '',
setHotkeys: (v: boolean) => {},
onBgChange: (v: string) => {},

View file

@ -13,7 +13,6 @@
</template>
<script lang="ts">
import { defineComponent } from 'vue'
import xhr from '../xhr'
import GameTeaser from './../components/GameTeaser.vue'
@ -28,7 +27,7 @@ export default defineComponent({
}
},
async created() {
const res = await xhr.get('/api/index-data', {})
const res = await fetch('/api/index-data')
const json = await res.json()
this.gamesRunning = json.gamesRunning
this.gamesFinished = json.gamesFinished

View file

@ -133,7 +133,7 @@ export default defineComponent({
this.filtersChanged()
},
async loadImages () {
const res = await xhr.get(`/api/newgame-data${Util.asQueryArgs(this.filters)}`, {})
const res = await fetch(`/api/newgame-data${Util.asQueryArgs(this.filters)}`)
const json = await res.json()
this.images = json.images
this.tags = json.tags
@ -165,7 +165,8 @@ export default defineComponent({
return await res.json()
},
async saveImage (data: any) {
const res = await xhr.post('/api/save-image', {
const res = await fetch('/api/save-image', {
method: 'post',
headers: {
'Accept': 'application/json',
'Content-Type': 'application/json'
@ -179,13 +180,9 @@ export default defineComponent({
return await res.json()
},
async onSaveImageClick(data: any) {
const res = await this.saveImage(data)
if (res.ok) {
this.dialog = ''
await this.loadImages()
} else {
alert(res.error)
}
await this.saveImage(data)
this.dialog = ''
await this.loadImages()
},
async postToGalleryClick(data: any) {
this.uploading = 'postToGallery'
@ -203,7 +200,8 @@ export default defineComponent({
this.dialog = 'new-game'
},
async onNewGame(gameSettings: GameSettings) {
const res = await xhr.post('/api/newgame', {
const res = await fetch('/api/newgame', {
method: 'post',
headers: {
'Accept': 'application/json',
'Content-Type': 'application/json'

View file

@ -2,7 +2,6 @@
<div id="replay">
<settings-overlay v-show="overlay === 'settings'" @bgclick="toggle('settings', true)" v-model="g.player" />
<preview-overlay v-show="overlay === 'preview'" @bgclick="toggle('preview', false)" :img="g.previewImageUrl" />
<info-overlay v-if="g.game" v-show="overlay === 'info'" @bgclick="toggle('info', true)" :game="g.game" />
<help-overlay v-show="overlay === 'help'" @bgclick="toggle('help', true)" />
<div class="overlay" v-if="cuttingPuzzle">
@ -30,8 +29,7 @@
<router-link class="opener" :to="{name: 'index'}" target="_blank">🧩 Puzzles</router-link>
<div class="opener" @click="toggle('preview', false)">🖼 Preview</div>
<div class="opener" @click="toggle('settings', true)">🛠 Settings</div>
<div class="opener" @click="toggle('info', true)"> Info</div>
<div class="opener" @click="toggle('help', true)"> Hotkeys</div>
<div class="opener" @click="toggle('help', true)"> Hotkeys</div>
</div>
</div>
@ -45,11 +43,10 @@ import Scores from './../components/Scores.vue'
import PuzzleStatus from './../components/PuzzleStatus.vue'
import SettingsOverlay from './../components/SettingsOverlay.vue'
import PreviewOverlay from './../components/PreviewOverlay.vue'
import InfoOverlay from './../components/InfoOverlay.vue'
import HelpOverlay from './../components/HelpOverlay.vue'
import { main, MODE_REPLAY } from './../game'
import { Game, Player } from '../../common/Types'
import { Player } from '../../common/Types'
export default defineComponent({
name: 'replay',
@ -58,7 +55,6 @@ export default defineComponent({
Scores,
SettingsOverlay,
PreviewOverlay,
InfoOverlay,
HelpOverlay,
},
data() {
@ -85,7 +81,6 @@ export default defineComponent({
soundsVolume: 100,
showPlayerNames: true,
},
game: null as Game|null,
previewImageUrl: '',
setHotkeys: (v: boolean) => {},
onBgChange: (v: string) => {},

View file

@ -10,8 +10,6 @@ export interface Options {
onUploadProgress?: (ev: ProgressEvent<XMLHttpRequestEventTarget>) => any,
}
let xhrClientId: string = ''
let xhrClientSecret: string = ''
const request = async (
method: string,
url: string,
@ -24,10 +22,6 @@ const request = async (
for (const k in options.headers || {}) {
xhr.setRequestHeader(k, options.headers[k])
}
xhr.setRequestHeader('Client-Id', xhrClientId)
xhr.setRequestHeader('Client-Secret', xhrClientSecret)
xhr.addEventListener('load', function (ev: ProgressEvent<XMLHttpRequestEventTarget>
) {
resolve({
@ -47,7 +41,7 @@ const request = async (
}
})
}
xhr.send(options.body || null)
xhr.send(options.body)
})
}
@ -59,10 +53,4 @@ export default {
post: (url: string, options: any): Promise<Response> => {
return request('post', url, options)
},
setClientId: (clientId: string): void => {
xhrClientId = clientId
},
setClientSecret: (clientSecret: string): void => {
xhrClientSecret = clientSecret
},
}

View file

@ -1,9 +1,9 @@
import GameCommon from './../common/GameCommon'
import { Change, Game, Input, ScoreMode, ShapeMode, SnapMode,ImageInfo, Timestamp, GameSettings } from './../common/Types'
import { Change, Game, Input, ScoreMode, ShapeMode, SnapMode, Timestamp } from './../common/Types'
import Util, { logger } from './../common/Util'
import { Rng } from './../common/Rng'
import GameLog from './GameLog'
import { createPuzzle } from './Puzzle'
import { createPuzzle, PuzzleCreationImageInfo } from './Puzzle'
import Protocol from './../common/Protocol'
import GameStorage from './GameStorage'
@ -12,18 +12,16 @@ const log = logger('Game.ts')
async function createGameObject(
gameId: string,
targetTiles: number,
image: ImageInfo,
image: PuzzleCreationImageInfo,
ts: Timestamp,
scoreMode: ScoreMode,
shapeMode: ShapeMode,
snapMode: SnapMode,
creatorUserId: number|null
snapMode: SnapMode
): Promise<Game> {
const seed = Util.hash(gameId + ' ' + ts)
const rng = new Rng(seed)
return {
id: gameId,
creatorUserId,
rng: { type: 'Rng', obj: rng },
puzzle: await createPuzzle(rng, targetTiles, image, ts, shapeMode),
players: [],
@ -34,25 +32,23 @@ async function createGameObject(
}
}
async function createNewGame(
gameSettings: GameSettings,
async function createGame(
gameId: string,
targetTiles: number,
image: PuzzleCreationImageInfo,
ts: Timestamp,
creatorUserId: number
): Promise<string> {
let gameId;
do {
gameId = Util.uniqId()
} while (GameCommon.exists(gameId))
scoreMode: ScoreMode,
shapeMode: ShapeMode,
snapMode: SnapMode
): Promise<void> {
const gameObject = await createGameObject(
gameId,
gameSettings.tiles,
gameSettings.image,
targetTiles,
image,
ts,
gameSettings.scoreMode,
gameSettings.shapeMode,
gameSettings.snapMode,
creatorUserId
scoreMode,
shapeMode,
snapMode
)
GameLog.create(gameId, ts)
@ -60,19 +56,16 @@ async function createNewGame(
gameId,
Protocol.LOG_HEADER,
1,
gameSettings.tiles,
gameSettings.image,
targetTiles,
image,
ts,
gameSettings.scoreMode,
gameSettings.shapeMode,
gameSettings.snapMode,
gameObject.creatorUserId
scoreMode,
shapeMode,
snapMode
)
GameCommon.setGame(gameObject.id, gameObject)
GameStorage.setDirty(gameId)
return gameId
}
function addPlayer(gameId: string, playerId: string, ts: Timestamp): void {
@ -107,7 +100,7 @@ function handleInput(
export default {
createGameObject,
createNewGame,
createGame,
addPlayer,
handleInput,
}

View file

@ -90,7 +90,6 @@ const get = (
log[0][5] = DefaultScoreMode(log[0][5])
log[0][6] = DefaultShapeMode(log[0][6])
log[0][7] = DefaultSnapMode(log[0][7])
log[0][8] = log[0][8] || null // creatorUserId
}
return log
}
@ -101,6 +100,4 @@ export default {
exists,
log: _log,
get,
filename,
idxname,
}

View file

@ -5,7 +5,6 @@ import Util, { logger } from './../common/Util'
import { Rng } from './../common/Rng'
import { DATA_DIR } from './Dirs'
import Time from './../common/Time'
import Db from './Db'
const log = logger('GameStorage.js')
@ -16,73 +15,8 @@ function setDirty(gameId: string): void {
function setClean(gameId: string): void {
delete dirtyGames[gameId]
}
function loadGamesFromDb(db: Db): void {
const gameRows = db.getMany('games')
for (const gameRow of gameRows) {
loadGameFromDb(db, gameRow.id)
}
}
function loadGameFromDb(db: Db, gameId: string): void {
const gameRow = db.get('games', {id: gameId})
let game
try {
game = JSON.parse(gameRow.data)
} catch {
log.log(`[ERR] unable to load game from db ${gameId}`);
}
if (typeof game.puzzle.data.started === 'undefined') {
game.puzzle.data.started = gameRow.created
}
if (typeof game.puzzle.data.finished === 'undefined') {
game.puzzle.data.finished = gameRow.finished
}
if (!Array.isArray(game.players)) {
game.players = Object.values(game.players)
}
const gameObject: Game = storeDataToGame(game, game.creator_user_id)
GameCommon.setGame(gameObject.id, gameObject)
}
function persistGamesToDb(db: Db): void {
for (const gameId of Object.keys(dirtyGames)) {
persistGameToDb(db, gameId)
}
}
function persistGameToDb(db: Db, gameId: string): void {
const game: Game|null = GameCommon.get(gameId)
if (!game) {
log.error(`[ERROR] unable to persist non existing game ${gameId}`)
return
}
if (game.id in dirtyGames) {
setClean(game.id)
}
db.upsert('games', {
id: game.id,
creator_user_id: game.creatorUserId,
image_id: game.puzzle.info.image?.id,
created: game.puzzle.data.started,
finished: game.puzzle.data.finished,
data: gameToStoreData(game)
}, {
id: game.id,
})
log.info(`[INFO] persisted game ${game.id}`)
}
/**
* @deprecated
*/
function loadGamesFromDisk(): void {
function loadGames(): void {
const files = fs.readdirSync(DATA_DIR)
for (const f of files) {
const m = f.match(/^([a-z0-9]+)\.json$/)
@ -90,14 +24,11 @@ function loadGamesFromDisk(): void {
continue
}
const gameId = m[1]
loadGameFromDisk(gameId)
loadGame(gameId)
}
}
/**
* @deprecated
*/
function loadGameFromDisk(gameId: string): void {
function loadGame(gameId: string): void {
const file = `${DATA_DIR}/${gameId}.json`
const contents = fs.readFileSync(file, 'utf-8')
let game
@ -118,29 +49,39 @@ function loadGameFromDisk(gameId: string): void {
if (!Array.isArray(game.players)) {
game.players = Object.values(game.players)
}
const gameObject: Game = storeDataToGame(game, null)
const gameObject: Game = {
id: game.id,
rng: {
type: game.rng ? game.rng.type : '_fake_',
obj: game.rng ? Rng.unserialize(game.rng.obj) : new Rng(0),
},
puzzle: game.puzzle,
players: game.players,
evtInfos: {},
scoreMode: DefaultScoreMode(game.scoreMode),
shapeMode: DefaultShapeMode(game.shapeMode),
snapMode: DefaultSnapMode(game.snapMode),
}
GameCommon.setGame(gameObject.id, gameObject)
}
function storeDataToGame(storeData: any, creatorUserId: number|null): Game {
return {
id: storeData.id,
creatorUserId,
rng: {
type: storeData.rng ? storeData.rng.type : '_fake_',
obj: storeData.rng ? Rng.unserialize(storeData.rng.obj) : new Rng(0),
},
puzzle: storeData.puzzle,
players: storeData.players,
evtInfos: {},
scoreMode: DefaultScoreMode(storeData.scoreMode),
shapeMode: DefaultShapeMode(storeData.shapeMode),
snapMode: DefaultSnapMode(storeData.snapMode),
function persistGames(): void {
for (const gameId of Object.keys(dirtyGames)) {
persistGame(gameId)
}
}
function gameToStoreData(game: Game): string {
return JSON.stringify({
function persistGame(gameId: string): void {
const game = GameCommon.get(gameId)
if (!game) {
log.error(`[ERROR] unable to persist non existing game ${gameId}`)
return
}
if (game.id in dirtyGames) {
setClean(game.id)
}
fs.writeFileSync(`${DATA_DIR}/${game.id}.json`, JSON.stringify({
id: game.id,
rng: {
type: game.rng.type,
@ -151,18 +92,14 @@ function gameToStoreData(game: Game): string {
scoreMode: game.scoreMode,
shapeMode: game.shapeMode,
snapMode: game.snapMode,
});
}))
log.info(`[INFO] persisted game ${game.id}`)
}
export default {
// disk functions are deprecated
loadGamesFromDisk,
loadGameFromDisk,
loadGamesFromDb,
loadGameFromDb,
persistGamesToDb,
persistGameToDb,
loadGames,
loadGame,
persistGames,
persistGame,
setDirty,
}

View file

@ -6,11 +6,31 @@ import sharp from 'sharp'
import {UPLOAD_DIR, UPLOAD_URL} from './Dirs'
import Db, { OrderBy, WhereRaw } from './Db'
import { Dim } from '../common/Geometry'
import Util, { logger } from '../common/Util'
import { Tag, ImageInfo } from '../common/Types'
import { logger } from '../common/Util'
import { Timestamp } from '../common/Types'
const log = logger('Images.ts')
interface Tag
{
id: number
slug: string
title: string
}
interface ImageInfo
{
id: number
filename: string
file: string
url: string
title: string
tags: Tag[]
created: Timestamp
width: number
height: number
}
const resizeImage = async (filename: string): Promise<void> => {
if (!filename.toLowerCase().match(/\.(jpe?g|webp|png)$/)) {
return
@ -85,8 +105,8 @@ const imageFromDb = (db: Db, imageId: number): ImageInfo => {
const i = db.get('images', { id: imageId })
return {
id: i.id,
uploaderUserId: i.uploader_user_id,
filename: i.filename,
file: `${UPLOAD_DIR}/${i.filename}`,
url: `${UPLOAD_URL}/${encodeURIComponent(i.filename)}`,
title: i.title,
tags: getTags(db, i.id),
@ -131,8 +151,8 @@ inner join images i on i.id = ixc.image_id ${where.sql};
return images.map(i => ({
id: i.id as number,
uploaderUserId: i.uploader_user_id,
filename: i.filename,
file: `${UPLOAD_DIR}/${i.filename}`,
url: `${UPLOAD_URL}/${encodeURIComponent(i.filename)}`,
title: i.title,
tags: getTags(db, i.id),
@ -153,8 +173,8 @@ const allImagesFromDisk = (
.filter(f => f.toLowerCase().match(/\.(jpe?g|webp|png)$/))
.map(f => ({
id: 0,
uploaderUserId: null,
filename: f,
file: `${UPLOAD_DIR}/${f}`,
url: `${UPLOAD_URL}/${encodeURIComponent(f)}`,
title: f.replace(/\.[a-z]+$/, ''),
tags: [] as Tag[],
@ -166,13 +186,13 @@ const allImagesFromDisk = (
switch (sort) {
case 'alpha_asc':
images = images.sort((a, b) => {
return a.filename > b.filename ? 1 : -1
return a.file > b.file ? 1 : -1
})
break;
case 'alpha_desc':
images = images.sort((a, b) => {
return a.filename < b.filename ? 1 : -1
return a.file < b.file ? 1 : -1
})
break;
@ -209,20 +229,6 @@ async function getDimensions(imagePath: string): Promise<Dim> {
}
}
const setTags = (db: Db, imageId: number, tags: string[]): void => {
db.delete('image_x_category', { image_id: imageId })
tags.forEach((tag: string) => {
const slug = Util.slug(tag)
const id = db.upsert('categories', { slug, title: tag }, { slug }, 'id')
if (id) {
db.insert('image_x_category', {
image_id: imageId,
category_id: id,
})
}
})
}
export default {
allImagesFromDisk,
imageFromDb,
@ -230,5 +236,4 @@ export default {
getAllTags,
resizeImage,
getDimensions,
setTags,
}

View file

@ -1,9 +1,13 @@
import Util from './../common/Util'
import { Rng } from './../common/Rng'
import Images from './Images'
import { EncodedPiece, EncodedPieceShape, PieceShape, Puzzle, ShapeMode, ImageInfo } from '../common/Types'
import { EncodedPiece, EncodedPieceShape, PieceShape, Puzzle, ShapeMode } from '../common/Types'
import { Dim, Point } from '../common/Geometry'
import { UPLOAD_DIR } from './Dirs'
export interface PuzzleCreationImageInfo {
file: string
url: string
}
export interface PuzzleCreationInfo {
width: number
@ -23,11 +27,11 @@ const TILE_SIZE = 64
async function createPuzzle(
rng: Rng,
targetTiles: number,
image: ImageInfo,
image: PuzzleCreationImageInfo,
ts: number,
shapeMode: ShapeMode
): Promise<Puzzle> {
const imagePath = `${UPLOAD_DIR}/${image.filename}`
const imagePath = image.file
const imageUrl = image.url
// determine puzzle information from the image dimensions
@ -135,8 +139,7 @@ async function createPuzzle(
},
// information that was used to create the puzzle
targetTiles: targetTiles,
imageUrl, // todo: remove
image: image,
imageUrl,
width: info.width, // actual puzzle width (same as bitmap.width)
height: info.height, // actual puzzle height (same as bitmap.height)

View file

@ -1,36 +0,0 @@
import Time from '../common/Time'
import Db from './Db'
const TABLE = 'users'
const HEADER_CLIENT_ID = 'client-id'
const HEADER_CLIENT_SECRET = 'client-secret'
const getOrCreateUser = (db: Db, req: any): any => {
let user = getUser(db, req)
if (!user) {
db.insert(TABLE, {
'client_id': req.headers[HEADER_CLIENT_ID],
'client_secret': req.headers[HEADER_CLIENT_SECRET],
'created': Time.timestamp(),
})
user = getUser(db, req)
}
return user
}
const getUser = (db: Db, req: any): any => {
const user = db.get(TABLE, {
'client_id': req.headers[HEADER_CLIENT_ID],
'client_secret': req.headers[HEADER_CLIENT_SECRET],
})
if (user) {
user.id = parseInt(user.id, 10)
}
return user
}
export default {
getOrCreateUser,
getUser,
}

View file

@ -19,10 +19,9 @@ import {
UPLOAD_DIR,
} from './Dirs'
import GameCommon from '../common/GameCommon'
import { ServerEvent, Game as GameType, GameSettings } from '../common/Types'
import { ServerEvent, Game as GameType, GameSettings, ScoreMode, ShapeMode, SnapMode } from '../common/Types'
import GameStorage from './GameStorage'
import Db from './Db'
import Users from './Users'
const db = new Db(DB_FILE, DB_PATCHES_DIR)
db.patch()
@ -58,14 +57,6 @@ const storage = multer.diskStorage({
})
const upload = multer({storage}).single('file');
app.get('/api/me', (req, res): void => {
let user = Users.getUser(db, req)
res.send({
id: user ? user.id : null,
created: user ? user.created : null,
})
})
app.get('/api/conf', (req, res): void => {
res.send({
WS_ADDRESS: config.ws.connectstring,
@ -96,12 +87,11 @@ app.get('/api/replay-data', async (req, res): Promise<void> => {
game = await Game.createGameObject(
gameId,
log[0][2],
log[0][3], // must be ImageInfo
log[0][3],
log[0][4],
log[0][5],
log[0][6],
log[0][7],
log[0][8], // creatorUserId
)
}
res.send({ log, game: game ? Util.encodeGame(game) : null })
@ -143,27 +133,32 @@ interface SaveImageRequestData {
tags: string[]
}
const setImageTags = (db: Db, imageId: number, tags: string[]): void => {
tags.forEach((tag: string) => {
const slug = Util.slug(tag)
const id = db.upsert('categories', { slug, title: tag }, { slug }, 'id')
if (id) {
db.insert('image_x_category', {
image_id: imageId,
category_id: id,
})
}
})
}
app.post('/api/save-image', express.json(), (req, res): void => {
const user = Users.getUser(db, req)
if (!user || !user.id) {
res.status(403).send({ ok: false, error: 'forbidden' })
return
}
const data = req.body as SaveImageRequestData
const image = db.get('images', {id: data.id})
if (parseInt(image.uploader_user_id, 10) !== user.id) {
res.status(403).send({ ok: false, error: 'forbidden' })
return
}
db.update('images', {
title: data.title,
}, {
id: data.id,
})
Images.setTags(db, data.id, data.tags || [])
db.delete('image_x_category', { image_id: data.id })
if (data.tags) {
setImageTags(db, data.id, data.tags)
}
res.send({ ok: true })
})
@ -171,25 +166,20 @@ app.post('/api/upload', (req, res): void => {
upload(req, res, async (err: any): Promise<void> => {
if (err) {
log.log(err)
res.status(400).send("Something went wrong!")
return
res.status(400).send("Something went wrong!");
}
try {
await Images.resizeImage(req.file.filename)
} catch (err) {
log.log(err)
res.status(400).send("Something went wrong!")
return
res.status(400).send("Something went wrong!");
}
const user = Users.getOrCreateUser(db, req)
const dim = await Images.getDimensions(
`${UPLOAD_DIR}/${req.file.filename}`
)
const imageId = db.insert('images', {
uploader_user_id: user.id,
filename: req.file.filename,
filename_original: req.file.originalname,
title: req.body.title || '',
@ -200,7 +190,7 @@ app.post('/api/upload', (req, res): void => {
if (req.body.tags) {
const tags = req.body.tags.split(',').filter((tag: string) => !!tag)
Images.setTags(db, imageId as number, tags)
setImageTags(db, imageId as number, tags)
}
res.send(Images.imageFromDb(db, imageId as number))
@ -208,12 +198,21 @@ app.post('/api/upload', (req, res): void => {
})
app.post('/api/newgame', express.json(), async (req, res): Promise<void> => {
const user = Users.getOrCreateUser(db, req)
const gameId = await Game.createNewGame(
req.body as GameSettings,
Time.timestamp(),
user.id
)
const gameSettings = req.body as GameSettings
log.log(gameSettings)
const gameId = Util.uniqId()
if (!GameCommon.exists(gameId)) {
const ts = Time.timestamp()
await Game.createGame(
gameId,
gameSettings.tiles,
gameSettings.image,
ts,
gameSettings.scoreMode,
gameSettings.shapeMode,
gameSettings.snapMode,
)
}
res.send({ id: gameId })
})
@ -311,7 +310,7 @@ wss.on('message', async (
}
})
GameStorage.loadGamesFromDb(db)
GameStorage.loadGames()
const server = app.listen(
port,
hostname,
@ -334,7 +333,7 @@ memoryUsageHuman()
// persist games in fixed interval
const persistInterval = setInterval(() => {
log.log('Persisting games...')
GameStorage.persistGamesToDb(db)
GameStorage.persistGames()
memoryUsageHuman()
}, config.persistence.interval)
@ -346,7 +345,7 @@ const gracefulShutdown = (signal: string): void => {
clearInterval(persistInterval)
log.log('persisting games...')
GameStorage.persistGamesToDb(db)
GameStorage.persistGames()
log.log('shutting down webserver...')
server.close()