puzzle/scripts/fix_tiles.ts
2021-07-12 01:28:14 +02:00

39 lines
1.1 KiB
TypeScript

import GameCommon from '../src/common/GameCommon'
import { logger } from '../src/common/Util'
import Db from '../src/server/Db'
import { DB_FILE, DB_PATCHES_DIR } from '../src/server/Dirs'
import GameStorage from '../src/server/GameStorage'
const log = logger('fix_tiles.js')
const db = new Db(DB_FILE, DB_PATCHES_DIR)
db.patch(true)
function fix_tiles(gameId) {
GameStorage.loadGameFromDb(db, gameId)
let changed = false
const tiles = GameCommon.getPiecesSortedByZIndex(gameId)
for (let tile of tiles) {
if (tile.owner === -1) {
const p = GameCommon.getFinalPiecePos(gameId, tile.idx)
if (p.x === tile.pos.x && p.y === tile.pos.y) {
// log.log('all good', tile.pos)
} else {
log.log('bad tile pos', tile.pos, 'should be: ', p)
tile.pos = p
GameCommon.setPiece(gameId, tile.idx, tile)
changed = true
}
} else if (tile.owner !== 0) {
tile.owner = 0
log.log('unowning tile', tile.idx)
GameCommon.setPiece(gameId, tile.idx, tile)
changed = true
}
}
if (changed) {
GameStorage.persistGameToDb(db, gameId)
}
}
fix_tiles(process.argv[2])